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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGpuParam.h"
- #include "BsCoreObject.h"
- #include "BsIResourceListener.h"
- #include "BsVectorNI.h"
- #include "BsMatrixNxM.h"
- namespace BansheeEngine
- {
- /** @addtogroup Implementation
- * @{
- */
- /** @cond INTERNAL */
- /** Stores information needed for binding a texture to the pipeline. */
- struct BoundTextureInfo
- {
- BoundTextureInfo()
- :isLoadStore(false)
- { }
- bool isLoadStore;
- TextureSurface surface;
- };
- /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
- template<class T> struct TGpuDataParamInfo { };
- template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
- template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
- template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
- template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
- template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
- template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
- template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
- template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
- template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
- template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
- template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
- template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
- template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
- template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
- template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
- template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
- template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
- template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
- /** @endcond */
-
- /** Contains functionality common for both sim and core thread version of GpuParams. */
- class BS_CORE_EXPORT GpuParamsBase
- {
- public:
- /**
- * Creates new GpuParams object using the specified parameter descriptions.
- *
- * @param[in] paramDesc Reference to parameter descriptions that will be used for finding needed
- * parameters.
- * @param[in] transposeMatrices If true the stored matrices will be transposed before submitted to the GPU
- * (some APIs require different matrix layout).
- *
- * @note You normally do not want to call this manually. Instead use GpuProgram::createParameters.
- */
- GpuParamsBase(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- virtual ~GpuParamsBase();
- // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
- // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
- GpuParamsBase(const GpuParamsBase& other) = delete;
- GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
- /** Returns a description of all stored parameters. */
- const GpuParamDesc& getParamDesc() const { return *mParamDesc; }
- /**
- * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
- */
- UINT32 getDataParamSize(const String& name) const;
- /** Checks if parameter with the specified name exists. */
- bool hasParam(const String& name) const;
- /** Checks if texture parameter with the specified name exists. */
- bool hasTexture(const String& name) const;
- /** Checks if sampler state parameter with the specified name exists. */
- bool hasSamplerState(const String& name) const;
- /** Checks if a parameter block with the specified name exists. */
- bool hasParamBlock(const String& name) const;
- /**
- * Checks is the texture at the specified slot to be bound as random load/store texture instead of a normal sampled
- * texture.
- */
- bool isLoadStoreTexture(UINT32 slot) const;
- /** Changes the type of the texture at the specified slot. */
- void setIsLoadStoreTexture(UINT32 slot, bool isLoadStore);
- /** Returns information that determines which texture surfaces to bind as load/store parameters. */
- const TextureSurface& getLoadStoreSurface(UINT32 slot) const;
- /** Sets information that determines which texture surfaces to bind as load/store parameters. */
- void setLoadStoreSurface(UINT32 slot, const TextureSurface& surface) const;
- /** Checks whether matrices should be transformed before being written to the parameter buffer. */
- bool getTransposeMatrices() const { return mTransposeMatrices; }
- /**
- * @copydoc CoreObject::markCoreDirty
- *
- * @note Internal method.
- */
- virtual void _markCoreDirty() { }
- /**
- * @copydoc IResourceListener::markResourcesDirty
- *
- * @note Internal method.
- */
- virtual void _markResourcesDirty() { }
- protected:
- /** Gets a descriptor for a data parameter with the specified name. */
- GpuParamDataDesc* getParamDesc(const String& name) const;
- GpuParamDescPtr mParamDesc;
- UINT32 mNumParamBlocks;
- UINT32 mNumTextures;
- UINT32 mNumSamplerStates;
- BoundTextureInfo* mTextureInfo;
- bool mTransposeMatrices;
- };
- /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
- template <bool Core>
- class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
- {
- public:
- template<bool Core> struct TTypes { };
- template<> struct TTypes < false >
- {
- typedef GpuParams GpuParamsType;
- typedef HTexture TextureType;
- typedef SamplerStatePtr SamplerType;
- typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
- };
- template<> struct TTypes < true >
- {
- typedef GpuParamsCore GpuParamsType;
- typedef SPtr<TextureCore> TextureType;
- typedef SPtr<SamplerStateCore> SamplerType;
- typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
- };
- typedef typename TTypes<Core>::GpuParamsType GpuParamsType;
- typedef typename TTypes<Core>::TextureType TextureType;
- typedef typename TTypes<Core>::SamplerType SamplerType;
- typedef typename TTypes<Core>::ParamsBufferType ParamsBufferType;
- /** @copydoc GpuParamsBase::GpuParamsBase(const GpuParamDescPtr&, bool) */
- TGpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- virtual ~TGpuParams();
- /**
- * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
- * that buffer slot will use the new buffer.
- *
- * @note
- * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
- * values once and then share the buffer among all other GpuParams.
