BsMaterial.cpp 31 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderAPI.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. namespace BansheeEngine
  17. {
  18. struct ShaderBlockDesc
  19. {
  20. String name;
  21. GpuParamBlockUsage usage;
  22. int size;
  23. bool create;
  24. };
  25. SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
  26. {
  27. SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
  28. if (passParams->mVertParams != nullptr)
  29. passParameters->mVertParams = passParams->mVertParams->getCore();
  30. else
  31. passParameters->mVertParams = nullptr;
  32. if (passParams->mFragParams != nullptr)
  33. passParameters->mFragParams = passParams->mFragParams->getCore();
  34. else
  35. passParameters->mFragParams = nullptr;
  36. if (passParams->mGeomParams != nullptr)
  37. passParameters->mGeomParams = passParams->mGeomParams->getCore();
  38. else
  39. passParameters->mGeomParams = nullptr;
  40. if (passParams->mHullParams != nullptr)
  41. passParameters->mHullParams = passParams->mHullParams->getCore();
  42. else
  43. passParameters->mHullParams = nullptr;
  44. if (passParams->mDomainParams != nullptr)
  45. passParameters->mDomainParams = passParams->mDomainParams->getCore();
  46. else
  47. passParameters->mDomainParams = nullptr;
  48. if (passParams->mComputeParams != nullptr)
  49. passParameters->mComputeParams = passParams->mComputeParams->getCore();
  50. else
  51. passParameters->mComputeParams = nullptr;
  52. return passParameters;
  53. }
  54. bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
  55. {
  56. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  57. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  58. if (!ignoreBufferOffsets)
  59. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  60. return equal;
  61. }
  62. Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
  63. {
  64. Map<String, const GpuParamDataDesc*> foundDataParams;
  65. Map<String, bool> validParams;
  66. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  67. {
  68. const GpuParamDesc& curDesc = **iter;
  69. // Check regular data params
  70. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  71. {
  72. bool isParameterValid = true;
  73. const GpuParamDataDesc& curParam = iter2->second;
  74. auto dataFindIter = validParams.find(iter2->first);
  75. if (dataFindIter == validParams.end())
  76. {
  77. validParams[iter2->first] = true;
  78. foundDataParams[iter2->first] = &curParam;
  79. }
  80. else
  81. {
  82. if (validParams[iter2->first])
  83. {
  84. auto dataFindIter2 = foundDataParams.find(iter2->first);
  85. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  86. if (!areParamsEqual(curParam, *otherParam, true))
  87. {
  88. validParams[iter2->first] = false;
  89. foundDataParams.erase(dataFindIter2);
  90. }
  91. }
  92. }
  93. }
  94. }
  95. return foundDataParams;
  96. }
  97. Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
  98. {
  99. Vector<const GpuParamObjectDesc*> validParams;
  100. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  101. {
  102. const GpuParamDesc& curDesc = **iter;
  103. // Check sampler params
  104. for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  105. {
  106. validParams.push_back(&iter2->second);
  107. }
  108. // Check texture params
  109. for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  110. {
  111. validParams.push_back(&iter2->second);
  112. }
  113. // Check buffer params
  114. for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  115. {
  116. validParams.push_back(&iter2->second);
  117. }
  118. }
  119. return validParams;
  120. }
  121. Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
  122. {
  123. // Make sure param blocks with the same name actually are the same
  124. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  125. Map<String, bool> validParamBlocks;
  126. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  127. {
  128. const GpuParamDesc& curDesc = **iter;
  129. for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  130. {
  131. bool isBlockValid = true;
  132. const GpuParamBlockDesc& curBlock = blockIter->second;
  133. if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  134. continue;
