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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsBlendState.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of a blend state.
- * Corresponds directly with a DX11 blend state object.
- */
- class BS_D3D11_EXPORT D3D11BlendStateCore : public BlendStateCore
- {
- public:
- ~D3D11BlendStateCore();
- /**
- * @brief Returns the internal DX11 blend state object.
- */
- ID3D11BlendState* getInternal() const { return mBlendState; }
- protected:
- friend class D3D11RenderStateCoreManager;
- D3D11BlendStateCore(const BLEND_STATE_DESC& desc, UINT32 id);
- /**
- * @copydoc BlendStateCore::createInternal
- */
- void createInternal() override;
- ID3D11BlendState* mBlendState;
- };
- }
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