BsD3D11TextureView.cpp 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11TextureView.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11Device.h"
  6. #include "BsD3D11Texture.h"
  7. #include "BsRenderStats.h"
  8. #include "BsD3D11Mappings.h"
  9. #include "BsException.h"
  10. namespace bs { namespace ct
  11. {
  12. D3D11TextureView::D3D11TextureView(const D3D11Texture* texture, const TEXTURE_VIEW_DESC& desc)
  13. :TextureView(desc), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr), mRODSV(nullptr)
  14. {
  15. if ((mDesc.usage & GVU_RANDOMWRITE) != 0)
  16. mUAV = createUAV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  17. else if ((mDesc.usage & GVU_RENDERTARGET) != 0)
  18. mRTV = createRTV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  19. else if ((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  20. {
  21. mDSV = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, false);
  22. mRODSV = createDSV(texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices, true);
  23. }
  24. else
  25. mSRV = createSRV(texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  26. }
  27. D3D11TextureView::~D3D11TextureView()
  28. {
  29. SAFE_RELEASE(mSRV);
  30. SAFE_RELEASE(mUAV);
  31. SAFE_RELEASE(mDSV);
  32. SAFE_RELEASE(mRODSV);
  33. SAFE_RELEASE(mRTV);
  34. }
  35. ID3D11ShaderResourceView* D3D11TextureView::createSRV(const D3D11Texture* texture,
  36. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  37. {
  38. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  39. ZeroMemory(&desc, sizeof(desc));
  40. const TextureProperties& texProps = texture->getProperties();
  41. UINT32 numFaces = texProps.getNumFaces();
  42. switch (texProps.getTextureType())
  43. {
  44. case TEX_TYPE_1D:
  45. if (numFaces <= 1)
  46. {
  47. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  48. desc.Texture1D.MipLevels = numMips;
  49. desc.Texture1D.MostDetailedMip = mostDetailMip;
  50. }
  51. else
  52. {
  53. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
  54. desc.Texture1DArray.MipLevels = numMips;
  55. desc.Texture1DArray.MostDetailedMip = mostDetailMip;
  56. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  57. desc.Texture1DArray.ArraySize = numArraySlices;
  58. }
  59. break;
  60. case TEX_TYPE_2D:
  61. if (texProps.getNumSamples() > 1)
  62. {
  63. if (numFaces <= 1)
  64. {
  65. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  66. }
  67. else
  68. {
  69. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
  70. desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
  71. desc.Texture2DMSArray.ArraySize = numArraySlices;
  72. }
  73. }
  74. else
  75. {
  76. if (numFaces <= 1)
  77. {
  78. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  79. desc.Texture2D.MipLevels = numMips;
  80. desc.Texture2D.MostDetailedMip = mostDetailMip;
  81. }
  82. else
  83. {
  84. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  85. desc.Texture2DArray.MipLevels = numMips;
  86. desc.Texture2DArray.MostDetailedMip = mostDetailMip;
  87. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  88. desc.Texture2DArray.ArraySize = numArraySlices;
  89. }
  90. }
  91. break;
  92. case TEX_TYPE_3D:
  93. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  94. desc.Texture3D.MipLevels = numMips;
  95. desc.Texture3D.MostDetailedMip = mostDetailMip;
  96. break;
  97. case TEX_TYPE_CUBE_MAP:
  98. if (numFaces <= 6)
  99. {
  100. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  101. desc.TextureCube.MipLevels = numMips;
  102. desc.TextureCube.MostDetailedMip = mostDetailMip;
  103. }
  104. else
  105. {
  106. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
  107. desc.TextureCubeArray.MipLevels = numMips;
  108. desc.TextureCubeArray.MostDetailedMip = mostDetailMip;
  109. desc.TextureCubeArray.First2DArrayFace = firstArraySlice;
  110. desc.TextureCubeArray.NumCubes = numArraySlices / 6;
  111. }
  112. break;
  113. default:
  114. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  115. }
  116. desc.Format = texture->getColorFormat();
  117. ID3D11ShaderResourceView* srv = nullptr;
  118. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  119. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  120. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  121. {
  122. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  123. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  124. }
  125. return srv;
  126. }
  127. ID3D11RenderTargetView* D3D11TextureView::createRTV(const D3D11Texture* texture,
  128. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  129. {
  130. D3D11_RENDER_TARGET_VIEW_DESC desc;
  131. ZeroMemory(&desc, sizeof(desc));
  132. const TextureProperties& texProps = texture->getProperties();
  133. UINT32 numFaces = texProps.getNumFaces();
  134. switch (texProps.getTextureType())
  135. {
  136. case TEX_TYPE_1D:
  137. if (numFaces <= 1)
  138. {
  139. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  140. desc.Texture1D.MipSlice = mipSlice;
  141. }
  142. else
  143. {
  144. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
  145. desc.Texture1DArray.MipSlice = mipSlice;
  146. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  147. desc.Texture1DArray.ArraySize = numArraySlices;
  148. }
  149. break;
  150. case TEX_TYPE_2D:
  151. if (texProps.getNumSamples() > 1)
  152. {
  153. if (numFaces <= 1)
  154. {
  155. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  156. }
  157. else
  158. {
  159. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  160. desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
  161. desc.Texture2DMSArray.ArraySize = numArraySlices;
  162. }
  163. }
  164. else
  165. {
  166. if (numFaces <= 1)
  167. {
  168. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  169. desc.Texture2D.MipSlice = mipSlice;
  170. }
  171. else
  172. {
  173. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  174. desc.Texture2DArray.MipSlice = mipSlice;
  175. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  176. desc.Texture2DArray.ArraySize = numArraySlices;
  177. }
  178. }
  179. break;
  180. case TEX_TYPE_3D:
  181. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  182. desc.Texture3D.MipSlice = mipSlice;
