BsInput.cpp 10 KB

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  1. #include "BsInput.h"
  2. #include "BsTime.h"
  3. #include "BsMath.h"
  4. #include "BsRect2I.h"
  5. #include "BsDebug.h"
  6. #include "BsRenderWindowManager.h"
  7. using namespace std::placeholders;
  8. namespace BansheeEngine
  9. {
  10. const int Input::HISTORY_BUFFER_SIZE = 10; // Size of buffer used for input smoothing
  11. const float Input::WEIGHT_MODIFIER = 0.5f;
  12. Input::DeviceData::DeviceData()
  13. {
  14. for (int i = 0; i < BC_Count; i++)
  15. keyStates[i] = ButtonState::Off;
  16. }
  17. Input::Input()
  18. :mLastPositionSet(false), mPointerDoubleClicked(false)
  19. {
  20. mOSInputHandler = bs_shared_ptr_new<OSInputHandler>();
  21. mOSInputHandler->onCharInput.connect(std::bind(&Input::charInput, this, _1));
  22. mOSInputHandler->onCursorMoved.connect(std::bind(&Input::cursorMoved, this, _1));
  23. mOSInputHandler->onCursorPressed.connect(std::bind(&Input::cursorPressed, this, _1));
  24. mOSInputHandler->onCursorReleased.connect(std::bind(&Input::cursorReleased, this, _1));
  25. mOSInputHandler->onDoubleClick.connect(std::bind(&Input::cursorDoubleClick, this, _1));
  26. mOSInputHandler->onInputCommand.connect(std::bind(&Input::inputCommandEntered, this, _1));
  27. RenderWindowManager::instance().onFocusGained.connect(std::bind(&Input::inputWindowChanged, this, _1));
  28. for (int i = 0; i < 3; i++)
  29. mPointerButtonStates[i] = ButtonState::Off;
  30. }
  31. Input::~Input()
  32. { }
  33. void Input::_registerRawInputHandler(std::shared_ptr<RawInputHandler> inputHandler)
  34. {
  35. if(mRawInputHandler != inputHandler)
  36. {
  37. mRawInputHandler = inputHandler;
  38. if(mRawInputHandler != nullptr)
  39. {
  40. mRawInputHandler->onButtonDown.connect(std::bind(&Input::buttonDown, this, _1, _2, _3));
  41. mRawInputHandler->onButtonUp.connect(std::bind(&Input::buttonUp, this, _1, _2, _3));
  42. mRawInputHandler->onAxisMoved.connect(std::bind(&Input::axisMoved, this, _1, _2, _3));
  43. }
  44. }
  45. }
  46. void Input::_update()
  47. {
  48. // Toggle states only remain active for a single frame before they are transitioned
  49. // into permanent state
  50. for (auto& deviceData : mDevices)
  51. {
  52. for (UINT32 i = 0; i < BC_Count; i++)
  53. {
  54. if (deviceData.keyStates[i] == ButtonState::ToggledOff || deviceData.keyStates[i] == ButtonState::ToggledOnOff)
  55. deviceData.keyStates[i] = ButtonState::Off;
  56. else if (deviceData.keyStates[i] == ButtonState::ToggledOn)
  57. deviceData.keyStates[i] = ButtonState::On;
  58. }
  59. UINT32 numAxes = deviceData.axes.size();
  60. for (UINT32 i = 0; i < numAxes; i++)
  61. {
  62. deviceData.axes[i].rel = 0.0f;
  63. }
  64. }
  65. for (UINT32 i = 0; i < 3; i++)
  66. {
  67. if (mPointerButtonStates[i] == ButtonState::ToggledOff || mPointerButtonStates[i] == ButtonState::ToggledOnOff)
  68. mPointerButtonStates[i] = ButtonState::Off;
  69. else if (mPointerButtonStates[i] == ButtonState::ToggledOn)
  70. mPointerButtonStates[i] = ButtonState::On;
  71. }
  72. mPointerDelta = Vector2I::ZERO; // Reset delta in case we don't receive any mouse input this frame
  73. mPointerDoubleClicked = false;
  74. if(mRawInputHandler == nullptr)
  75. {
  76. LOGERR("Raw input handler not initialized!");
  77. return;
  78. }
  79. else
  80. mRawInputHandler->_update();
  81. if(mOSInputHandler == nullptr)
  82. {
  83. LOGERR("OS input handler not initialized!");
  84. return;
  85. }
  86. else
  87. mOSInputHandler->_update();
  88. }
  89. void Input::_triggerCallbacks()
  90. {
  91. for (auto& event : mQueuedEvents)
  92. {
  93. switch (event.type)
  94. {
  95. case EventType::ButtonDown:
  96. onButtonDown(mButtonDownEvents[event.idx]);
  97. break;
  98. case EventType::ButtonUp:
  99. onButtonUp(mButtonUpEvents[event.idx]);
  100. break;
  101. case EventType::PointerDown:
  102. onPointerPressed(mPointerPressedEvents[event.idx]);
  103. break;
  104. case EventType::PointerUp:
  105. onPointerReleased(mPointerReleasedEvents[event.idx]);
  106. break;
  107. case EventType::PointerDoubleClick:
  108. onPointerDoubleClick(mPointerDoubleClickEvents[event.idx]);
  109. break;
  110. case EventType::PointerMoved:
  111. onPointerMoved(mPointerMovedEvents[event.idx]);
  112. break;
  113. case EventType::TextInput:
  114. onCharInput(mTextInputEvents[event.idx]);
  115. break;
  116. case EventType::Command:
  117. onInputCommand(mCommandEvents[event.idx]);
  118. break;
  119. }
  120. }
  121. mQueuedEvents.clear();
  122. mButtonDownEvents.clear();
  123. mButtonUpEvents.clear();
  124. mPointerPressedEvents.clear();
  125. mPointerReleasedEvents.clear();
  126. mPointerDoubleClickEvents.clear();
  127. mPointerMovedEvents.clear();
  128. mTextInputEvents.clear();
  129. mCommandEvents.clear();
  130. }
  131. void Input::inputWindowChanged(RenderWindow& win)
  132. {
  133. if(mRawInputHandler != nullptr)
  134. mRawInputHandler->_inputWindowChanged(win);
  135. if(mOSInputHandler != nullptr)
  136. mOSInputHandler->_inputWindowChanged(win);
  137. }
  138. void Input::buttonDown(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
  139. {
  140. while (deviceIdx >= (UINT32)mDevices.size())
  141. mDevices.push_back(DeviceData());
  142. mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOn;
  143. ButtonEvent btnEvent;
  144. btnEvent.buttonCode = code;
  145. btnEvent.timestamp = timestamp;
  146. btnEvent.deviceIdx = deviceIdx;
  147. mQueuedEvents.push_back(QueuedEvent(EventType::ButtonDown, (UINT32)mButtonDownEvents.size()));
  148. mButtonDownEvents.push_back(btnEvent);
  149. }
  150. void Input::buttonUp(UINT32 deviceIdx, ButtonCode code, UINT64 timestamp)
  151. {
  152. while (deviceIdx >= (UINT32)mDevices.size())
  153. mDevices.push_back(DeviceData());
  154. if (mDevices[deviceIdx].keyStates[code & 0x0000FFFF] == ButtonState::ToggledOn)
  155. mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOnOff;
  156. else
  157. mDevices[deviceIdx].keyStates[code & 0x0000FFFF] = ButtonState::ToggledOff;
  158. ButtonEvent btnEvent;
  159. btnEvent.buttonCode = code;
  160. btnEvent.timestamp = timestamp;
  161. btnEvent.deviceIdx = deviceIdx;
  162. mQueuedEvents.push_back(QueuedEvent(EventType::ButtonUp, (UINT32)mButtonUpEvents.size()));
  163. mButtonUpEvents.push_back(btnEvent);
  164. }
  165. void Input::axisMoved(UINT32 deviceIdx, const RawAxisState& state, UINT32 axis)
  166. {
  167. while (deviceIdx >= (UINT32)mDevices.size())
  168. mDevices.push_back(DeviceData());
  169. Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
  170. while (axis >= (UINT32)axes.size())
  171. axes.push_back(RawAxisState());
  172. mDevices[deviceIdx].axes[axis] = state;
  173. }
  174. void Input::cursorMoved(const PointerEvent& event)
  175. {
  176. mQueuedEvents.push_back(QueuedEvent(EventType::PointerMoved, (UINT32)mPointerMovedEvents.size()));
  177. mPointerMovedEvents.push_back(event);
  178. if (mLastPositionSet)
  179. mPointerDelta = event.screenPos - mPointerPosition;
  180. mPointerPosition = event.screenPos;
  181. mLastPositionSet = true;
  182. }
  183. void Input::cursorPressed(const PointerEvent& event)
  184. {
  185. mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOn;
  186. mQueuedEvents.push_back(QueuedEvent(EventType::PointerDown, (UINT32)mPointerPressedEvents.size()));
  187. mPointerPressedEvents.push_back(event);
  188. }
