BsD3D11HardwareBufferManager.h 1.3 KB

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsHardwareBufferManager.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles creation of DirectX 11 hardware buffers.
  8. */
  9. class BS_D3D11_EXPORT D3D11HardwareBufferCoreManager : public HardwareBufferCoreManager
  10. {
  11. public:
  12. D3D11HardwareBufferCoreManager(D3D11Device& device);
  13. protected:
  14. /**
  15. * @copydoc HardwareBufferCoreManager::createVertexBufferImpl
  16. */
  17. SPtr<VertexBufferCore> createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts,
  18. GpuBufferUsage usage, bool streamOut = false) override;
  19. /**
  20. * @copydoc HardwareBufferCoreManager::createIndexBufferImpl
  21. */
  22. SPtr<IndexBufferCore> createIndexBufferInternal(IndexType itype, UINT32 numIndexes,
  23. GpuBufferUsage usage) override;
  24. /**
  25. * @copydoc HardwareBufferCoreManager::createGpuParamBlockBufferInternal
  26. */
  27. SPtr<GpuParamBlockBufferCore> createGpuParamBlockBufferInternal(UINT32 size,
  28. GpuParamBlockUsage usage = GPBU_DYNAMIC) override;
  29. /**
  30. * @copydoc HardwareBufferCoreManager::createGpuBufferInternal
  31. */
  32. SPtr<GpuBufferCore> createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
  33. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false) override;
  34. D3D11Device& mDevice;
  35. };
  36. }