BsGpuParams.h 13 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsGpuParam.h"
  4. #include "BsCoreObject.h"
  5. #include "BsIResourceListener.h"
  6. #include "BsVectorNI.h"
  7. #include "BsMatrixNxM.h"
  8. namespace BansheeEngine
  9. {
  10. /** @addtogroup Implementation
  11. * @{
  12. */
  13. /** @cond INTERNAL */
  14. /** Stores information needed for binding a texture to the pipeline. */
  15. struct BoundTextureInfo
  16. {
  17. BoundTextureInfo()
  18. :isLoadStore(false)
  19. { }
  20. bool isLoadStore;
  21. TextureSurface surface;
  22. };
  23. /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
  24. template<class T> struct TGpuDataParamInfo { };
  25. template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
  26. template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
  27. template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
  28. template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
  29. template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
  30. template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
  31. template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
  32. template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
  33. template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
  34. template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  35. template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  36. template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
  37. template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
  38. template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
  39. template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
  40. template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
  41. template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
  42. template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
  43. /** @endcond */
  44. /** Contains functionality common for both sim and core thread version of GpuParams. */
  45. class BS_CORE_EXPORT GpuParamsBase
  46. {
  47. public:
  48. /**
  49. * Creates new GpuParams object using the specified parameter descriptions.
  50. *
  51. * @param[in] paramDesc Reference to parameter descriptions that will be used for finding needed
  52. * parameters.
  53. * @param[in] transposeMatrices If true the stored matrices will be transposed before submitted to the GPU
  54. * (some APIs require different matrix layout).
  55. *
  56. * @note You normally do not want to call this manually. Instead use GpuProgram::createParameters.
  57. */
  58. GpuParamsBase(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  59. virtual ~GpuParamsBase();
  60. // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
  61. // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
  62. GpuParamsBase(const GpuParamsBase& other) = delete;
  63. GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
  64. /** Returns a description of all stored parameters. */
  65. const GpuParamDesc& getParamDesc() const { return *mParamDesc; }
  66. /**
  67. * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
  68. */
  69. UINT32 getDataParamSize(const String& name) const;
  70. /** Checks if parameter with the specified name exists. */
  71. bool hasParam(const String& name) const;
  72. /** Checks if texture parameter with the specified name exists. */
  73. bool hasTexture(const String& name) const;
  74. /** Checks if sampler state parameter with the specified name exists. */
  75. bool hasSamplerState(const String& name) const;
  76. /** Checks if a parameter block with the specified name exists. */
  77. bool hasParamBlock(const String& name) const;
  78. /**
  79. * Checks is the texture at the specified slot to be bound as random load/store texture instead of a normal sampled
  80. * texture.
  81. */
  82. bool isLoadStoreTexture(UINT32 slot) const;
  83. /** Changes the type of the texture at the specified slot. */
  84. void setIsLoadStoreTexture(UINT32 slot, bool isLoadStore);
  85. /** Returns information that determines which texture surfaces to bind as load/store parameters. */
  86. const TextureSurface& getLoadStoreSurface(UINT32 slot) const;
  87. /** Sets information that determines which texture surfaces to bind as load/store parameters. */
  88. void setLoadStoreSurface(UINT32 slot, const TextureSurface& surface) const;
  89. /** Checks whether matrices should be transformed before being written to the parameter buffer. */
  90. bool getTransposeMatrices() const { return mTransposeMatrices; }
  91. /**
  92. * @copydoc CoreObject::markCoreDirty
  93. *
  94. * @note Internal method.
  95. */
  96. virtual void _markCoreDirty() { }
  97. /**
  98. * @copydoc IResourceListener::markResourcesDirty
  99. *
  100. * @note Internal method.
  101. */
  102. virtual void _markResourcesDirty() { }
  103. protected:
  104. /** Gets a descriptor for a data parameter with the specified name. */
  105. GpuParamDataDesc* getParamDesc(const String& name) const;
  106. GpuParamDescPtr mParamDesc;
  107. UINT32 mNumParamBlocks;
  108. UINT32 mNumTextures;
  109. UINT32 mNumSamplerStates;
  110. BoundTextureInfo* mTextureInfo;
  111. bool mTransposeMatrices;
  112. };
  113. /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
  114. template <bool Core>
  115. class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
  116. {
  117. public:
  118. template<bool Core> struct TTypes { };
  119. template<> struct TTypes < false >
  120. {
  121. typedef GpuParams GpuParamsType;
  122. typedef HTexture TextureType;
  123. typedef SamplerStatePtr SamplerType;
  124. typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
  125. };
  126. template<> struct TTypes < true >
  127. {
  128. typedef GpuParamsCore GpuParamsType;
  129. typedef SPtr<TextureCore> TextureType;
  130. typedef SPtr<SamplerStateCore> SamplerType;
  131. typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
  132. };
  133. typedef typename TTypes<Core>::GpuParamsType GpuParamsType;
  134. typedef typename TTypes<Core>::TextureType TextureType;
  135. typedef typename TTypes<Core>::SamplerType SamplerType;
  136. typedef typename TTypes<Core>::ParamsBufferType ParamsBufferType;
  137. /** @copydoc GpuParamsBase::GpuParamsBase(const GpuParamDescPtr&, bool) */
  138. TGpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  139. virtual ~TGpuParams();
  140. /**
  141. * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
  142. * that buffer slot will use the new buffer.