- * @note
- * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
- */
- void setParamBlockBuffer(UINT32 slot, const ParamsBufferType& paramBlockBuffer);
- /**
- * Replaces the parameter buffer with the specified name. Any following parameter reads or writes that are
- * referencing that buffer will use the new buffer.
- *
- * @note
- * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
- * values once and then share the buffer among all other GpuParams.
- * @note
- * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
- */
- void setParamBlockBuffer(const String& name, const ParamsBufferType& paramBlockBuffer);
- /**
- * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
- * setting or retrieving values to/from that parameter.
- *
- * Throws exception if parameter with that name and type doesn't exist.
- *
- * Parameter handles will be invalidated when their parent GpuParams object changes.
- */
- template<class T> void getParam(const String& name, TGpuDataParam<T, Core>& output) const;
- /** @copydoc getParam(const String&, TGpuDataParam<T, Core>&) */
- void getStructParam(const String& name, TGpuParamStruct<Core>& output) const;
- /**
- * @copydoc getParam(const String&, TGpuDataParam<T, Core>&)
- */
- void getTextureParam(const String& name, TGpuParamTexture<Core>& output) const;
- /** @copydoc getParam(const String&, TGpuDataParam<T, Core>&) */
- void getLoadStoreTextureParam(const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
- /** @copydoc getParam(const String&, TGpuDataParam<T, Core>&) */
- void getSamplerStateParam(const String& name, TGpuParamSampState<Core>& output) const;
- /** Gets a parameter block buffer from the specified slot. */
- ParamsBufferType getParamBlockBuffer(UINT32 slot) const;
- /** Gets a texture bound to the specified slot. */
- TextureType getTexture(UINT32 slot);
- /** Gets a sampler state bound to the specified slot. */
- SamplerType getSamplerState(UINT32 slot);
- /** Sets a texture at the specified slot. */
- void setTexture(UINT32 slot, const TextureType& texture);
- /** Sets a sampler state at the specified slot. */
- void setSamplerState(UINT32 slot, const SamplerType& sampler);
- protected:
- /** @copydoc CoreObject::getThisPtr */
- virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
- ParamsBufferType* mParamBlockBuffers;
- TextureType* mTextures;
- SamplerType* mSamplerStates;
- };
- /** @} */
- /** @addtogroup RenderAPI
- * @{
- */
- /** @cond INTERNAL */
- /**
- * @brief Core thread version of GpuParams.
- *
- * @note Core thread only.
- */
- class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
- {
- public:
- ~GpuParamsCore() { }
- /** Uploads all CPU stored parameter buffer data to the GPU buffers. */
- void updateHardwareBuffers();
- /** @copydoc GpuParamsBase::GpuParamsBase */
- static SPtr<GpuParamsCore> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- protected:
- friend class GpuParams;
- /** @copydoc GpuParamsBase::GpuParamsBase */
- GpuParamsCore(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- /** @copydoc CoreObject::getThisPtr */
- SPtr<GpuParamsCore> _getThisPtr() const override;
- /** @copydoc CoreObjectCore::syncToCore */
- void syncToCore(const CoreSyncData& data) override;
- };
- /** @endcond */
- /**
- * Contains descriptions for all parameters in a GPU program and also allows you to write and read those parameters.
- * All parameter values are stored internally on the CPU, and are only submitted to the GPU once the parameters are
- * bound to the pipeline.
- *
- * @note Sim thread only.
- */
- class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
- {
- public:
- ~GpuParams() { }
- /**
- * @copydoc CoreObject::markCoreDirty
- *
- * @note Internal method.
- */
- void _markCoreDirty() override;
- /**
- * @copydoc IResourceListener::markResourcesDirty
- *
- * @note Internal method.
- */
- void _markResourcesDirty() override;
- /** Retrieves a core implementation of a mesh usable only from the core thread. */
- SPtr<GpuParamsCore> getCore() const;
- /** @copydoc GpuParamsBase::GpuParamsBase */
- static SPtr<GpuParams> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
- const static GpuDataParamInfos PARAM_SIZES;
- protected:
- /** @copydoc GpuParamsBase::GpuParamsBase */
- GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
- /** @copydoc CoreObject::getThisPtr */
- SPtr<GpuParams> _getThisPtr() const override;
- /** @copydoc CoreObject::createCore */
- SPtr<CoreObjectCore> createCore() const override;
- /** @copydoc CoreObject::syncToCore */
- CoreSyncData syncToCore(FrameAlloc* allocator) override;
- /** @copydoc IResourceListener::getListenerResources */
- void getListenerResources(Vector<HResource>& resources) override;
- /** @copydoc IResourceListener::notifyResourceLoaded */
- void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
- /** @copydoc IResourceListener::notifyResourceChanged */
- void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
- };
- /** @} */
- }
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