BsVulkanGpuBuffer.cpp 3.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanGpuBuffer.h"
  4. #include "BsVulkanHardwareBuffer.h"
  5. #include "BsRenderStats.h"
  6. #include "BsException.h"
  7. namespace BansheeEngine
  8. {
  9. VulkanGpuBufferCore::VulkanGpuBufferCore(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask)
  10. : GpuBufferCore(desc, deviceMask), mBuffer(nullptr), mDeviceMask(deviceMask)
  11. {
  12. if (desc.type != GBT_STANDARD)
  13. assert(desc.format == BF_UNKNOWN && "Format must be set to BF_UNKNOWN when using non-standard buffers");
  14. else
  15. assert(desc.elementSize == 0 && "No element size can be provided for standard buffer. Size is determined from format.");
  16. }
  17. VulkanGpuBufferCore::~VulkanGpuBufferCore()
  18. {
  19. if (mBuffer != nullptr)
  20. bs_delete(mBuffer);
  21. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuBuffer);
  22. }
  23. void VulkanGpuBufferCore::initialize()
  24. {
  25. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuBuffer);
  26. const GpuBufferProperties& props = getProperties();
  27. VulkanHardwareBuffer::BufferType bufferType;
  28. if (props.getRandomGpuWrite())
  29. bufferType = VulkanHardwareBuffer::BT_STORAGE;
  30. else
  31. bufferType = VulkanHardwareBuffer::BT_GENERIC;;
  32. UINT32 size = props.getElementCount() * props.getElementSize();;
  33. mBuffer = bs_new<VulkanHardwareBuffer>(bufferType, props.getFormat(), props.getUsage(), size, mDeviceMask);
  34. GpuBufferCore::initialize();
  35. }
  36. void* VulkanGpuBufferCore::lock(UINT32 offset, UINT32 length, GpuLockOptions options, UINT32 deviceIdx, UINT32 queueIdx)
  37. {
  38. #if BS_PROFILING_ENABLED
  39. if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
  40. {
  41. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuBuffer);
  42. }
  43. if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
  44. {
  45. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuBuffer);
  46. }
  47. #endif
  48. return mBuffer->lock(offset, length, options, deviceIdx, queueIdx);
  49. }
  50. void VulkanGpuBufferCore::unlock()
  51. {
  52. mBuffer->unlock();
  53. }
  54. void VulkanGpuBufferCore::readData(UINT32 offset, UINT32 length, void* dest, UINT32 deviceIdx, UINT32 queueIdx)
  55. {
  56. mBuffer->readData(offset, length, dest, deviceIdx, queueIdx);
  57. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuBuffer);
  58. }
  59. void VulkanGpuBufferCore::writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags,
  60. UINT32 queueIdx)
  61. {
  62. mBuffer->writeData(offset, length, source, writeFlags, queueIdx);
  63. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuBuffer);
  64. }
  65. void VulkanGpuBufferCore::copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset,
  66. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer, UINT32 queueIdx)
  67. {
  68. mBuffer->copyData(srcBuffer, srcOffset, dstOffset, length, discardWholeBuffer, queueIdx);
  69. }
  70. VulkanBuffer* VulkanGpuBufferCore::getResource(UINT32 deviceIdx) const
  71. {
  72. return mBuffer->getResource(deviceIdx);
  73. }
  74. }