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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsDepthStencilState.h"
- #include "BsRenderStateManager.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT DepthStencilStateRTTI : public RTTIType<DepthStencilState, IReflectable, DepthStencilStateRTTI>
- {
- private:
- DEPTH_STENCIL_STATE_DESC& getData(DepthStencilState* obj) { return obj->mProperties.mData; }
- void setData(DepthStencilState* obj, DEPTH_STENCIL_STATE_DESC& val) { obj->mProperties.mData = val; }
- public:
- DepthStencilStateRTTI()
- {
- addPlainField("mData", 0, &DepthStencilStateRTTI::getData, &DepthStencilStateRTTI::setData);
- }
- virtual void onDeserializationEnded(IReflectable* obj) override
- {
- DepthStencilState* depthStencilState = static_cast<DepthStencilState*>(obj);
- depthStencilState->initialize();
- }
- virtual const String& getRTTIName() override
- {
- static String name = "DepthStencilState";
- return name;
- }
- virtual UINT32 getRTTIId() override
- {
- return TID_DepthStencilState;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject() override
- {
- return RenderStateManager::instance()._createDepthStencilStatePtr(DEPTH_STENCIL_STATE_DESC());
- }
- };
- }
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