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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsShaderInclude.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT ShaderIncludeRTTI : public RTTIType <ShaderInclude, Resource, ShaderIncludeRTTI>
- {
- private:
- String& getString(ShaderInclude* obj) { return obj->mString; }
- void setString(ShaderInclude* obj, String& val) { obj->mString = val; }
- public:
- ShaderIncludeRTTI()
- {
- addPlainField("mString", 0, &ShaderIncludeRTTI::getString, &ShaderIncludeRTTI::setString);
- }
- virtual const String& getRTTIName()
- {
- static String name = "ShaderInclude";
- return name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_ShaderInclude;
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return ShaderInclude::_createPtr(""); // Initial string doesn't matter, it'll get overwritten
- }
- };
- }
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