Marko Pintera 53455b1c74 Picking now includes main texture when rendering with alpha 11 yıl önce
..
Win32 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 yıl önce
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 yıl önce
BsCommonTypes.h 0e027b8351 Scene picking WIP (untested) 11 yıl önce
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsCoreApplication.h 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 yıl önce
BsCoreObject.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 yıl önce
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 yıl önce
BsCoreSceneManager.h 0e027b8351 Scene picking WIP (untested) 11 yıl önce
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 yıl önce
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDrawList.h 0eecfe525d More documentation 11 yıl önce
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 yıl önce
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 yıl önce
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 yıl önce
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 yıl önce
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuBufferView.h 0d839f9f3d More documentation 11 yıl önce
BsGpuParam.h 0e027b8351 Scene picking WIP (untested) 11 yıl önce
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 yıl önce
BsGpuParamBlockBuffer.h 86f1d09e68 Updating material proxies uses frame allocator 11 yıl önce
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 yıl önce
BsGpuParams.h 86f1d09e68 Updating material proxies uses frame allocator 11 yıl önce
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgram.h 6fa7ffec97 Various fixes to Renderer 11 yıl önce
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgramManager.h 21e4301182 More documentation 11 yıl önce
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 yıl önce
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 yıl önce
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 yıl önce
BsIndexBuffer.h 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsInput.h a713a99a65 More documentation & input fixes 11 yıl önce
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 yıl önce
BsMaterial.h 0e027b8351 Scene picking WIP (untested) 11 yıl önce
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 yıl önce
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 yıl önce
BsMeshBase.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 yıl önce
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 yıl önce
BsMeshData.h cfffeaa859 More work on gizmos 11 yıl önce
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 yıl önce
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 yıl önce
BsMultiRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 yıl önce
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPixelBuffer.h fc8f2b1eaf More documentation 11 yıl önce
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 yıl önce
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 yıl önce
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 yıl önce
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 yıl önce
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsRenderSystem.h 19a14f5940 GPU profiler working 11 yıl önce
BsRenderSystemCapabilities.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRenderTarget.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 yıl önce
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 yıl önce
BsRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 yıl önce
BsRenderer.h 53455b1c74 Picking now includes main texture when rendering with alpha 11 yıl önce
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 yıl önce
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceHandle.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 yıl önce
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 yıl önce
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 yıl önce
BsResources.h becb8d0082 Easier importer and resources interface 11 yıl önce
BsSamplerState.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsSceneObject.h 0e027b8351 Scene picking WIP (untested) 11 yıl önce
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 yıl önce
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 yıl önce
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 yıl önce
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 yıl önce
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTexture.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 yıl önce
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 yıl önce
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsTextureManager.h 72dc696f1c More documentation 11 yıl önce
BsTextureRTTI.h 41dd303914 DirectX 9 reading from render target works 11 yıl önce
BsTextureView.h 8d97ad0802 More documentation 11 yıl önce
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 yıl önce
BsUUID.h cf60b3980a More documentation 11 yıl önce
BsVertexBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVertexDeclaration.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 yıl önce
BsViewport.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 yıl önce