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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsIReflectable.h"
- namespace BansheeEngine
- {
- /**
- * @brief Serializable class that contains UUID <-> file path mapping for resources.
- *
- * @note This class allows you to reference resources between sessions. At the end of a session
- * save the resource manifest, and then restore it at the start of a new session. This way
- * ensures that resource UUIDs stay consistent and anything referencing them can find the
- * resources.
- *
- * Thread safe.
- */
- class BS_CORE_EXPORT ResourceManifest : public IReflectable
- {
- struct ConstructPrivately {};
- public:
- explicit ResourceManifest(const ConstructPrivately& dummy);
- ResourceManifest(const String& name);
- /**
- * @brief Returns an unique name of the resource manifest.
- */
- const String& getName() const { return mName; }
- /**
- * @brief Registers a new resource in the manifest.
- */
- void registerResource(const String& uuid, const Path& filePath);
- /**
- * @brief Removes a resource from the manifest.
- */
- void unregisterResource(const String& uuid);
- /**
- * @brief Attempts to find a resource with the provided UUID and outputs the path
- * to the resource if found. Returns true if UUID was found, false otherwise.
- */
- bool uuidToFilePath(const String& uuid, Path& filePath) const;
- /**
- * @brief Attempts to find a resource with the provided path and outputs the UUID
- * to the resource if found. Returns true if path was found, false otherwise.
- */
- bool filePathToUUID(const Path& filePath, String& outUUID) const;
- /**
- * @brief Checks if provided UUID exists in the manifest.
- */
- bool uuidExists(const String& uuid) const;
- /**
- * @brief Checks if the provided path exists in the manifest.
- */
- bool filePathExists(const Path& filePath) const;
- /**
- * @brief Saves the resource manifest to the specified location.
- *
- * @param manifest Manifest to save.
- * @param path Full pathname of the file to save the manifest in.
- * @param relativePath If not empty, all pathnames in the manifest will be stored
- * as if relative to this path.
- */
- static void save(const ResourceManifestPtr& manifest, const Path& path, const Path& relativePath);
- /**
- * @brief Loads the resource manifest from the specified location.
- *
- * @param path Full pathname of the file to load the manifest from.
- * @param relativePath If not empty, all loaded pathnames will have this
- * path prepended.
- */
- static ResourceManifestPtr load(const Path& path, const Path& relativePath);
- /**
- * @brief Creates a new empty resource manifest. Provided name should be unique
- * among manifests.
- */
- static ResourceManifestPtr create(const String& name);
- private:
- String mName;
- UnorderedMap<String, Path> mUUIDToFilePath;
- UnorderedMap<Path, String> mFilePathToUUID;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- /**
- * @brief Creates a new empty resource manifest.
- */
- static ResourceManifestPtr createEmpty();
- public:
- friend class ResourceManifestRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- }
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