  143. *
  144. * @note
  145. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  146. * values once and then share the buffer among all other GpuParams.
  147. * @note
  148. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  149. */
  150. void setParamBlockBuffer(UINT32 slot, const ParamsBufferType& paramBlockBuffer);
  151. /**
  152. * Replaces the parameter buffer with the specified name. Any following parameter reads or writes that are
  153. * referencing that buffer will use the new buffer.
  154. *
  155. * @note
  156. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  157. * values once and then share the buffer among all other GpuParams.
  158. * @note
  159. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  160. */
  161. void setParamBlockBuffer(const String& name, const ParamsBufferType& paramBlockBuffer);
  162. /**
  163. * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
  164. * setting or retrieving values to/from that parameter.
  165. *
  166. * Throws exception if parameter with that name and type doesn't exist.
  167. *
  168. * Parameter handles will be invalidated when their parent GpuParams object changes.
  169. */
  170. template<class T> void getParam(const String& name, TGpuDataParam<T, Core>& output) const;
  171. /** @copydoc getParam(const String&, TGpuDataParam<T, Core>&) */
  172. void getStructParam(const String& name, TGpuParamStruct<Core>& output) const;
  173. /**
  174. * @copydoc getParam(const String&, TGpuDataParam<T, Core>&)
  175. */
  176. void getTextureParam(const String& name, TGpuParamTexture<Core>& output) const;
  177. /** @copydoc getParam(const String&, TGpuDataParam<T, Core>&) */
  178. void getLoadStoreTextureParam(const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
  179. /** @copydoc getParam(const String&, TGpuDataParam<T, Core>&) */
  180. void getSamplerStateParam(const String& name, TGpuParamSampState<Core>& output) const;
  181. /** Gets a parameter block buffer from the specified slot. */
  182. ParamsBufferType getParamBlockBuffer(UINT32 slot) const;
  183. /** Gets a texture bound to the specified slot. */
  184. TextureType getTexture(UINT32 slot);
  185. /** Gets a sampler state bound to the specified slot. */
  186. SamplerType getSamplerState(UINT32 slot);
  187. /** Sets a texture at the specified slot. */
  188. void setTexture(UINT32 slot, const TextureType& texture);
  189. /** Sets a sampler state at the specified slot. */
  190. void setSamplerState(UINT32 slot, const SamplerType& sampler);
  191. protected:
  192. /** @copydoc CoreObject::getThisPtr */
  193. virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
  194. ParamsBufferType* mParamBlockBuffers;
  195. TextureType* mTextures;
  196. SamplerType* mSamplerStates;
  197. };
  198. /** @} */
  199. /** @addtogroup RenderAPI
  200. * @{
  201. */
  202. /** @cond INTERNAL */
  203. /**
  204. * @brief Core thread version of GpuParams.
  205. *
  206. * @note Core thread only.
  207. */
  208. class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
  209. {
  210. public:
  211. ~GpuParamsCore() { }
  212. /** Uploads all CPU stored parameter buffer data to the GPU buffers. */
  213. void updateHardwareBuffers();
  214. /** @copydoc GpuParamsBase::GpuParamsBase */
  215. static SPtr<GpuParamsCore> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  216. protected:
  217. friend class GpuParams;
  218. /** @copydoc GpuParamsBase::GpuParamsBase */
  219. GpuParamsCore(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  220. /** @copydoc CoreObject::getThisPtr */
  221. SPtr<GpuParamsCore> _getThisPtr() const override;
  222. /** @copydoc CoreObjectCore::syncToCore */
  223. void syncToCore(const CoreSyncData& data) override;
  224. };
  225. /** @endcond */
  226. /**
  227. * Contains descriptions for all parameters in a GPU program and also allows you to write and read those parameters.
  228. * All parameter values are stored internally on the CPU, and are only submitted to the GPU once the parameters are
  229. * bound to the pipeline.
  230. *
  231. * @note Sim thread only.
  232. */
  233. class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
  234. {
  235. public:
  236. ~GpuParams() { }
  237. /**
  238. * @copydoc CoreObject::markCoreDirty
  239. *
  240. * @note Internal method.
  241. */
  242. void _markCoreDirty() override;
  243. /**
  244. * @copydoc IResourceListener::markResourcesDirty
  245. *
  246. * @note Internal method.
  247. */
  248. void _markResourcesDirty() override;
  249. /** Retrieves a core implementation of a mesh usable only from the core thread. */
  250. SPtr<GpuParamsCore> getCore() const;
  251. /** @copydoc GpuParamsBase::GpuParamsBase */
  252. static SPtr<GpuParams> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  253. /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
  254. const static GpuDataParamInfos PARAM_SIZES;
  255. protected:
  256. /** @copydoc GpuParamsBase::GpuParamsBase */
  257. GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  258. /** @copydoc CoreObject::getThisPtr */
  259. SPtr<GpuParams> _getThisPtr() const override;
  260. /** @copydoc CoreObject::createCore */
  261. SPtr<CoreObjectCore> createCore() const override;
  262. /** @copydoc CoreObject::syncToCore */
  263. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  264. /** @copydoc IResourceListener::getListenerResources */
  265. void getListenerResources(Vector<HResource>& resources) override;
  266. /** @copydoc IResourceListener::notifyResourceLoaded */
  267. void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
  268. /** @copydoc IResourceListener::notifyResourceChanged */
  269. void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
  270. };
  271. /** @} */
  272. }