BsScriptScriptCode.cpp 5.3 KB

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  1. #include "BsScriptScriptCode.h"
  2. #include "BsScriptResourceManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsScriptAssemblyManager.h"
  9. #include "BsManagedSerializableObjectInfo.h"
  10. #include <regex>
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. ScriptScriptCode::ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode)
  15. :TScriptResource(instance, scriptCode)
  16. {
  17. }
  18. void ScriptScriptCode::initRuntimeData()
  19. {
  20. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptScriptCode::internal_createInstance);
  21. metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptScriptCode::internal_getText);
  22. metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptScriptCode::internal_setText);
  23. metaData.scriptClass->addInternalCall("Internal_IsEditorScript", &ScriptScriptCode::internal_isEditorScript);
  24. metaData.scriptClass->addInternalCall("Internal_SetEditorScript", &ScriptScriptCode::internal_setEditorScript);
  25. metaData.scriptClass->addInternalCall("Internal_GetTypes", &ScriptScriptCode::internal_getTypes);
  26. }
  27. void ScriptScriptCode::internal_createInstance(MonoObject* instance, MonoString* text)
  28. {
  29. WString strText = MonoUtil::monoToWString(text);
  30. HScriptCode scriptCode = ScriptCode::create(strText);
  31. ScriptScriptCode* scriptInstance;
  32. ScriptResourceManager::instance().createScriptResource(instance, scriptCode, &scriptInstance);
  33. }
  34. MonoString* ScriptScriptCode::internal_getText(ScriptScriptCode* thisPtr)
  35. {
  36. HScriptCode scriptCode = thisPtr->getHandle();
  37. if (!scriptCode.isLoaded())
  38. MonoUtil::wstringToMono(MonoManager::instance().getDomain(), L"");
  39. return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), scriptCode->getString());
  40. }
  41. void ScriptScriptCode::internal_setText(ScriptScriptCode* thisPtr, MonoString* text)
  42. {
  43. HScriptCode scriptCode = thisPtr->getHandle();
  44. if (!scriptCode.isLoaded())
  45. return;
  46. scriptCode->setString(MonoUtil::monoToWString(text));
  47. }
  48. bool ScriptScriptCode::internal_isEditorScript(ScriptScriptCode* thisPtr)
  49. {
  50. HScriptCode scriptCode = thisPtr->getHandle();
  51. if (!scriptCode.isLoaded())
  52. return false;
  53. return scriptCode->getIsEditorScript();
  54. }
  55. void ScriptScriptCode::internal_setEditorScript(ScriptScriptCode* thisPtr, bool value)
  56. {
  57. HScriptCode scriptCode = thisPtr->getHandle();
  58. if (!scriptCode.isLoaded())
  59. return;
  60. scriptCode->setIsEditorScript(value);
  61. }
  62. MonoArray* ScriptScriptCode::internal_getTypes(ScriptScriptCode* thisPtr)
  63. {
  64. HScriptCode scriptCode = thisPtr->getHandle();
  65. Vector<FullTypeName> types;
  66. if (scriptCode.isLoaded())
  67. types = parseTypes(scriptCode->getString());
  68. Vector<MonoReflectionType*> validTypes;
  69. for (auto& type : types)
  70. {
  71. ManagedSerializableObjectInfoPtr objInfo;
  72. if (ScriptAssemblyManager::instance().getSerializableObjectInfo(toString(type.first), toString(type.second), objInfo))
  73. {
  74. MonoType* monoType = mono_class_get_type(objInfo->mTypeInfo->getMonoClass());
  75. validTypes.push_back(mono_type_get_object(MonoManager::instance().getDomain(), monoType));
  76. }
  77. }
  78. UINT32 numValidTypes = (UINT32)validTypes.size();
  79. MonoClass* typeClass = ScriptAssemblyManager::instance().getSystemTypeClass();
  80. MonoArray* output = mono_array_new(MonoManager::instance().getDomain(), typeClass->_getInternalClass(), numValidTypes);
  81. for (UINT32 i = 0; i < numValidTypes; i++)
  82. mono_array_set(output, MonoReflectionType*, i, validTypes[i]);
  83. return output;
  84. }
  85. Vector<ScriptScriptCode::FullTypeName> ScriptScriptCode::parseTypes(const WString& code)
  86. {
  87. struct NamespaceData
  88. {
  89. WString ns;
  90. INT32 bracketIdx;
  91. };
  92. Vector<FullTypeName> output;
  93. Stack<NamespaceData> namespaces;
  94. // TODO: Won't match non latin characters because C++ regex doesn't support unicode character classes
  95. // and writing out Unicode ranges for all the characters C# supports as identifiers is too tedious at the moment.
  96. // Classes that need to match: \p{Lu}\p{Ll}\p{Lt}\p{Lm}\p{Lo}\p{Nl}\p{Mn}\p{Mc}\p{Nd}\p{Pc}\p{Cf}
  97. WString identifierPattern = LR"([_@a-zA-Z][_\da-zA-Z]*)";
  98. std::wregex identifierRegex(identifierPattern);
  99. WString nsToken = L"namespace";
  100. WString classToken = L"class";
  101. UINT32 idx = 0;
  102. INT32 bracketIdx = 0;
  103. for (auto iter = code.begin(); iter != code.end(); ++iter)
  104. {
  105. wchar_t ch = *iter;
  106. if (code.compare(idx, classToken.size(), classToken) == 0)
  107. {
  108. std::wsmatch results;
  109. if (std::regex_search(iter + classToken.size(), code.end(), results, identifierRegex))
  110. {
  111. WString ns = L"";
  112. if (!namespaces.empty())
  113. ns = namespaces.top().ns;
  114. std::wstring tempStr = results[0];
  115. WString typeName = tempStr.c_str();
  116. output.push_back(FullTypeName());
  117. FullTypeName& nsTypePair = output.back();
  118. nsTypePair.first = ns;
  119. nsTypePair.second = typeName;
  120. }
  121. }
  122. else if (code.compare(idx, nsToken.size(), nsToken) == 0)
  123. {
  124. std::wsmatch results;
  125. if (std::regex_search(iter + nsToken.size(), code.end(), results, identifierRegex))
  126. {
  127. std::wstring tempStr = results[0];
  128. WString ns = tempStr.c_str();
  129. namespaces.push({ ns, bracketIdx + 1 });
  130. }
  131. }
  132. else if (ch == '{')
  133. {
  134. bracketIdx++;
  135. }
  136. else if (ch == '}')
  137. {
  138. bracketIdx--;
  139. }
  140. idx++;
  141. }
  142. return output;
  143. }
  144. }