BsManagedSerializableObjectRTTI.h 3.9 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsRuntimeScriptObjects.h"
  5. #include "BsManagedSerializableObject.h"
  6. #include "BsManagedSerializableField.h"
  7. #include "BsGameObjectManager.h"
  8. #include "BsMonoClass.h"
  9. namespace BansheeEngine
  10. {
  11. class BS_SCR_BE_EXPORT ManagedSerializableObjectRTTI : public RTTIType<ManagedSerializableObject, IReflectable, ManagedSerializableObjectRTTI>
  12. {
  13. private:
  14. struct DeserializationInfo
  15. {
  16. Vector<ManagedSerializableFieldDataEntryPtr> fields;
  17. bool isGameObjectDeserialization;
  18. };
  19. ManagedSerializableObjectInfoPtr getInfo(ManagedSerializableObject* obj)
  20. {
  21. return obj->mObjInfo;
  22. }
  23. void setInfo(ManagedSerializableObject* obj, ManagedSerializableObjectInfoPtr val)
  24. {
  25. obj->mObjInfo = val;
  26. }
  27. ManagedSerializableFieldDataEntryPtr getFieldEntry(ManagedSerializableObject* obj, UINT32 arrayIdx)
  28. {
  29. ManagedSerializableObjectInfo::CachedField field = obj->mObjInfo->mCachedAllFields[arrayIdx];
  30. ManagedSerializableFieldKeyPtr fieldKey = ManagedSerializableFieldKey::create(field.parentTypeId, field.info->mFieldId);
  31. ManagedSerializableFieldDataPtr fieldData = obj->getFieldData(field.info);
  32. return ManagedSerializableFieldDataEntry::create(fieldKey, fieldData);
  33. }
  34. void setFieldsEntry(ManagedSerializableObject* obj, UINT32 arrayIdx, ManagedSerializableFieldDataEntryPtr val)
  35. {
  36. SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(obj->mRTTIData);
  37. info->fields[arrayIdx] = val;
  38. }
  39. UINT32 getNumFieldEntries(ManagedSerializableObject* obj)
  40. {
  41. return (UINT32)obj->mObjInfo->mCachedAllFields.size();
  42. }
  43. void setNumFieldEntries(ManagedSerializableObject* obj, UINT32 numEntries)
  44. {
  45. SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(obj->mRTTIData);
  46. info->fields = Vector<ManagedSerializableFieldDataEntryPtr>(numEntries);
  47. }
  48. public:
  49. ManagedSerializableObjectRTTI()
  50. {
  51. addReflectablePtrField("mObjInfo", 0, &ManagedSerializableObjectRTTI::getInfo, &ManagedSerializableObjectRTTI::setInfo);
  52. addReflectablePtrArrayField("mFieldEntries", 1, &ManagedSerializableObjectRTTI::getFieldEntry, &ManagedSerializableObjectRTTI::getNumFieldEntries,
  53. &ManagedSerializableObjectRTTI::setFieldsEntry, &ManagedSerializableObjectRTTI::setNumFieldEntries);
  54. }
  55. virtual void onDeserializationStarted(IReflectable* obj)
  56. {
  57. ManagedSerializableObject* serializableObject = static_cast<ManagedSerializableObject*>(obj);
  58. serializableObject->mRTTIData = bs_shared_ptr<DeserializationInfo>();
  59. SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(serializableObject->mRTTIData);
  60. // If we are deserializing a GameObject we need to defer deserializing actual field values
  61. // to ensure GameObject handles instances have been fixed up (which only happens after deserialization is done)
  62. if (GameObjectManager::instance().isGameObjectDeserializationActive())
  63. {
  64. GameObjectManager::instance().registerOnDeserializationEndCallback([=]() { serializableObject->deserializeManagedInstance(info->fields); });
  65. info->isGameObjectDeserialization = true;
  66. }
  67. else
  68. info->isGameObjectDeserialization = false;
  69. }
  70. virtual void onDeserializationEnded(IReflectable* obj)
  71. {
  72. ManagedSerializableObject* serializableObject = static_cast<ManagedSerializableObject*>(obj);
  73. SPtr<DeserializationInfo> info = any_cast<SPtr<DeserializationInfo>>(serializableObject->mRTTIData);
  74. if (!info->isGameObjectDeserialization)
  75. serializableObject->deserializeManagedInstance(info->fields);
  76. serializableObject->mRTTIData = nullptr;
  77. }
  78. virtual const String& getRTTIName()
  79. {
  80. static String name = "ScriptSerializableObject";
  81. return name;
  82. }
  83. virtual UINT32 getRTTIId()
  84. {
  85. return TID_ScriptSerializableObject;
  86. }
  87. virtual std::shared_ptr<IReflectable> newRTTIObject()
  88. {
  89. return ManagedSerializableObject::createEmpty();
  90. }
  91. };
  92. }