  135. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  136. if (iterFind == uniqueParamBlocks.end())
  137. {
  138. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  139. validParamBlocks[blockIter->first] = true;
  140. continue;
  141. }
  142. String otherBlockName = iterFind->second.first;
  143. GpuParamDescPtr otherDesc = iterFind->second.second;
  144. for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  145. {
  146. const GpuParamDataDesc& myParam = myParamIter->second;
  147. if (myParam.paramBlockSlot != curBlock.slot)
  148. continue; // Param is in another block, so we will check it when its time for that block
  149. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  150. // Cannot find other param, blocks aren't equal
  151. if (otherParamFind == otherDesc->params.end())
  152. {
  153. isBlockValid = false;
  154. break;
  155. }
  156. const GpuParamDataDesc& otherParam = otherParamFind->second;
  157. if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
  158. {
  159. isBlockValid = false;
  160. break;
  161. }
  162. }
  163. if (!isBlockValid)
  164. {
  165. if (validParamBlocks[blockIter->first])
  166. {
  167. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  168. validParamBlocks[blockIter->first] = false;
  169. }
  170. }
  171. }
  172. }
  173. Set<String> validParamBlocksReturn;
  174. for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  175. {
  176. if (iter->second)
  177. validParamBlocksReturn.insert(iter->first);
  178. }
  179. return validParamBlocksReturn;
  180. }
  181. Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  182. {
  183. Map<String, String> paramToParamBlock;
  184. for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  185. {
  186. const GpuParamDesc& curDesc = **iter;
  187. for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  188. {
  189. const GpuParamDataDesc& curParam = iter2->second;
  190. auto iterFind = paramToParamBlock.find(curParam.name);
  191. if (iterFind != paramToParamBlock.end())
  192. continue;
  193. for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  194. {
  195. if (iterBlock->second.slot == curParam.paramBlockSlot)
  196. {
  197. paramToParamBlock[curParam.name] = iterBlock->second.name;
  198. break;
  199. }
  200. }
  201. }
  202. }
  203. return paramToParamBlock;
  204. }
  205. Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs, const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
  206. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParam)
  207. {
  208. Map<String, String> validParams;
  209. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
  210. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
  211. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
  212. // Create data param mappings
  213. for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
  214. {
  215. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  216. // Not valid so we skip it
  217. if (findIter == validDataParameters.end())
  218. continue;
  219. if (findIter->second->type != iter->second.type)
  220. {
  221. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
  222. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  223. continue;
  224. }
  225. if (findIter->second->arraySize != iter->second.arraySize)
  226. {
  227. LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
  228. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  229. continue;
  230. }
  231. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  232. if (findBlockIter == paramToParamBlockMap.end())
  233. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  234. String& paramBlockName = findBlockIter->second;
  235. validParams[iter->first] = iter->second.gpuVariableName;
  236. }
  237. // Create object param mappings
  238. for (auto iter = objectParam.begin(); iter != objectParam.end(); ++iter)
  239. {
  240. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  241. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  242. {
  243. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  244. {
  245. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  246. {
  247. validParams[iter->first] = *iter2;
  248. break;
  249. }
  250. }
  251. }
  252. }
  253. return validParams;
  254. }
  255. Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
  256. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
  257. {
  258. Vector<ShaderBlockDesc> output;
  259. for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
  260. {
  261. ShaderBlockDesc shaderBlockDesc;
  262. shaderBlockDesc.create = true;
  263. shaderBlockDesc.usage = GPBU_STATIC;
  264. shaderBlockDesc.size = 0;
  265. shaderBlockDesc.name = *iter;
  266. auto iterFind = shaderDesc.find(*iter);
  267. if (iterFind != shaderDesc.end())
  268. {
  269. shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  270. shaderBlockDesc.usage = iterFind->second.usage;
  271. }
  272. for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
  273. {
  274. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  275. if (findParamBlockDesc != (*iter2)->paramBlocks.end())
  276. {
  277. shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
  278. break;
  279. }
  280. }
  281. output.push_back(shaderBlockDesc);
  282. }
  283. return output;
  284. }
  285. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
  286. {
  287. Vector<GpuParamDescPtr> allParamDescs;
  288. // Make sure all gpu programs are fully loaded
  289. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  290. {
  291. PassPtr curPass = technique->getPass(i);
  292. HGpuProgram vertProgram = curPass->getVertexProgram();
  293. if (vertProgram)
  294. {
  295. vertProgram.blockUntilLoaded();
  296. vertProgram->blockUntilCoreInitialized();
  297. allParamDescs.push_back(vertProgram->getParamDesc());
  298. }
  299. HGpuProgram fragProgram = curPass->getFragmentProgram();
  300. if (fragProgram)
  301. {
  302. fragProgram.blockUntilLoaded();
  303. fragProgram->blockUntilCoreInitialized();
  304. allParamDescs.push_back(fragProgram->getParamDesc());
  305. }
  306. HGpuProgram geomProgram = curPass->getGeometryProgram();
  307. if (geomProgram)
  308. {
  309. geomProgram.blockUntilLoaded();
  310. geomProgram->blockUntilCoreInitialized();
  311. allParamDescs.push_back(geomProgram->getParamDesc());
  312. }
  313. HGpuProgram hullProgram = curPass->getHullProgram();
  314. if (hullProgram)
  315. {
  316. hullProgram.blockUntilLoaded();
  317. hullProgram->blockUntilCoreInitialized();
  318. allParamDescs.push_back(hullProgram->getParamDesc());
  319. }
  320. HGpuProgram domainProgram = curPass->getDomainProgram();
  321. if (domainProgram)
  322. {
  323. domainProgram.blockUntilLoaded();
  324. domainProgram->blockUntilCoreInitialized();
  325. allParamDescs.push_back(domainProgram->getParamDesc());
  326. }
  327. HGpuProgram computeProgram = curPass->getComputeProgram();
  328. if (computeProgram)
  329. {
  330. computeProgram.blockUntilLoaded();
  331. computeProgram->blockUntilCoreInitialized();
  332. allParamDescs.push_back(computeProgram->getParamDesc());
  333. }
  334. }
  335. return allParamDescs;
  336. }
  337. Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
  338. {
  339. Vector<GpuParamDescPtr> allParamDescs;
  340. // Make sure all gpu programs are fully loaded
  341. for (UINT32 i = 0; i < technique->getNumPasses(); i++)
  342. {
  343. SPtr<PassCore> curPass = technique->getPass(i);
  344. SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
  345. if (vertProgram)
  346. allParamDescs.push_back(vertProgram->getParamDesc());
  347. SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
  348. if (fragProgram)
  349. allParamDescs.push_back(fragProgram->getParamDesc());
  350. SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
  351. if (geomProgram)
  352. allParamDescs.push_back(geomProgram->getParamDesc());
  353. SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
  354. if (hullProgram)
  355. allParamDescs.push_back(hullProgram->getParamDesc());
  356. SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
  357. if (domainProgram)
  358. allParamDescs.push_back(domainProgram->getParamDesc());
  359. SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
  360. if (computeProgram)
  361. allParamDescs.push_back(computeProgram->getParamDesc());
  362. }
  363. return allParamDescs;
  364. }
  365. template<>
  366. void TMaterial<true>::setShader(ShaderType shader)
  367. {
  368. mShader = shader;
  369. initBestTechnique();
  370. _markCoreDirty();
  371. }
  372. template<>
  373. void TMaterial<false>::setShader(ShaderType shader)
  374. {
