BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
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BansheeCore 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
BansheeD3D11RenderAPI f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan há 9 anos atrás
BansheeEditor 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeEngine 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing há 9 anos atrás
BansheeFMOD b82e9e33bb Improving build find module functions há 9 anos atrás
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use há 9 anos atrás
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats há 9 anos atrás
BansheeGLRenderAPI f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan há 9 anos atrás
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs há 9 anos atrás
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás
BansheeUtility 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code há 8 anos atrás
BansheeVulkanRenderAPI 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code há 8 anos atrás
CMake aa3da03dd4 Fixing findglslang build module há 9 anos atrás
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) há 9 anos atrás
ExampleProject a4a8a242bb Added a new low-level rendering example project há 9 anos atrás
Game 5496a2e79a Fixing Windows build for some helper projects há 9 anos atrás
MBansheeEditor 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code há 8 anos atrás
MBansheeEngine 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code há 8 anos atrás
RenderBeast 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. há 8 anos atrás
SBansheeEditor 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code há 8 anos atrás
SBansheeEngine 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code há 8 anos atrás
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project há 9 anos atrás