BsScriptResources.cpp 1.7 KB

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  1. #include "BsScriptResources.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsResources.h"
  7. #include "BsGameResourceManager.h"
  8. #include "BsScriptResourceManager.h"
  9. #include "BsScriptResource.h"
  10. #include "BsScriptResourceRef.h"
  11. namespace BansheeEngine
  12. {
  13. ScriptResources::ScriptResources(MonoObject* instance)
  14. :ScriptObject(instance)
  15. { }
  16. void ScriptResources::initRuntimeData()
  17. {
  18. metaData.scriptClass->addInternalCall("Internal_Load", &ScriptResources::internal_Load);
  19. metaData.scriptClass->addInternalCall("Internal_LoadRef", &ScriptResources::internal_LoadRef);
  20. metaData.scriptClass->addInternalCall("Internal_UnloadUnused", &ScriptResources::internal_UnloadUnused);
  21. }
  22. MonoObject* ScriptResources::internal_Load(MonoString* path)
  23. {
  24. Path nativePath = MonoUtil::monoToWString(path);
  25. HResource resource = GameResourceManager::instance().load(nativePath);
  26. if (resource == nullptr)
  27. return nullptr;
  28. ScriptResourceBase* scriptResource;
  29. ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true);
  30. return scriptResource->getManagedInstance();
  31. }
  32. MonoObject* ScriptResources::internal_LoadRef(MonoObject* reference)
  33. {
  34. ScriptResourceRef* scriptRef = ScriptResourceRef::toNative(reference);
  35. if (scriptRef == nullptr)
  36. return nullptr;
  37. HResource resource = gResources().load(scriptRef->getHandle());
  38. if (resource == nullptr)
  39. return nullptr;
  40. ScriptResourceBase* scriptResource;
  41. ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true);
  42. return scriptResource->getManagedInstance();
  43. }
  44. void ScriptResources::internal_UnloadUnused()
  45. {
  46. gResources().unloadAllUnused();
  47. }
  48. }