  375. mShader = shader;
  376. mBestTechnique = nullptr;
  377. _markResourcesDirty();
  378. if (mShader)
  379. {
  380. if (!mShader.isLoaded())
  381. {
  382. LOGWRN("Initializing a material with shader that is not yet loaded. Waiting until load is complete. This will result in a performance hit.");
  383. mShader.blockUntilLoaded();
  384. return; // Return because we rely on the resource listener to trigger initialization after load, so we don't do it twice
  385. }
  386. }
  387. initBestTechnique();
  388. _markCoreDirty();
  389. }
  390. template<bool Core>
  391. UINT32 TMaterial<Core>::getNumPasses() const
  392. {
  393. throwIfNotInitialized();
  394. return mShader->getBestTechnique()->getNumPasses();
  395. }
  396. template<bool Core>
  397. typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
  398. {
  399. if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  400. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  401. return mShader->getBestTechnique()->getPass(passIdx);
  402. }
  403. template<bool Core>
  404. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  405. {
  406. throwIfNotInitialized();
  407. auto iterFind = mValidParams.find(name);
  408. if (iterFind == mValidParams.end())
  409. {
  410. LOGWRN("Material doesn't have a parameter named " + name);
  411. return TMaterialParamStruct<Core>();
  412. }
  413. const String& gpuVarName = iterFind->second;
  414. Vector<TGpuParamStruct<Core>> gpuParams;
  415. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  416. {
  417. SPtr<TPassParameters<Core>> params = *iter;
  418. for (UINT32 i = 0; i < params->getNumParams(); i++)
  419. {
  420. GpuParamsType& paramPtr = params->getParamByIdx(i);
  421. if (paramPtr)
  422. {
  423. if (paramPtr->hasParam(gpuVarName))
  424. {
  425. gpuParams.push_back(TGpuParamStruct<Core>());
  426. paramPtr->getStructParam(gpuVarName, gpuParams.back());
  427. }
  428. }
  429. }
  430. }
  431. return TMaterialParamStruct<Core>(gpuParams);
  432. }
  433. template<bool Core>
  434. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  435. {
  436. throwIfNotInitialized();
  437. auto iterFind = mValidParams.find(name);
  438. if (iterFind == mValidParams.end())
  439. {
  440. LOGWRN("Material doesn't have a parameter named " + name);
  441. return TMaterialParamTexture<Core>();
  442. }
  443. const String& gpuVarName = iterFind->second;
  444. Vector<TGpuParamTexture<Core>> gpuParams;
  445. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  446. {
  447. SPtr<TPassParameters<Core>> params = *iter;
  448. for (UINT32 i = 0; i < params->getNumParams(); i++)
  449. {
  450. GpuParamsType& paramPtr = params->getParamByIdx(i);
  451. if (paramPtr)
  452. {
  453. if (paramPtr->hasTexture(gpuVarName))
  454. {
  455. gpuParams.push_back(TGpuParamTexture<Core>());
  456. paramPtr->getTextureParam(gpuVarName, gpuParams.back());
  457. }
  458. }
  459. }
  460. }
  461. return TMaterialParamTexture<Core>(gpuParams);
  462. }
  463. template<bool Core>
  464. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  465. {
  466. throwIfNotInitialized();
  467. auto iterFind = mValidParams.find(name);
  468. if (iterFind == mValidParams.end())
  469. {
  470. LOGWRN("Material doesn't have a parameter named " + name);
  471. return TMaterialParamLoadStoreTexture<Core>();
  472. }
  473. const String& gpuVarName = iterFind->second;
  474. Vector<TGpuParamLoadStoreTexture<Core>> gpuParams;
  475. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  476. {
  477. SPtr<TPassParameters<Core>> params = *iter;
  478. for (UINT32 i = 0; i < params->getNumParams(); i++)
  479. {
  480. GpuParamsType& paramPtr = params->getParamByIdx(i);
  481. if (paramPtr)
  482. {
  483. if (paramPtr->hasTexture(gpuVarName))
  484. {
  485. gpuParams.push_back(TGpuParamLoadStoreTexture<Core>());
  486. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams.back());
  487. }
  488. }
  489. }
  490. }
  491. return TMaterialParamLoadStoreTexture<Core>(gpuParams);
  492. }
  493. template<bool Core>
  494. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  495. {
  496. throwIfNotInitialized();
  497. auto iterFind = mValidParams.find(name);
  498. if (iterFind == mValidParams.end())
  499. {
  500. LOGWRN("Material doesn't have a parameter named " + name);
