BsScriptGUISkin.cpp 2.4 KB

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  1. #include "BsScriptGUISkin.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsGUISkin.h"
  8. #include "BsScriptResourceManager.h"
  9. #include "BsScriptGUIElementStyle.h"
  10. namespace BansheeEngine
  11. {
  12. ScriptGUISkin::ScriptGUISkin(MonoObject* instance, const HGUISkin& skin)
  13. :TScriptResource(instance, skin)
  14. { }
  15. void ScriptGUISkin::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUISkin::internal_CreateInstance);
  18. metaData.scriptClass->addInternalCall("Internal_GetStyle", &ScriptGUISkin::internal_GetStyle);
  19. metaData.scriptClass->addInternalCall("Internal_SetStyle", &ScriptGUISkin::internal_SetStyle);
  20. metaData.scriptClass->addInternalCall("Internal_RemoveStyle", &ScriptGUISkin::internal_RemoveStyle);
  21. metaData.scriptClass->addInternalCall("Internal_GetStyleNames", &ScriptGUISkin::internal_GetStyleNames);
  22. }
  23. void ScriptGUISkin::internal_CreateInstance(MonoObject* instance)
  24. {
  25. HGUISkin skin = GUISkin::create();
  26. ScriptGUISkin* scriptInstance;
  27. ScriptResourceManager::instance().createScriptResource(instance, skin, &scriptInstance);
  28. }
  29. MonoObject* ScriptGUISkin::internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name)
  30. {
  31. HGUISkin skin = thisPtr->getHandle();
  32. String nativeName = MonoUtil::monoToString(name);
  33. const GUIElementStyle* style = skin->getStyle(nativeName);
  34. if (style == nullptr)
  35. return nullptr;
  36. return ScriptGUIElementStyle::create(nativeName, *style);
  37. }
  38. void ScriptGUISkin::internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style)
  39. {
  40. HGUISkin skin = thisPtr->getHandle();
  41. String nativeName = MonoUtil::monoToString(name);
  42. if (style != nullptr)
  43. skin->setStyle(nativeName, style->getInternalValue());
  44. }
  45. void ScriptGUISkin::internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name)
  46. {
  47. HGUISkin skin = thisPtr->getHandle();
  48. String nativeName = MonoUtil::monoToString(name);
  49. skin->removeStyle(nativeName);
  50. }
  51. MonoArray* ScriptGUISkin::internal_GetStyleNames(ScriptGUISkin* thisPtr)
  52. {
  53. HGUISkin skin = thisPtr->getHandle();
  54. Vector<String> styleNames = skin->getStyleNames();
  55. UINT32 numNames = (UINT32)styleNames.size();
  56. ScriptArray output = ScriptArray::create<String>(numNames);
  57. for (UINT32 i = 0; i < numNames; i++)
  58. output.set(i, styleNames[i]);
  59. return output.getInternal();
  60. }
  61. }