BsEditorWidgetManager.h 3.6 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles opening and closing of EditorWidgets. Its primary purpose
  8. * is to keep track of all types of widgets so they can be saved and restored
  9. * upon program shutdown/startup, as well as being able to change widget layout on
  10. * the fly.
  11. */
  12. class BS_ED_EXPORT EditorWidgetManager : public Module<EditorWidgetManager>
  13. {
  14. public:
  15. EditorWidgetManager();
  16. ~EditorWidgetManager();
  17. /**
  18. * @brief Registers a widget that can then be opened by calling "open". When loading
  19. * a widget layout this name and callback will be used to attempt creating the widget.
  20. *
  21. * @param name Unique name for the widget.
  22. * @param createCallback Callback that returns a new instance of the widget.
  23. */
  24. void registerWidget(const String& name, std::function<EditorWidgetBase*(EditorWidgetContainer&)> createCallback);
  25. /**
  26. * @brief Creates a widget with the given name. If widget is already created it returns the existing instance.
  27. * Widget is opened in a new window.
  28. *
  29. * @param name The name of the widget.
  30. *
  31. * @return Always returns the created widget, and throws an exception if it fails.
  32. */
  33. EditorWidgetBase* open(const String& name);
  34. /**
  35. * @brief Creates a new widget an inserts it into the specified container.
  36. */
  37. EditorWidgetBase* create(const String& name, EditorWidgetContainer& parentContainer);
  38. /**
  39. * @brief Checks if the provided name represents a widget that can be created.
  40. */
  41. bool isValidWidget(const String& name) const;
  42. /**
  43. * @brief Closes the given widget.
  44. */
  45. void close(EditorWidgetBase* widget);
  46. /**
  47. * @brief Retrieves the layout of all currently active widgets. You may later
  48. * use this layout to restore exact position of the widgets.
  49. */
  50. EditorWidgetLayoutPtr getLayout() const;
  51. /**
  52. * @brief Positions all widgets according to the provided layout. It will open
  53. * new widgets or close current ones if needed.
  54. */
  55. void setLayout(const EditorWidgetLayoutPtr& layout);
  56. /**
  57. * @brief Allows you to queue up widgets that will be registered as soon as an instance of EditorWidgetManager is
  58. * created.
  59. *
  60. * @note Useful primarily when widgets are being registered from static methods, because then there is no
  61. * EditorWidgetManager instance yet.
  62. */
  63. static void preRegisterWidget(const String& name, std::function<EditorWidgetBase*(EditorWidgetContainer&)> createCallback);
  64. private:
  65. /**
  66. * @brief Called whenever a pointer (e.g. mouse cursor) is moved.
  67. */
  68. void onPointerMoved(const PointerEvent& event);
  69. /**
  70. * @brief Called whenever a pointer button (e.g. mouse button) is released.
  71. */
  72. void onPointerReleased(const PointerEvent& event);
  73. /**
  74. * @brief Called whenever a pointer button (e.g. mouse button) is pressed.
  75. */
  76. void onPointerPressed(const PointerEvent& event);
  77. /**
  78. * @brief Triggered whenever a window gains focus.
  79. */
  80. void onFocusGained(const RenderWindow& window);
  81. /**
  82. * @brief Triggered whenever a window loses focus.
  83. */
  84. void onFocusLost(const RenderWindow& window);
  85. Map<String, EditorWidgetBase*> mActiveWidgets;
  86. Map<String, std::function<EditorWidgetBase*(EditorWidgetContainer&)>> mCreateCallbacks;
  87. HEvent mOnPointerPressedConn;
  88. HEvent mOnFocusLostConn;
  89. HEvent mOnFocusGainedConn;
  90. static Stack<std::pair<String, std::function<EditorWidgetBase*(EditorWidgetContainer&)>>> QueuedCreateCallbacks;
  91. };
  92. }