  501. return TMaterialParamSampState<Core>();
  502. }
  503. const String& gpuVarName = iterFind->second;
  504. Vector<TGpuParamSampState<Core>> gpuParams;
  505. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  506. {
  507. SPtr<TPassParameters<Core>> params = *iter;
  508. for (UINT32 i = 0; i < params->getNumParams(); i++)
  509. {
  510. GpuParamsType& paramPtr = params->getParamByIdx(i);
  511. if (paramPtr)
  512. {
  513. if (paramPtr->hasSamplerState(gpuVarName))
  514. {
  515. gpuParams.push_back(TGpuParamSampState<Core>());
  516. paramPtr->getSamplerStateParam(gpuVarName, gpuParams.back());
  517. }
  518. }
  519. }
  520. }
  521. return TMaterialParamSampState<Core>(gpuParams);
  522. }
  523. template<bool Core>
  524. void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
  525. {
  526. auto iterFind = mValidShareableParamBlocks.find(name);
  527. if (iterFind == mValidShareableParamBlocks.end())
  528. {
  529. LOGWRN("Material doesn't have a parameter block named " + name);
  530. return;
  531. }
  532. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  533. {
  534. SPtr<TPassParameters<Core>> params = *iter;
  535. for (UINT32 i = 0; i < params->getNumParams(); i++)
  536. {
  537. GpuParamsType& paramPtr = params->getParamByIdx(i);
  538. if (paramPtr)
  539. {
  540. if (paramPtr->hasParamBlock(name))
  541. paramPtr->setParamBlockBuffer(name, paramBlock);
  542. }
  543. }
  544. }
  545. }
  546. template<bool Core>
  547. void TMaterial<Core>::initBestTechnique()
  548. {
  549. mBestTechnique = nullptr;
  550. mParametersPerPass.clear();
  551. if (mShader)
  552. {
  553. mBestTechnique = mShader->getBestTechnique();
  554. if (mBestTechnique == nullptr)
  555. return;
  556. mValidShareableParamBlocks.clear();
  557. Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
  558. mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getObjectParams());
  559. // Fill out various helper structures
  560. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  561. Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
  562. Map<String, ParamBlockPtrType> paramBlockBuffers;
  563. // Create param blocks
  564. for (auto& paramBlock : paramBlockData)
  565. {
  566. ParamBlockPtrType newParamBlockBuffer;
  567. if (paramBlock.create)
  568. {
  569. newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
  570. }
  571. paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
  572. mValidShareableParamBlocks.insert(paramBlock.name);
  573. }
  574. for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  575. {
  576. PassType curPass = mBestTechnique->getPass(i);
  577. SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
  578. GpuProgramType vertProgram = curPass->getVertexProgram();
  579. if (vertProgram)
  580. params->mVertParams = vertProgram->createParameters();
  581. GpuProgramType fragProgram = curPass->getFragmentProgram();
  582. if (fragProgram)
  583. params->mFragParams = fragProgram->createParameters();
  584. GpuProgramType geomProgram = curPass->getGeometryProgram();
  585. if (geomProgram)
  586. params->mGeomParams = geomProgram->createParameters();
  587. GpuProgramType hullProgram = curPass->getHullProgram();
  588. if (hullProgram)
  589. params->mHullParams = hullProgram->createParameters();
  590. GpuProgramType domainProgram = curPass->getDomainProgram();
  591. if (domainProgram)
  592. params->mDomainParams = domainProgram->createParameters();
  593. GpuProgramType computeProgram = curPass->getComputeProgram();
  594. if (computeProgram)
  595. params->mComputeParams = computeProgram->createParameters();
  596. mParametersPerPass.push_back(params);
  597. }
  598. // Assign param block buffers
  599. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  600. {
  601. SPtr<TPassParameters<Core>> params = *iter;
  602. for (UINT32 i = 0; i < params->getNumParams(); i++)
  603. {
  604. GpuParamsType& paramPtr = params->getParamByIdx(i);
  605. if (paramPtr)
  606. {
  607. // Assign shareable buffers
  608. for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  609. {
  610. const String& paramBlockName = *iterBlock;
  611. if (paramPtr->hasParamBlock(paramBlockName))
  612. {
  613. ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