  189. void Input::cursorReleased(const PointerEvent& event)
  190. {
  191. if (mPointerButtonStates[(UINT32)event.button] == ButtonState::ToggledOn)
  192. mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOnOff;
  193. else
  194. mPointerButtonStates[(UINT32)event.button] = ButtonState::ToggledOff;
  195. mQueuedEvents.push_back(QueuedEvent(EventType::PointerUp, (UINT32)mPointerReleasedEvents.size()));
  196. mPointerReleasedEvents.push_back(event);
  197. }
  198. void Input::cursorDoubleClick(const PointerEvent& event)
  199. {
  200. mPointerDoubleClicked = true;
  201. mQueuedEvents.push_back(QueuedEvent(EventType::PointerDoubleClick, (UINT32)mPointerDoubleClickEvents.size()));
  202. mPointerDoubleClickEvents.push_back(event);
  203. }
  204. void Input::inputCommandEntered(InputCommandType commandType)
  205. {
  206. mQueuedEvents.push_back(QueuedEvent(EventType::Command, (UINT32)mCommandEvents.size()));
  207. mCommandEvents.push_back(commandType);
  208. }
  209. void Input::charInput(UINT32 chr)
  210. {
  211. TextInputEvent textInputEvent;
  212. textInputEvent.textChar = chr;
  213. mQueuedEvents.push_back(QueuedEvent(EventType::TextInput, (UINT32)mTextInputEvents.size()));
  214. mTextInputEvents.push_back(textInputEvent);
  215. }
  216. float Input::getAxisValue(UINT32 type, UINT32 deviceIdx) const
  217. {
  218. if (deviceIdx >= (UINT32)mDevices.size())
  219. return 0.0f;
  220. const Vector<RawAxisState>& axes = mDevices[deviceIdx].axes;
  221. if (type >= (UINT32)axes.size())
  222. return 0.0f;
  223. return axes[type].rel;
  224. }
  225. bool Input::isButtonHeld(ButtonCode button, UINT32 deviceIdx) const
  226. {
  227. if (deviceIdx >= (UINT32)mDevices.size())
  228. return false;
  229. return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::On ||
  230. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn ||
  231. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
  232. }
  233. bool Input::isButtonUp(ButtonCode button, UINT32 deviceIdx) const
  234. {
  235. if (deviceIdx >= (UINT32)mDevices.size())
  236. return false;
  237. return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOff ||
  238. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
  239. }
  240. bool Input::isButtonDown(ButtonCode button, UINT32 deviceIdx) const
  241. {
  242. if (deviceIdx >= (UINT32)mDevices.size())
  243. return false;
  244. return mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOn ||
  245. mDevices[deviceIdx].keyStates[button & 0x0000FFFF] == ButtonState::ToggledOnOff;
  246. }
  247. bool Input::isPointerButtonHeld(PointerEventButton pointerButton) const
  248. {
  249. return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::On ||
  250. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOn ||
  251. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
  252. }
  253. bool Input::isPointerButtonUp(PointerEventButton pointerButton) const
  254. {
  255. return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOff ||
  256. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
  257. }
  258. bool Input::isPointerButtonDown(PointerEventButton pointerButton) const
  259. {
  260. return mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOn ||
  261. mPointerButtonStates[(UINT32)pointerButton] == ButtonState::ToggledOnOff;
  262. }
  263. bool Input::isPointerDoubleClicked() const
  264. {
  265. return mPointerDoubleClicked;
  266. }
  267. Vector2I Input::getPointerPosition() const
  268. {
  269. return mPointerPosition;
  270. }
  271. void Input::setMouseSmoothing(bool enable)
  272. {
  273. mRawInputHandler->setMouseSmoothing(enable);
  274. }
  275. Input& gInput()
  276. {
  277. return Input::instance();
  278. }
  279. }