BsTextureRTTI.h 6.5 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsTexture.h"
  5. #include "BsManagedDataBlock.h"
  6. #include "BsMath.h"
  7. #include "BsCoreApplication.h"
  8. #include "BsCoreThread.h"
  9. #include "BsRenderAPI.h"
  10. #include "BsTextureManager.h"
  11. #include "BsPixelData.h"
  12. namespace BansheeEngine
  13. {
  14. class BS_CORE_EXPORT TextureRTTI : public RTTIType<Texture, Resource, TextureRTTI>
  15. {
  16. private:
  17. UINT32& getSize(Texture* obj) { return obj->mSize; }
  18. void setSize(Texture* obj, UINT32& val) { obj->mSize = val; }
  19. UINT32& getWidth(Texture* obj) { return obj->mProperties.mWidth; }
  20. void setWidth(Texture* obj, UINT32& val) { obj->mProperties.mWidth = val; }
  21. UINT32& getHeight(Texture* obj) { return obj->mProperties.mHeight; }
  22. void setHeight(Texture* obj, UINT32& val) { obj->mProperties.mHeight = val; }
  23. UINT32& getDepth(Texture* obj) { return obj->mProperties.mDepth; }
  24. void setDepth(Texture* obj, UINT32& val) { obj->mProperties.mDepth = val; }
  25. UINT32& getNumMipmaps(Texture* obj) { return obj->mProperties.mNumMipmaps; }
  26. void setNumMipmaps(Texture* obj, UINT32& val) { obj->mProperties.mNumMipmaps = val; }
  27. bool& getHwGamma(Texture* obj) { return obj->mProperties.mHwGamma; }
  28. void setHwGamma(Texture* obj, bool& val) { obj->mProperties.mHwGamma = val; }
  29. UINT32& getMultisampleCount(Texture* obj) { return obj->mProperties.mMultisampleCount; }
  30. void setMultisampleCount(Texture* obj, UINT32& val) { obj->mProperties.mMultisampleCount = val; }
  31. TextureType& getTextureType(Texture* obj) { return obj->mProperties.mTextureType; }
  32. void setTextureType(Texture* obj, TextureType& val) { obj->mProperties.mTextureType = val; }
  33. PixelFormat& getFormat(Texture* obj) { return obj->mProperties.mFormat; }
  34. void setFormat(Texture* obj, PixelFormat& val) { obj->mProperties.mFormat = val; }
  35. INT32& getUsage(Texture* obj) { return obj->mProperties.mUsage; }
  36. void setUsage(Texture* obj, INT32& val)
  37. {
  38. // Render target and depth stencil texture formats are for in-memory use only
  39. // and don't make sense when serialized
  40. if (val == TU_DEPTHSTENCIL || val == TU_RENDERTARGET)
  41. obj->mProperties.mUsage = TU_STATIC;
  42. else
  43. obj->mProperties.mUsage = val;
  44. }
  45. #define BS_ADD_PLAINFIELD(name, id, parentType) \
  46. addPlainField(#name, id##, &##parentType##::get##name, &##parentType##::Set##name);
  47. PixelDataPtr getPixelData(Texture* obj, UINT32 idx)
  48. {
  49. UINT32 face = (size_t)Math::floor(idx / (float)(obj->mProperties.getNumMipmaps() + 1));
  50. UINT32 mipmap = idx % (obj->mProperties.getNumMipmaps() + 1);
  51. UINT32 subresourceIdx = obj->mProperties.mapToSubresourceIdx(face, mipmap);
  52. PixelDataPtr pixelData = obj->mProperties.allocateSubresourceBuffer(subresourceIdx);
  53. obj->readSubresource(gCoreAccessor(), subresourceIdx, pixelData);
  54. gCoreAccessor().submitToCoreThread(true);
  55. return pixelData;
  56. }
  57. void setPixelData(Texture* obj, UINT32 idx, PixelDataPtr data)
  58. {
  59. Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(obj->mRTTIData);
  60. (*pixelData)[idx] = data;
  61. }
  62. UINT32 getPixelDataArraySize(Texture* obj)
  63. {
  64. return obj->mProperties.getNumFaces() * (obj->mProperties.getNumMipmaps() + 1);
  65. }
  66. void setPixelDataArraySize(Texture* obj, UINT32 size)
  67. {
  68. Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(obj->mRTTIData);
  69. pixelData->resize(size);
  70. }
  71. public:
  72. TextureRTTI()
  73. {
  74. addPlainField("mSize", 0, &TextureRTTI::getSize, &TextureRTTI::setSize);
  75. addPlainField("mHeight", 2, &TextureRTTI::getHeight, &TextureRTTI::setHeight);
  76. addPlainField("mWidth", 3, &TextureRTTI::getWidth, &TextureRTTI::setWidth);
  77. addPlainField("mDepth", 4, &TextureRTTI::getDepth, &TextureRTTI::setDepth);
  78. addPlainField("mNumMipmaps", 5, &TextureRTTI::getNumMipmaps, &TextureRTTI::setNumMipmaps);
  79. addPlainField("mHwGamma", 6, &TextureRTTI::getHwGamma, &TextureRTTI::setHwGamma);
  80. addPlainField("mMultisampleCount", 7, &TextureRTTI::getMultisampleCount, &TextureRTTI::setMultisampleCount);
  81. addPlainField("mTextureType", 9, &TextureRTTI::getTextureType, &TextureRTTI::setTextureType);
  82. addPlainField("mFormat", 10, &TextureRTTI::getFormat, &TextureRTTI::setFormat);
  83. addPlainField("mUsage", 11, &TextureRTTI::getUsage, &TextureRTTI::setUsage);
  84. addReflectablePtrArrayField("mPixelData", 12, &TextureRTTI::getPixelData, &TextureRTTI::getPixelDataArraySize,
  85. &TextureRTTI::setPixelData, &TextureRTTI::setPixelDataArraySize, RTTI_Flag_SkipInReferenceSearch);
  86. }
  87. virtual void onDeserializationStarted(IReflectable* obj) override
  88. {
  89. Texture* texture = static_cast<Texture*>(obj);
  90. texture->mRTTIData = bs_new<Vector<PixelDataPtr>>();
  91. }
  92. virtual void onDeserializationEnded(IReflectable* obj) override
  93. {
  94. Texture* texture = static_cast<Texture*>(obj);
  95. if(texture->mRTTIData.empty())
  96. return;
  97. TextureProperties& texProps = texture->mProperties;
  98. // Update pixel format if needed as it's possible the original texture was saved using some other render API
  99. // that has an unsupported format.
  100. PixelFormat originalFormat = texProps.mFormat;
  101. PixelFormat validFormat = TextureManager::instance().getNativeFormat(
  102. texProps.mTextureType, texProps.mFormat, texProps.mUsage, texProps.mHwGamma);
  103. Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(texture->mRTTIData);
  104. if (originalFormat != validFormat)
  105. {
  106. texProps.mFormat = validFormat;
  107. for (size_t i = 0; i < pixelData->size(); i++)
  108. {
  109. PixelDataPtr origData = pixelData->at(i);
  110. PixelDataPtr newData = PixelData::create(origData->getWidth(), origData->getHeight(), origData->getDepth(), validFormat);
  111. PixelUtil::bulkPixelConversion(*origData, *newData);
  112. (*pixelData)[i] = newData;
  113. }
  114. }
  115. // A bit clumsy initializing with already set values, but I feel its better than complicating things and storing the values
  116. // in mRTTIData.
  117. texture->initialize();
  118. for(size_t i = 0; i < pixelData->size(); i++)
  119. {
  120. UINT32 face = (size_t)Math::floor(i / (float)(texProps.getNumMipmaps() + 1));
  121. UINT32 mipmap = i % (texProps.getNumMipmaps() + 1);
  122. UINT32 subresourceIdx = texProps.mapToSubresourceIdx(face, mipmap);
  123. texture->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData->at(i), false);
  124. }
  125. bs_delete(pixelData);
  126. texture->mRTTIData = nullptr;
  127. }
  128. virtual const String& getRTTIName() override
  129. {
  130. static String name = "Texture";
  131. return name;
  132. }
  133. virtual UINT32 getRTTIId() override
  134. {
  135. return TID_Texture;
  136. }
  137. virtual std::shared_ptr<IReflectable> newRTTIObject() override
  138. {
  139. return TextureManager::instance()._createEmpty();
  140. }
  141. };
  142. }