Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
..
Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
CmApplication.h cc20378a61 Made sim & core thread run in lockstep %!s(int64=12) %!d(string=hai) anos
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode %!s(int64=12) %!d(string=hai) anos
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager %!s(int64=12) %!d(string=hai) anos
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmCoreThreadAccessor.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmCursor.h b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=13) %!d(string=hai) anos
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData %!s(int64=12) %!d(string=hai) anos
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates %!s(int64=12) %!d(string=hai) anos
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmMesh.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmMeshData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmPass.h 538bcedd0c Bit more renames %!s(int64=12) %!d(string=hai) anos
CmPassRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmPixelUtil.h fb7c50e1b3 More PixelData refactor %!s(int64=12) %!d(string=hai) anos
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=13) %!d(string=hai) anos
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
CmRenderOpMesh.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling %!s(int64=12) %!d(string=hai) anos
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRenderSystemFactory.h ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets %!s(int64=12) %!d(string=hai) anos
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmRenderWindow.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
CmRenderWindowManager.h a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmRenderer.h 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CmRendererFactory.h ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" %!s(int64=12) %!d(string=hai) anos
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmResources.h 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
CmResourcesRTTI.h 8f95f0a87d More allocation porting %!s(int64=12) %!d(string=hai) anos
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly %!s(int64=12) %!d(string=hai) anos
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 %!s(int64=12) %!d(string=hai) anos
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmViewport.h 7e61e8215e GUIViewport works %!s(int64=12) %!d(string=hai) anos
CmWindowEventUtilities.h 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos