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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsGpuParamBlockBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo).
- */
- class BS_D3D11_EXPORT D3D11GpuParamBlockBufferCore : public GpuParamBlockBufferCore
- {
- public:
- D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage);
- ~D3D11GpuParamBlockBufferCore();
- /**
- * @copydoc GpuParamBlockBufferCore::writeData.
- */
- void writeToGPU(const UINT8* data) override;
- /**
- * @copydoc GpuParamBlockBufferCore::readData.
- */
- void readFromGPU(UINT8* data) const override;
- /**
- * @brief Returns internal DX11 buffer object.
- */
- ID3D11Buffer* getD3D11Buffer() const;
- protected:
- /**
- * @copydoc GpuParamBlockBufferCore::initialize
- */
- virtual void initialize() override;
- private:
- D3D11HardwareBuffer* mBuffer;
- };
- }
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