| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRenderWindowManager.h"
- namespace BansheeEngine
- {
- /**
- * @copydoc RenderWindowManager
- */
- class BS_D3D11_EXPORT D3D11RenderWindowManager : public RenderWindowManager
- {
- public:
- D3D11RenderWindowManager(D3D11RenderAPI* renderSystem);
- protected:
- /**
- * @copydoc RenderWindowManager::createImpl
- */
- RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const RenderWindowPtr& parentWindow) override;
- private:
- D3D11RenderAPI* mRenderSystem;
- };
- /**
- * @copydoc RenderWindowCoreManager
- */
- class BS_D3D11_EXPORT D3D11RenderWindowCoreManager : public RenderWindowCoreManager
- {
- public:
- D3D11RenderWindowCoreManager(D3D11RenderAPI* renderSystem);
- protected:
- /**
- * @copydoc RenderWindowCoreManager::createInternal
- */
- virtual SPtr<RenderWindowCore> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
- private:
- D3D11RenderAPI* mRenderSystem;
- };
- }
|