BearishSun b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
..
GLSL a9e78fd375 Missing break %!s(int64=9) %!d(string=hai) anos
Win32 20da94c930 Fix path inconsistency %!s(int64=9) %!d(string=hai) anos
BsGLBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLContext.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsGLEventQuery.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsGLFrameBufferObject.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLMultiRenderTexture.cpp e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsGLPixelBuffer.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL %!s(int64=9) %!d(string=hai) anos
BsGLPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.cpp e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsGLSLParamParser.cpp 3fa5c8e95e OpenGL line rendering shader %!s(int64=9) %!d(string=hai) anos
BsGLSupport.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsGLTexture.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.cpp c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.cpp e2b1582a6e Various fixes to the OpenGL render backend %!s(int64=9) %!d(string=hai) anos
glew.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos