BsTextureManager.h 6.0 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsTexture.h"
  4. #include "BsRenderTexture.h"
  5. #include "BsMultiRenderTexture.h"
  6. #include "BsModule.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Defines interface for creation of textures. Render systems
  11. * provide their own implementations.
  12. *
  13. * @note Sim thread only.
  14. */
  15. class BS_CORE_EXPORT TextureManager : public Module<TextureManager>
  16. {
  17. public:
  18. virtual ~TextureManager() { }
  19. /**
  20. * @copydoc Texture::create(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  21. */
  22. TexturePtr createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  23. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  24. UINT32 multisampleCount = 0);
  25. /**
  26. * @copydoc Texture::create(TextureType, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  27. */
  28. TexturePtr createTexture(TextureType texType, UINT32 width, UINT32 height, int numMips,
  29. PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false, UINT32 multisampleCount = 0)
  30. {
  31. return createTexture(texType, width, height, 1,
  32. numMips, format, usage, hwGammaCorrection, multisampleCount);
  33. }
  34. /**
  35. * @copydoc Texture::create(const PixelDataPtr&, int, bool)
  36. */
  37. TexturePtr createTexture(const PixelDataPtr& pixelData, int usage = TU_DEFAULT, bool hwGammaCorrection = false);
  38. /**
  39. * @brief Creates a completely empty and uninitialized Texture.
  40. *
  41. * @note Internal method. Should only be used for very specific purposes, like deserialization,
  42. * as it requires additional manual initialization that is not required normally.
  43. */
  44. TexturePtr _createEmpty();
  45. /**
  46. * @brief Creates a new RenderTexture and automatically generates a color surface
  47. * and (optionally) a depth/stencil surface.
  48. *
  49. * @param texType Type of the texture.
  50. * @param width Width of the texture in pixels.
  51. * @param height Height of the texture in pixels.
  52. * @param format Format of the pixels.
  53. * @param hwGamma If true, any color data will be gamma corrected before being written
  54. * into the texture.
  55. * @param multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
  56. * @param multisampleHint Hint about what kind of multisampling to use. Render system specific.
  57. * @param createDepth Determines will a depth/stencil buffer of the same size as the color buffer be created
  58. * for the render texture.
  59. * @param depthStencilFormat Format of the depth/stencil buffer if enabled.
  60. */
  61. virtual RenderTexturePtr createRenderTexture(TextureType textureType, UINT32 width, UINT32 height,
  62. PixelFormat format = PF_R8G8B8A8, bool hwGamma = false, UINT32 multisampleCount = 0,
  63. bool createDepth = true, PixelFormat depthStencilFormat = PF_D24S8);
  64. /**
  65. * @brief Creates a RenderTexture using the description struct.
  66. */
  67. virtual RenderTexturePtr createRenderTexture(const RENDER_TEXTURE_DESC& desc);
  68. /**
  69. * @brief Creates a new multi render texture. You may use this type of texture
  70. * to render to multiple output textures at once.
  71. */
  72. virtual MultiRenderTexturePtr createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC& desc);
  73. /**
  74. * @brief Gets the format which will be natively used for a requested format given the
  75. * constraints of the current device.
  76. *
  77. * @note Thread safe.
  78. */
  79. virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) = 0;
  80. protected:
  81. /**
  82. * @brief Creates an empty and uninitialized render texture of a specific type. This
  83. * is to be implemented by render systems with their own implementations.
  84. */
  85. virtual RenderTexturePtr createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) = 0;
  86. /**
  87. * @brief Creates an empty and uninitialized multi render texture of a specific type. This is
  88. * to be implemented by render systems with their own implementations.
  89. */
  90. virtual MultiRenderTexturePtr createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc) = 0;
  91. mutable HTexture mDummyTexture;
  92. };
  93. /**
  94. * @brief Defines interface for creation of textures. Render systems
  95. * provide their own implementations.
  96. *
  97. * @note Core thread only.
  98. */
  99. class BS_CORE_EXPORT TextureCoreManager : public Module<TextureCoreManager>
  100. {
  101. public:
  102. virtual ~TextureCoreManager() { }
  103. /**
  104. * @copydoc TextureManager::createTexture(TextureType, UINT32, UINT32, UINT32, int, PixelFormat, int, bool, UINT32)
  105. */
  106. SPtr<TextureCore> createTexture(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  107. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  108. UINT32 multisampleCount = 0);
  109. /**
  110. * @copydoc TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC&)
  111. */
  112. SPtr<RenderTextureCore> createRenderTexture(const RENDER_TEXTURE_CORE_DESC& desc);
  113. /**
  114. * @copydoc TextureManager::createMultiRenderTexture(const MULTI_RENDER_TEXTURE_DESC&)
  115. */
  116. SPtr<MultiRenderTextureCore> createMultiRenderTexture(const MULTI_RENDER_TEXTURE_CORE_DESC& desc);
  117. protected:
  118. friend class Texture;
  119. friend class RenderTexture;
  120. friend class MultiRenderTexture;
  121. /**
  122. * @brief Creates an empty and uninitialized texture of a specific type. This is to be implemented
  123. * by render systems with their own implementations.
  124. */
  125. virtual SPtr<TextureCore> createTextureInternal(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
  126. int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
  127. UINT32 multisampleCount = 0, const PixelDataPtr& initialData = nullptr) = 0;
  128. /**
  129. * @copydoc TextureManager::createRenderTextureImpl
  130. */
  131. virtual SPtr<RenderTextureCore> createRenderTextureInternal(const RENDER_TEXTURE_CORE_DESC& desc) = 0;
  132. /**
  133. * @copydoc TextureManager::createMultiRenderTextureImpl
  134. */
  135. virtual SPtr<MultiRenderTextureCore> createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_CORE_DESC& desc) = 0;
  136. };
  137. }