  614. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  615. }
  616. }
  617. // Create non-shareable ones
  618. const GpuParamDesc& desc = paramPtr->getParamDesc();
  619. for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  620. {
  621. if (!iterBlockDesc->second.isShareable)
  622. {
  623. ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
  624. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  625. }
  626. }
  627. }
  628. }
  629. }
  630. }
  631. }
  632. template <bool Core>
  633. template <typename T>
  634. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  635. {
  636. throwIfNotInitialized();
  637. auto iterFind = mValidParams.find(name);
  638. if (iterFind == mValidParams.end())
  639. {
  640. LOGWRN("Material doesn't have a parameter named " + name);
  641. return;
  642. }
  643. const String& gpuVarName = iterFind->second;
  644. Vector<TGpuDataParam<T, Core>> gpuParams;
  645. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  646. {
  647. SPtr<TPassParameters<Core>> params = *iter;
  648. for (UINT32 i = 0; i < params->getNumParams(); i++)
  649. {
  650. GpuParamsType& paramPtr = params->getParamByIdx(i);
  651. if (paramPtr)
  652. {
  653. if (paramPtr->hasParam(gpuVarName))
  654. {
  655. gpuParams.push_back(TGpuDataParam<T, Core>());
  656. paramPtr->getParam<T>(gpuVarName, gpuParams.back());
  657. }
  658. }
  659. }
  660. }
  661. output = TMaterialDataParam<T, Core>(gpuParams);
  662. }
  663. template<bool Core>
  664. void TMaterial<Core>::throwIfNotInitialized() const
  665. {
  666. if (mShader == nullptr)
  667. {
  668. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  669. }
  670. if (mBestTechnique == nullptr)
  671. {
  672. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  673. }
  674. }
  675. template class TMaterial < false > ;
  676. template class TMaterial < true > ;
  677. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  678. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  679. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  680. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  681. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  682. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  683. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  684. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  685. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  686. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  687. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  688. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  689. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  690. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  691. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
  692. {
  693. setShader(shader);
  694. }
  695. MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
  696. const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
  697. const Vector<SPtr<PassParametersCore>>& passParams)
  698. {
  699. mShader = shader;
  700. mBestTechnique = bestTechnique;
  701. mValidShareableParamBlocks = validShareableParamBlocks;
  702. mValidParams = validParams;
  703. mParametersPerPass = passParams;
  704. }
  705. void MaterialCore::syncToCore(const CoreSyncData& data)
  706. {
  707. char* dataPtr = (char*)data.getBuffer();
  708. mValidShareableParamBlocks.clear();
  709. mValidParams.clear();
  710. mParametersPerPass.clear();
  711. UINT32 numPasses = 0;
  712. dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
  713. dataPtr = rttiReadElem(mValidParams, dataPtr);
  714. dataPtr = rttiReadElem(numPasses, dataPtr);
  715. for (UINT32 i = 0; i < numPasses; i++)
  716. {
  717. SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
  718. mParametersPerPass.push_back(*passParameters);
  719. passParameters->~SPtr<PassParametersCore>();
  720. dataPtr += sizeof(SPtr<PassParametersCore>);
  721. }
  722. SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
  723. mShader = *shader;
  724. shader->~SPtr<ShaderCore>();
  725. dataPtr += sizeof(SPtr<ShaderCore>);
  726. SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
  727. mBestTechnique = *technique;
  728. technique->~SPtr<TechniqueCore>();
  729. dataPtr += sizeof(SPtr<TechniqueCore>);
  730. }
  731. SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
  732. {
  733. MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  734. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  735. materialPtr->_setThisPtr(materialPtr);
  736. materialPtr->initialize();
  737. return materialPtr;
  738. }
  739. Material::Material()
  740. { }
  741. Material::Material(const HShader& shader)
  742. {
  743. mShader = shader;
  744. }
  745. void Material::initialize()
  746. {
  747. setShader(mShader); // Not calling directly in constructor because it calls virtual methods
  748. Resource::initialize();
  749. }
  750. void Material::_markCoreDirty()
  751. {
  752. markCoreDirty();
  753. }
  754. void Material::_markResourcesDirty()
  755. {
  756. markResourcesDirty();
  757. }
  758. SPtr<MaterialCore> Material::getCore() const
  759. {
  760. return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
  761. }
  762. SPtr<CoreObjectCore> Material::createCore() const
  763. {
  764. MaterialCore* material = nullptr;
  765. SPtr<ShaderCore> shader;
  766. if (mShader != nullptr)
  767. {
  768. shader = mShader->getCore();
  769. if (mBestTechnique != nullptr)
  770. {
  771. SPtr<TechniqueCore> technique = mBestTechnique->getCore();
  772. Vector<SPtr<PassParametersCore>> passParams;
  773. for (auto& passParam : mParametersPerPass)
  774. passParams.push_back(convertParamsToCore(passParam));
  775. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
  776. }
  777. }
  778. if (material == nullptr)
  779. material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
  780. SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
  781. materialPtr->_setThisPtr(materialPtr);
  782. return materialPtr;
  783. }
  784. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  785. {
  786. UINT32 numPasses = (UINT32)mParametersPerPass.size();
  787. UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
  788. + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
  789. + rttiGetElemSize(mValidParams);
  790. UINT8* buffer = allocator->alloc(size);
  791. char* dataPtr = (char*)buffer;
  792. dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
  793. dataPtr = rttiWriteElem(mValidParams, dataPtr);
  794. dataPtr = rttiWriteElem(numPasses, dataPtr);
  795. for (UINT32 i = 0; i < numPasses; i++)
  796. {
  797. SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
  798. *passParameters = convertParamsToCore(mParametersPerPass[i]);
  799. dataPtr += sizeof(SPtr<PassParametersCore>);
  800. }
  801. SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
  802. if (mShader != nullptr)
  803. *shader = mShader->getCore();
  804. else
  805. *shader = nullptr;
  806. dataPtr += sizeof(SPtr<ShaderCore>);
  807. SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
  808. if (mBestTechnique != nullptr)
  809. *technique = mBestTechnique->getCore();
  810. else
  811. *technique = nullptr;
  812. dataPtr += sizeof(SPtr<TechniqueCore>);
  813. return CoreSyncData(buffer, size);
  814. }
  815. void Material::getResourceDependencies(Vector<HResource>& resources)
  816. {
  817. if (mShader != nullptr)
  818. resources.push_back(mShader);
  819. }
  820. void Material::notifyResourceLoaded(const HResource& resource)
  821. {
  822. if (mBestTechnique == nullptr)
  823. {
  824. initBestTechnique();
  825. markCoreDirty();
  826. }
  827. }
  828. void Material::notifyResourceDestroyed(const HResource& resource)
  829. {
  830. if (mBestTechnique == nullptr)
  831. {
  832. initBestTechnique();
  833. markCoreDirty();
  834. }
  835. }
  836. void Material::notifyResourceChanged(const HResource& resource)
  837. {
  838. if (mBestTechnique == nullptr)
  839. {
  840. initBestTechnique();
  841. markCoreDirty();
  842. }
  843. }
  844. HMaterial Material::create()
  845. {
  846. MaterialPtr materialPtr = MaterialManager::instance().create();
  847. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  848. }
  849. HMaterial Material::create(const HShader& shader)
  850. {
  851. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  852. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  853. }
  854. RTTITypeBase* Material::getRTTIStatic()
  855. {
  856. return MaterialRTTI::instance();
  857. }
  858. RTTITypeBase* Material::getRTTI() const
  859. {
  860. return Material::getRTTIStatic();
  861. }
  862. }