  183. desc.Texture3D.FirstWSlice = 0;
  184. desc.Texture3D.WSize = texProps.getDepth();
  185. break;
  186. case TEX_TYPE_CUBE_MAP:
  187. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  188. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  189. desc.Texture2DArray.ArraySize = numArraySlices;
  190. desc.Texture2DArray.MipSlice = mipSlice;
  191. break;
  192. default:
  193. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  194. }
  195. desc.Format = texture->getColorFormat();
  196. ID3D11RenderTargetView* rtv = nullptr;
  197. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  198. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  199. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  200. {
  201. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  202. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  203. }
  204. return rtv;
  205. }
  206. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(const D3D11Texture* texture,
  207. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  208. {
  209. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  210. ZeroMemory(&desc, sizeof(desc));
  211. const TextureProperties& texProps = texture->getProperties();
  212. UINT32 numFaces = texProps.getNumFaces();
  213. switch (texProps.getTextureType())
  214. {
  215. case TEX_TYPE_1D:
  216. if (numFaces <= 1)
  217. {
  218. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  219. desc.Texture1D.MipSlice = mipSlice;
  220. }
  221. else
  222. {
  223. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
  224. desc.Texture1DArray.MipSlice = mipSlice;
  225. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  226. desc.Texture1DArray.ArraySize = numArraySlices;
  227. }
  228. break;
  229. case TEX_TYPE_2D:
  230. if (numFaces <= 1)
  231. {
  232. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  233. desc.Texture2D.MipSlice = mipSlice;
  234. }
  235. else
  236. {
  237. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  238. desc.Texture2DArray.MipSlice = mipSlice;
  239. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  240. desc.Texture2DArray.ArraySize = numArraySlices;
  241. }
  242. break;
  243. case TEX_TYPE_3D:
  244. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  245. desc.Texture3D.MipSlice = mipSlice;
  246. desc.Texture3D.FirstWSlice = 0;
  247. desc.Texture3D.WSize = texProps.getDepth();
  248. break;
  249. case TEX_TYPE_CUBE_MAP:
  250. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  251. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  252. desc.Texture2DArray.ArraySize = numArraySlices;
  253. desc.Texture2DArray.MipSlice = mipSlice;
  254. break;
  255. default:
  256. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  257. }
  258. desc.Format = texture->getDXGIFormat();
  259. ID3D11UnorderedAccessView* uav = nullptr;
  260. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  261. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  262. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  263. {
  264. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  265. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  266. }
  267. return uav;
  268. }
  269. ID3D11DepthStencilView* D3D11TextureView::createDSV(const D3D11Texture* texture,
  270. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices, bool readOnly)
  271. {
  272. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  273. ZeroMemory(&desc, sizeof(desc));
  274. const TextureProperties& texProps = texture->getProperties();
  275. UINT32 numFaces = texProps.getNumFaces();
  276. switch (texProps.getTextureType())
  277. {
  278. case TEX_TYPE_1D:
  279. if (numFaces <= 1)
  280. {
  281. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  282. desc.Texture1D.MipSlice = mipSlice;
  283. }
  284. else
  285. {
  286. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
  287. desc.Texture1DArray.MipSlice = mipSlice;
  288. desc.Texture1DArray.FirstArraySlice = firstArraySlice;
  289. desc.Texture1DArray.ArraySize = numArraySlices;
  290. }
  291. break;
  292. case TEX_TYPE_2D:
  293. if (texProps.getNumSamples() > 1)
  294. {
  295. if (numFaces <= 1)
  296. {
  297. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  298. }
  299. else
  300. {
  301. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  302. desc.Texture2DMSArray.FirstArraySlice = firstArraySlice;
  303. desc.Texture2DMSArray.ArraySize = numArraySlices;
  304. }
  305. }
  306. else
  307. {
  308. if (numFaces <= 1)
  309. {
  310. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  311. desc.Texture2D.MipSlice = mipSlice;
  312. }
  313. else
  314. {
  315. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  316. desc.Texture2DArray.MipSlice = mipSlice;
  317. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  318. desc.Texture2DArray.ArraySize = numArraySlices;
  319. }
  320. }
  321. break;
  322. case TEX_TYPE_3D:
  323. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  324. desc.Texture2DArray.FirstArraySlice = 0;
  325. desc.Texture2DArray.ArraySize = texProps.getDepth();
  326. desc.Texture2DArray.MipSlice = mipSlice;
  327. break;
  328. case TEX_TYPE_CUBE_MAP:
  329. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  330. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  331. desc.Texture2DArray.ArraySize = numArraySlices;
  332. desc.Texture2DArray.MipSlice = mipSlice;
  333. break;
  334. default:
  335. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  336. }
  337. desc.Format = texture->getDepthStencilFormat();
  338. if (readOnly)
  339. {
  340. bool hasStencil = desc.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT ||
  341. desc.Format == DXGI_FORMAT_D24_UNORM_S8_UINT;
  342. desc.Flags = D3D11_DSV_READ_ONLY_DEPTH;
  343. if (hasStencil)
  344. desc.Flags |= D3D11_DSV_READ_ONLY_STENCIL;
  345. }
  346. ID3D11DepthStencilView* dsv = nullptr;
  347. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(D3D11RenderAPI::instancePtr());
  348. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  349. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  350. {
  351. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  352. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  353. }
  354. return dsv;
  355. }
  356. }}