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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsRuntimeScriptObjects.h"
- #include "BsManagedSerializableObject.h"
- #include "BsManagedSerializableField.h"
- #include "BsGameObjectManager.h"
- #include "BsMonoClass.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ManagedSerializableObjectRTTI : public RTTIType<ManagedSerializableObject, IReflectable, ManagedSerializableObjectRTTI>
- {
- private:
- struct DeserializationInfo
- {
- Vector<ManagedSerializableFieldDataEntryPtr> fields;
- bool isGameObjectDeserialization;
- };
- ManagedSerializableObjectInfoPtr getInfo(ManagedSerializableObject* obj)
- {
- return obj->mObjInfo;
- }
- void setInfo(ManagedSerializableObject* obj, ManagedSerializableObjectInfoPtr val)
- {
- obj->mObjInfo = val;
- }
- ManagedSerializableFieldDataEntryPtr getFieldEntry(ManagedSerializableObject* obj, UINT32 arrayIdx)
- {
- ManagedSerializableObjectInfo::CachedField field = obj->mObjInfo->mCachedAllFields[arrayIdx];
- ManagedSerializableFieldKeyPtr fieldKey = ManagedSerializableFieldKey::create(field.parentTypeId, field.info->mFieldId);
- ManagedSerializableFieldDataPtr fieldData = obj->getFieldData(field.info);
- return ManagedSerializableFieldDataEntry::create(fieldKey, fieldData);
- }
- void setFieldsEntry(ManagedSerializableObject* obj, UINT32 arrayIdx, ManagedSerializableFieldDataEntryPtr val)
- {
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(obj->mRTTIData);
- info->fields[arrayIdx] = val;
- }
- UINT32 getNumFieldEntries(ManagedSerializableObject* obj)
- {
- return (UINT32)obj->mObjInfo->mCachedAllFields.size();
- }
- void setNumFieldEntries(ManagedSerializableObject* obj, UINT32 numEntries)
- {
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(obj->mRTTIData);
- info->fields = Vector<ManagedSerializableFieldDataEntryPtr>(numEntries);
- }
- public:
- ManagedSerializableObjectRTTI()
- {
- addReflectablePtrField("mObjInfo", 0, &ManagedSerializableObjectRTTI::getInfo, &ManagedSerializableObjectRTTI::setInfo);
- addReflectablePtrArrayField("mFieldEntries", 1, &ManagedSerializableObjectRTTI::getFieldEntry, &ManagedSerializableObjectRTTI::getNumFieldEntries,
- &ManagedSerializableObjectRTTI::setFieldsEntry, &ManagedSerializableObjectRTTI::setNumFieldEntries);
- }
- virtual void onDeserializationStarted(IReflectable* obj)
- {
- ManagedSerializableObject* serializableObject = static_cast<ManagedSerializableObject*>(obj);
- serializableObject->mRTTIData = bs_shared_ptr<DeserializationInfo>();
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(serializableObject->mRTTIData);
- // If we are deserializing a GameObject we need to defer deserializing actual field values
- // to ensure GameObject handles instances have been fixed up (which only happens after deserialization is done)
- if (GameObjectManager::instance().isGameObjectDeserializationActive())
- {
- GameObjectManager::instance().registerOnDeserializationEndCallback([=]() { serializableObject->deserializeManagedInstance(info->fields); });
- info->isGameObjectDeserialization = true;
- }
- else
- info->isGameObjectDeserialization = false;
- }
- virtual void onDeserializationEnded(IReflectable* obj)
- {
- ManagedSerializableObject* serializableObject = static_cast<ManagedSerializableObject*>(obj);
- SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(serializableObject->mRTTIData);
- if (!info->isGameObjectDeserialization)
- serializableObject->deserializeManagedInstance(info->fields);
- serializableObject->mRTTIData = nullptr;
- }
- virtual const String& getRTTIName()
- {
- static String name = "ScriptSerializableObject";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_ScriptSerializableObject;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return ManagedSerializableObject::createEmpty();
- }
- };
- }
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