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BsD3D11BlendState.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11DepthStencilState.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11Device.h
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0d839f9f3d
More documentation
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преди 11 години |
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BsD3D11Driver.h
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0d839f9f3d
More documentation
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преди 11 години |
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BsD3D11DriverList.h
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0d839f9f3d
More documentation
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преди 11 години |
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BsD3D11EventQuery.h
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |
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BsD3D11GpuBuffer.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11GpuBufferView.h
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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преди 11 години |
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BsD3D11GpuParamBlockBuffer.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11GpuProgram.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11HLSLParamParser.h
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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преди 11 години |
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BsD3D11HLSLProgramFactory.h
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34449b8bd8
GpuProgram refactor to comply with new CoreObject design
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преди 11 години |
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BsD3D11HardwareBuffer.h
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0d839f9f3d
More documentation
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преди 11 години |
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BsD3D11HardwareBufferManager.h
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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преди 11 години |
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BsD3D11IndexBuffer.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11InputLayoutManager.h
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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преди 11 години |
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BsD3D11Mappings.h
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0d839f9f3d
More documentation
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преди 11 години |
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BsD3D11MultiRenderTexture.h
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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преди 11 години |
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BsD3D11OcclusionQuery.h
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8d97ad0802
More documentation
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преди 11 години |
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BsD3D11Prerequisites.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsD3D11QueryManager.h
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8d97ad0802
More documentation
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преди 11 години |
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BsD3D11RasterizerState.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11RenderAPI.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsD3D11RenderAPIFactory.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsD3D11RenderStateManager.h
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bf970d8436
Render states refactored to comply with new CoreObject design
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преди 11 години |
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BsD3D11RenderTexture.h
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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преди 11 години |
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BsD3D11RenderUtility.h
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bf970d8436
Render states refactored to comply with new CoreObject design
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преди 11 години |
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BsD3D11RenderWindow.h
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b55e52c112
Camera & Viewport refactored and working somewhat (fixes and re-test needed)
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преди 11 години |
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BsD3D11RenderWindowManager.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
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BsD3D11SamplerState.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11Texture.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11TextureManager.h
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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преди 11 години |
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BsD3D11TextureView.h
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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преди 11 години |
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BsD3D11TimerQuery.h
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8d97ad0802
More documentation
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преди 11 години |
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BsD3D11VertexBuffer.h
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e77069ae0e
Removed CoreObjectCore::destroy and using destructor instead
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преди 11 години |
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BsD3D11VideoModeInfo.h
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17afc600a7
Massive Cm->Bs file rename
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преди 11 години |