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- #pragma once
- #include "BsCorePrerequisites.h"
- namespace BansheeEngine
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Describes operation that will be used for rendering a certain set of vertices. */
- enum DrawOperationType
- {
- DOT_POINT_LIST = 1,
- DOT_LINE_LIST = 2,
- DOT_LINE_STRIP = 3,
- DOT_TRIANGLE_LIST = 4,
- DOT_TRIANGLE_STRIP = 5,
- DOT_TRIANGLE_FAN = 6
- };
- /** Converts the number of vertices to number of primitives based on the specified draw operation. */
- UINT32 BS_CORE_EXPORT vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount);
- /** @} */
- }
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