BsD3D11RenderStateManager.h 1.1 KB

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsRenderStateManager.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles creation of DirectX 11 pipeline states.
  8. */
  9. class BS_D3D11_EXPORT D3D11RenderStateCoreManager : public RenderStateCoreManager
  10. {
  11. protected:
  12. /**
  13. * @copydoc RenderStateCoreManager::createSamplerStateInternal
  14. */
  15. virtual SPtr<SamplerStateCore> createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const override;
  16. /**
  17. * @copydoc RenderStateCoreManager::createBlendStateInternal
  18. */
  19. virtual SPtr<BlendStateCore> createBlendStateInternal(const BLEND_STATE_DESC& desc, UINT32 id) const override;
  20. /**
  21. * @copydoc RenderStateCoreManager::createRasterizerStateInternal
  22. */
  23. virtual SPtr<RasterizerStateCore> createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc, UINT32 id) const override;
  24. /**
  25. * @copydoc RenderStateCoreManager::createDepthStencilStateInternal
  26. */
  27. virtual SPtr<DepthStencilStateCore> createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id) const override;
  28. };
  29. }