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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsIndexBuffer.h"
- #include "BsD3D11HardwareBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of an index buffer.
- */
- class BS_D3D11_EXPORT D3D11IndexBufferCore : public IndexBufferCore
- {
- public:
- D3D11IndexBufferCore(D3D11Device& device, IndexType idxType, UINT32 numIndexes, GpuBufferUsage usage);
- ~D3D11IndexBufferCore();
- /**
- * @copydoc IndexBufferCore::readData
- */
- void readData(UINT32 offset, UINT32 length, void* pDest) override;
- /**
- * @copydoc IndexBufferCore::writeData
- */
- void writeData(UINT32 offset, UINT32 length, const void* pSource, BufferWriteType writeFlags = BufferWriteType::Normal) override;
- /**
- * @copydoc IndexBufferCore::copyData
- */
- void copyData(HardwareBuffer& srcBuffer, UINT32 srcOffset, UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
- /**
- * @brief Gets the internal DX11 index buffer object.
- */
- ID3D11Buffer* getD3DIndexBuffer() const { return mBuffer->getD3DBuffer(); }
- protected:
- /**
- * @copydoc IndexBufferCore::lockImpl
- */
- void* lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options) override;
- /**
- * @copydoc IndexBufferCore::unlockImpl
- */
- void unlockImpl() override;
- /**
- * @copydoc IndexBufferCore::initialize
- */
- void initialize() override;
- D3D11HardwareBuffer* mBuffer;
- D3D11Device& mDevice;
- };
- }
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