BsD3D11RenderWindow.h 5.7 KB

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsRenderWindow.h"
  4. namespace BansheeEngine
  5. {
  6. class D3D11RenderWindow;
  7. /**
  8. * @brief Contains various properties that describe a render window.
  9. */
  10. class BS_D3D11_EXPORT D3D11RenderWindowProperties : public RenderWindowProperties
  11. {
  12. public:
  13. D3D11RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  14. virtual ~D3D11RenderWindowProperties() { }
  15. private:
  16. friend class D3D11RenderWindowCore;
  17. friend class D3D11RenderWindow;
  18. };
  19. /**
  20. * @brief Render window implementation for Windows and DirectX 11.
  21. *
  22. * @note Core thread only.
  23. */
  24. class BS_D3D11_EXPORT D3D11RenderWindowCore : public RenderWindowCore
  25. {
  26. public:
  27. /**
  28. * @copydoc RenderWindowCore::RenderWindowCore
  29. */
  30. D3D11RenderWindowCore(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  31. D3D11Device& device, IDXGIFactory* DXGIFactory);
  32. ~D3D11RenderWindowCore();
  33. /**
  34. * @copydoc RenderWindowCore::move
  35. */
  36. void move(INT32 left, INT32 top) override;
  37. /**
  38. * @copydoc RenderWindowCore::resize
  39. */
  40. void resize(UINT32 width, UINT32 height) override;
  41. /**
  42. * @copydoc RenderWindowCore::setHidden
  43. */
  44. void setHidden(bool hidden) override;
  45. /**
  46. * @copydoc RenderWindowCore::setActive
  47. */
  48. void setActive(bool state) override;
  49. /**
  50. * @copydoc RenderWindowCore::minimize
  51. */
  52. void minimize() override;
  53. /**
  54. * @copydoc RenderWindowCore::maximize
  55. */
  56. void maximize() override;
  57. /**
  58. * @copydoc RenderWindowCore::restore
  59. */
  60. void restore() override;
  61. /**
  62. * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
  63. */
  64. void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) override;
  65. /**
  66. * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
  67. */
  68. void setFullscreen(const VideoMode& mode) override;
  69. /**
  70. * @copydoc RenderWindowCore::setWindowed
  71. */
  72. void setWindowed(UINT32 width, UINT32 height) override;
  73. /**
  74. * @copydoc RenderWindowCore::copyContentsToMemory
  75. */
  76. void copyToMemory(PixelData &dst, FrameBuffer buffer);
  77. /**
  78. * @copydoc RenderWindowCore::swapBuffers
  79. */
  80. void swapBuffers() override;
  81. /**
  82. * @copydoc RenderWindowCore::getCustomAttribute
  83. */
  84. void getCustomAttribute(const String& name, void* pData) const override;
  85. /**
  86. * @copydoc RenderWindowCore::_windowMovedOrResized
  87. */
  88. void _windowMovedOrResized() override;
  89. /**
  90. * @brief Returns presentation parameters used for creating the window swap chain.
  91. */
  92. DXGI_SWAP_CHAIN_DESC* _getPresentationParameters() { return &mSwapChainDesc; }
  93. /**
  94. * @brief Returns internal window handle.
  95. */
  96. HWND _getWindowHandle() const;
  97. protected:
  98. friend class D3D11RenderWindow;
  99. /**
  100. * @copydoc CoreObjectCore::initialize
  101. */
  102. virtual void initialize() override;
  103. /**
  104. * @brief Creates internal resources dependent on window size.
  105. */
  106. void createSizeDependedD3DResources();
  107. /**
  108. * @brief Destroys internal resources dependent on window size.
  109. */
  110. void destroySizeDependedD3DResources();
  111. /**
  112. * @brief Queries the current DXGI device. Make sure to release the returned object when done with it.
  113. */
  114. IDXGIDevice* queryDxgiDevice();
  115. /**
  116. * @brief Creates a swap chain for the window.
  117. */
  118. void createSwapChain();
  119. /**
  120. * @brief Resizes all buffers attached to the swap chain to the specified size.
  121. */
  122. void resizeSwapChainBuffers(UINT32 width, UINT32 height);
  123. /**
  124. * @copydoc RenderWindowCore::getProperties
  125. */
  126. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  127. /**
  128. * @copydoc RenderWindowCore::getSyncedProperties
  129. */
  130. RenderWindowProperties& getSyncedProperties() override { return mSyncedProperties; }
  131. /**
  132. * @copydoc RenderWindowCore::syncProperties
  133. */
  134. void syncProperties() override;
  135. protected:
  136. D3D11Device& mDevice;
  137. IDXGIFactory* mDXGIFactory;
  138. bool mSizing;
  139. bool mIsChild;
  140. bool mShowOnSwap;
  141. DXGI_SAMPLE_DESC mMultisampleType;
  142. UINT32 mRefreshRateNumerator;
  143. UINT32 mRefreshRateDenominator;
  144. ID3D11Texture2D* mBackBuffer;
  145. ID3D11RenderTargetView* mRenderTargetView;
  146. TextureViewPtr mDepthStencilView;
  147. SPtr<TextureCore> mDepthStencilBuffer;
  148. IDXGISwapChain* mSwapChain;
  149. DXGI_SWAP_CHAIN_DESC mSwapChainDesc;
  150. Win32Window* mWindow;
  151. D3D11RenderWindowProperties mProperties;
  152. D3D11RenderWindowProperties mSyncedProperties;
  153. };
  154. /**
  155. * @brief Render window implementation for Windows and DirectX 11.
  156. *
  157. * @note Sim thread only.
  158. */
  159. class BS_D3D11_EXPORT D3D11RenderWindow : public RenderWindow
  160. {
  161. public:
  162. ~D3D11RenderWindow() { }
  163. /**
  164. * @copydoc RenderWindow::screenToWindowPos
  165. */
  166. void getCustomAttribute(const String& name, void* pData) const override;
  167. /**
  168. * @copydoc RenderWindow::screenToWindowPos
  169. */
  170. Vector2I screenToWindowPos(const Vector2I& screenPos) const override;
  171. /**
  172. * @copydoc RenderWindow::windowToScreenPos
  173. */
  174. Vector2I windowToScreenPos(const Vector2I& windowPos) const override;
  175. /**
  176. * @copydoc RenderWindow::getCore
  177. */
  178. SPtr<D3D11RenderWindowCore> getCore() const;
  179. protected:
  180. friend class D3D11RenderWindowManager;
  181. friend class D3D11RenderWindowCore;
  182. D3D11RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId,
  183. D3D11Device& device, IDXGIFactory* DXGIFactory);
  184. /**
  185. * @copydoc RenderWindowCore::getProperties
  186. */
  187. const RenderTargetProperties& getPropertiesInternal() const override { return mProperties; }
  188. /**
  189. * @copydoc RenderWindow::syncProperties
  190. */
  191. void syncProperties() override;
  192. /**
  193. * @brief Retrieves internal window handle.
  194. */
  195. HWND getHWnd() const;
  196. private:
  197. D3D11Device& mDevice;
  198. IDXGIFactory* mDXGIFactory;
  199. D3D11RenderWindowProperties mProperties;
  200. };
  201. }