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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRenderWindow.h"
- namespace BansheeEngine
- {
- class D3D11RenderWindow;
- /**
- * @brief Contains various properties that describe a render window.
- */
- class BS_D3D11_EXPORT D3D11RenderWindowProperties : public RenderWindowProperties
- {
- public:
- D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
- virtual ~D3D11RenderWindowProperties() { }
- private:
- friend class D3D11RenderWindowCore;
- friend class D3D11RenderWindow;
- };
- /**
- * @brief Render window implementation for Windows and DirectX 11.
- *
- * @note Core thread only.
- */
- class BS_D3D11_EXPORT D3D11RenderWindowCore : public RenderWindowCore
- {
- public:
- /**
- * @copydoc RenderWindowCore::RenderWindowCore
- */
- D3D11RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
- D3D11Device& device, IDXGIFactory* DXGIFactory);
- ~D3D11RenderWindowCore();
- /**
- * @copydoc RenderWindowCore::move
- */
- void move(INT32 left, INT32 top) override;
- /**
- * @copydoc RenderWindowCore::resize
- */
- void resize(UINT32 width, UINT32 height) override;
- /**
- * @copydoc RenderWindowCore::setHidden
- */
- void setHidden(bool hidden) override;
- /**
- * @copydoc RenderWindowCore::setActive
- */
- void setActive(bool state) override;
- /**
- * @copydoc RenderWindowCore::minimize
- */
- void minimize() override;
- /**
- * @copydoc RenderWindowCore::maximize
- */
- void maximize() override;
- /**
- * @copydoc RenderWindowCore::restore
- */
- void restore() override;
- /**
- * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
- */
- void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
- /**
- * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
- */
- void setFullscreen(const VideoMode& mode) override;
- /**
- * @copydoc RenderWindowCore::setWindowed
- */
- void setWindowed(UINT32 width, UINT32 height) override;
- /**
- * @copydoc RenderWindowCore::copyContentsToMemory
- */
- void copyToMemory(PixelData &dst, FrameBuffer buffer);
- /**
- * @copydoc RenderWindowCore::swapBuffers
- */
- void swapBuffers() override;
- /**
- * @copydoc RenderWindowCore::getCustomAttribute
- */
- void getCustomAttribute(const String& name, void* pData) const override;
- /**
- * @copydoc RenderWindowCore::_windowMovedOrResized
- */
- void _windowMovedOrResized() override;
- /**
- * @brief Returns presentation parameters used for creating the window swap chain.
- */
- DXGI_SWAP_CHAIN_DESC* _getPresentationParameters() { return &mSwapChainDesc; }
- /**
- * @brief Returns internal window handle.
- */
- HWND _getWindowHandle() const;
- protected:
- friend class D3D11RenderWindow;
- /**
- * @copydoc CoreObjectCore::initialize
- */
- virtual void initialize() override;
- /**
- * @brief Creates internal resources dependent on window size.
- */
- void createSizeDependedD3DResources();
- /**
- * @brief Destroys internal resources dependent on window size.
- */
- void destroySizeDependedD3DResources();
- /**
- * @brief Queries the current DXGI device. Make sure to release the returned object when done with it.
- */
- IDXGIDevice* queryDxgiDevice();
- /**
- * @brief Creates a swap chain for the window.
- */
- void createSwapChain();
- /**
- * @brief Resizes all buffers attached to the swap chain to the specified size.
- */
- void resizeSwapChainBuffers(UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindowCore::getProperties
- */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /**
- * @copydoc RenderWindowCore::getSyncedProperties
- */
- RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
- /**
- * @copydoc RenderWindowCore::syncProperties
- */
- void syncProperties() override;
- protected:
- D3D11Device& mDevice;
- IDXGIFactory* mDXGIFactory;
- bool mSizing;
- bool mIsChild;
- bool mShowOnSwap;
- DXGI_SAMPLE_DESC mMultisampleType;
- UINT32 mRefreshRateNumerator;
- UINT32 mRefreshRateDenominator;
- ID3D11Texture2D* mBackBuffer;
- ID3D11RenderTargetView* mRenderTargetView;
- TextureViewPtr mDepthStencilView;
- SPtr<TextureCore> mDepthStencilBuffer;
- IDXGISwapChain* mSwapChain;
- DXGI_SWAP_CHAIN_DESC mSwapChainDesc;
- Win32Window* mWindow;
- D3D11RenderWindowProperties mProperties;
- D3D11RenderWindowProperties mSyncedProperties;
- };
- /**
- * @brief Render window implementation for Windows and DirectX 11.
- *
- * @note Sim thread only.
- */
- class BS_D3D11_EXPORT D3D11RenderWindow : public RenderWindow
- {
- public:
- ~D3D11RenderWindow() { }
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- void getCustomAttribute(const String& name, void* pData) const override;
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
- /**
- * @copydoc RenderWindow::windowToScreenPos
- */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
- /**
- * @copydoc RenderWindow::getCore
- */
- SPtr<D3D11RenderWindowCore> getCore() const;
- protected:
- friend class D3D11RenderWindowManager;
- friend class D3D11RenderWindowCore;
- D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
- D3D11Device& device, IDXGIFactory* DXGIFactory);
- /**
- * @copydoc RenderWindowCore::getProperties
- */
- const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
- /**
- * @copydoc RenderWindow::syncProperties
- */
- void syncProperties() override;
- /**
- * @brief Retrieves internal window handle.
- */
- HWND getHWnd() const;
- private:
- D3D11Device& mDevice;
- IDXGIFactory* mDXGIFactory;
- D3D11RenderWindowProperties mProperties;
- };
- }
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