Marko Pintera cfffeaa859 More work on gizmos 11 rokov pred
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Win32 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsBlendState.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCameraProxy.cpp 6ed941be49 Camera frustum is valid on first frame 11 rokov pred
BsCommandQueue.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsComponent.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCoreApplication.cpp 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsCoreObject.cpp 3d1ffd9d09 Update scene view render target size whenever the view size changes 11 rokov pred
BsCoreObjectManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 rokov pred
BsCoreSceneManager.cpp 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsCoreThread.cpp aa6bcc7ef9 Various thread shutdown fixes: 11 rokov pred
BsCoreThreadAccessor.cpp 86f1d09e68 Updating material proxies uses frame allocator 11 rokov pred
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectManager.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuBufferView.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuParam.cpp d1881075fa Various fixes to Renderer 11 rokov pred
BsGpuParamBlock.cpp 86f1d09e68 Updating material proxies uses frame allocator 11 rokov pred
BsGpuParamBlockBuffer.cpp 86f1d09e68 Updating material proxies uses frame allocator 11 rokov pred
BsGpuParams.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsGpuProgram.cpp 6fa7ffec97 Various fixes to Renderer 11 rokov pred
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsGpuProgramManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuResource.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsIndexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsInput.cpp a713a99a65 More documentation & input fixes 11 rokov pred
BsMaterial.cpp 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMaterialProxy.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMesh.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsMeshBase.cpp 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 rokov pred
BsMeshData.cpp 8c5ffb497d Various fixes in order to get example model to render 11 rokov pred
BsMeshHeap.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsMeshManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsMeshRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMultiRenderTexture.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.cpp 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelData.cpp aef74705f2 Added texture compression and texture mip map generation 11 rokov pred
BsPixelUtil.cpp 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 rokov pred
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderStateManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderSystem.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsRenderSystemCapabilities.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderTarget.cpp f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 rokov pred
BsRenderTargetManager.cpp f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 rokov pred
BsRenderTexture.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsRenderWindow.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsRenderWindowManager.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsRenderer.cpp cfffeaa859 More work on gizmos 11 rokov pred
BsRendererManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 rokov pred
BsResource.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceHandle.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 rokov pred
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResources.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 rokov pred
BsSamplerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsSceneObject.cpp 0e027b8351 Scene picking WIP (untested) 11 rokov pred
BsShader.cpp c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 rokov pred
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTexture.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 rokov pred
BsTextureManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTextureView.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexData.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsVertexDataDesc.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDeclaration.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred