BsD3D11RasterizerState.cpp 1.9 KB

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  1. #include "BsD3D11RasterizerState.h"
  2. #include "BsD3D11RenderAPI.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Mappings.h"
  5. #include "BsRenderStats.h"
  6. namespace BansheeEngine
  7. {
  8. D3D11RasterizerStateCore::D3D11RasterizerStateCore(const RASTERIZER_STATE_DESC& desc)
  9. :RasterizerStateCore(desc), mRasterizerState(nullptr)
  10. { }
  11. D3D11RasterizerStateCore::~D3D11RasterizerStateCore()
  12. {
  13. SAFE_RELEASE(mRasterizerState);
  14. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_RasterizerState);
  15. }
  16. void D3D11RasterizerStateCore::initialize()
  17. {
  18. D3D11_RASTERIZER_DESC rasterizerStateDesc;
  19. ZeroMemory(&rasterizerStateDesc, sizeof(D3D11_RASTERIZER_DESC));
  20. rasterizerStateDesc.AntialiasedLineEnable = mProperties.getAntialiasedLineEnable();
  21. rasterizerStateDesc.CullMode = D3D11Mappings::get(mProperties.getCullMode());
  22. rasterizerStateDesc.DepthBias = mProperties.getDepthBias();
  23. rasterizerStateDesc.DepthBiasClamp = mProperties.getDepthBiasClamp();
  24. rasterizerStateDesc.DepthClipEnable = mProperties.getDepthClipEnable();
  25. rasterizerStateDesc.FillMode = D3D11Mappings::get(mProperties.getPolygonMode());
  26. rasterizerStateDesc.MultisampleEnable = mProperties.getMultisampleEnable();
  27. rasterizerStateDesc.ScissorEnable = mProperties.getScissorEnable();
  28. rasterizerStateDesc.SlopeScaledDepthBias = mProperties.getSlopeScaledDepthBias();
  29. rasterizerStateDesc.FrontCounterClockwise = false;
  30. D3D11RenderAPI* rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
  31. D3D11Device& device = rs->getPrimaryDevice();
  32. HRESULT hr = device.getD3D11Device()->CreateRasterizerState(&rasterizerStateDesc, &mRasterizerState);
  33. if(FAILED(hr) || device.hasError())
  34. {
  35. String errorDescription = device.getErrorDescription();
  36. BS_EXCEPT(RenderingAPIException, "Cannot create rasterizer state.\nError Description:" + errorDescription);
  37. }
  38. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_RasterizerState);
  39. RasterizerStateCore::initialize();
  40. }
  41. }