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- #include "BsScriptUndoRedo.h"
- #include "BsScriptMeta.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsScriptSceneObject.h"
- #include "BsMonoUtil.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsUndoRedo.h"
- #include "BsCmdRecordSO.h"
- #include "BsCmdCloneSO.h"
- #include "BsCmdCreateSO.h"
- #include "BsCmdDeleteSO.h"
- #include "BsCmdInstantiateSO.h"
- #include "BsCmdReparentSO.h"
- #include "BsScriptPrefab.h"
- #include "BsPrefab.h"
- namespace BansheeEngine
- {
- ScriptUndoRedo::ScriptUndoRedo(MonoObject* instance)
- :ScriptObject(instance)
- {
- }
- void ScriptUndoRedo::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Undo", &ScriptUndoRedo::internal_Undo);
- metaData.scriptClass->addInternalCall("Internal_Redo", &ScriptUndoRedo::internal_Redo);
- metaData.scriptClass->addInternalCall("Internal_PushGroup", &ScriptUndoRedo::internal_PushGroup);
- metaData.scriptClass->addInternalCall("Internal_PopGroup", &ScriptUndoRedo::internal_PopGroup);
- metaData.scriptClass->addInternalCall("Internal_RecordSO", &ScriptUndoRedo::internal_RecordSO);
- metaData.scriptClass->addInternalCall("Internal_CloneSO", &ScriptUndoRedo::internal_CloneSO);
- metaData.scriptClass->addInternalCall("Internal_CloneSOMulti", &ScriptUndoRedo::internal_CloneSOMulti);
- metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptUndoRedo::internal_Instantiate);
- metaData.scriptClass->addInternalCall("Internal_CreateSO", &ScriptUndoRedo::internal_CreateSO);
- metaData.scriptClass->addInternalCall("Internal_DeleteSO", &ScriptUndoRedo::internal_DeleteSO);
- metaData.scriptClass->addInternalCall("Internal_ReparentSO", &ScriptUndoRedo::internal_ReparentSO);
- metaData.scriptClass->addInternalCall("Internal_ReparentSOMulti", &ScriptUndoRedo::internal_ReparentSOMulti);
- }
- void ScriptUndoRedo::internal_Undo()
- {
- UndoRedo::instance().undo();
- }
- void ScriptUndoRedo::internal_Redo()
- {
- UndoRedo::instance().redo();
- }
- void ScriptUndoRedo::internal_PushGroup(MonoString* name)
- {
- String nativeName = MonoUtil::monoToString(name);
- UndoRedo::instance().pushGroup(nativeName);
- }
- void ScriptUndoRedo::internal_PopGroup(MonoString* name)
- {
- String nativeName = MonoUtil::monoToString(name);
- UndoRedo::instance().popGroup(nativeName);
- }
- void ScriptUndoRedo::internal_RecordSO(ScriptSceneObject* soPtr, MonoString* description)
- {
- WString nativeDescription = MonoUtil::monoToWString(description);
- CmdRecordSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
- }
- MonoObject* ScriptUndoRedo::internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description)
- {
- WString nativeDescription = MonoUtil::monoToWString(description);
- HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
- return ScriptGameObjectManager::instance().createScriptSceneObject(clone)->getManagedInstance();
- }
- MonoArray* ScriptUndoRedo::internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description)
- {
- WString nativeDescription = MonoUtil::monoToWString(description);
- ScriptArray input(soPtrs);
- ScriptArray output = ScriptArray::create<ScriptSceneObject>(input.size());
- for (UINT32 i = 0; i < input.size(); i++)
- {
- ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
- HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
- ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().createScriptSceneObject(clone);
- output.set(i, cloneSoPtr->getManagedInstance());
- }
- return output.getInternal();
- }
- MonoObject* ScriptUndoRedo::internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description)
- {
- HPrefab prefab = prefabPtr->getHandle();
- if (!prefab.isLoaded())
- return nullptr;
- WString nativeDescription = MonoUtil::monoToWString(description);
- HSceneObject clone = CmdInstantiateSO::execute(prefab, nativeDescription);
- return ScriptGameObjectManager::instance().createScriptSceneObject(clone)->getManagedInstance();
- }
- MonoObject* ScriptUndoRedo::internal_CreateSO(MonoString* name, MonoString* description)
- {
- String nativeName = MonoUtil::monoToString(name);
- WString nativeDescription = MonoUtil::monoToWString(description);
- HSceneObject newObj = CmdCreateSO::execute(nativeName, 0, nativeDescription);
- return ScriptGameObjectManager::instance().createScriptSceneObject(newObj)->getManagedInstance();
- }
- void ScriptUndoRedo::internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description)
- {
- WString nativeDescription = MonoUtil::monoToWString(description);
- CmdDeleteSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
- }
- void ScriptUndoRedo::internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description)
- {
- HSceneObject parent;
- if (parentSOPtr != nullptr)
- parent = parentSOPtr->getNativeSceneObject();
- WString nativeDescription = MonoUtil::monoToWString(description);
- HSceneObject so = soPtr->getNativeSceneObject();
- CmdReparentSO::execute(so, parent, nativeDescription);
- }
- void ScriptUndoRedo::internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description)
- {
- HSceneObject parent;
- if (parentSOPtr != nullptr)
- parent = parentSOPtr->getNativeSceneObject();
- WString nativeDescription = MonoUtil::monoToWString(description);
- ScriptArray input(soPtrs);
- for (UINT32 i = 0; i < input.size(); i++)
- {
- ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
- HSceneObject so = soPtr->getNativeSceneObject();
- CmdReparentSO::execute(so, parent, nativeDescription);
- }
- }
- }
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