BsPrefabRTTI.h 1.6 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsPrefab.h"
  5. #include "BsSceneObject.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_CORE_EXPORT PrefabRTTI : public RTTIType < Prefab, Resource, PrefabRTTI >
  9. {
  10. private:
  11. SceneObjectPtr getSceneObject(Prefab* obj) { return obj->mRoot.getInternalPtr(); }
  12. void setSceneObject(Prefab* obj, SceneObjectPtr value) { obj->mRoot = value->getHandle(); }
  13. UINT32& getHash(Prefab* obj) { return obj->mHash; }
  14. void setHash(Prefab* obj, UINT32& val) { obj->mHash = val; }
  15. UINT32& getNextLinkId(Prefab* obj) { return obj->mNextLinkId; }
  16. void setNextLinkId(Prefab* obj, UINT32& val) { obj->mNextLinkId = val; }
  17. public:
  18. PrefabRTTI()
  19. {
  20. addReflectablePtrField("mRoot", 0, &PrefabRTTI::getSceneObject, &PrefabRTTI::setSceneObject);
  21. addPlainField("mHash", 1, &PrefabRTTI::getHash, &PrefabRTTI::setHash);
  22. addPlainField("mNextLinkId", 2, &PrefabRTTI::getNextLinkId, &PrefabRTTI::setNextLinkId);
  23. }
  24. virtual void onDeserializationStarted(IReflectable* ptr) override
  25. {
  26. // Make sure external IDs are broken because we do some ID matching when dealing with prefabs and keeping
  27. // the invalid external references could cause it to match invalid objects in case they end up having the
  28. // same ID.
  29. GameObjectManager::instance().setDeserializationMode(GODM_UseNewIds | GODM_BreakExternal);
  30. }
  31. virtual const String& getRTTIName() override
  32. {
  33. static String name = "Prefab";
  34. return name;
  35. }
  36. virtual UINT32 getRTTIId() override
  37. {
  38. return TID_Prefab;
  39. }
  40. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  41. {
  42. return Prefab::createEmpty();
  43. }
  44. };
  45. }