BsD3D11RenderWindowManager.h 974 B

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsRenderWindowManager.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @copydoc RenderWindowManager
  8. */
  9. class BS_D3D11_EXPORT D3D11RenderWindowManager : public RenderWindowManager
  10. {
  11. public:
  12. D3D11RenderWindowManager(D3D11RenderAPI* renderSystem);
  13. protected:
  14. /**
  15. * @copydoc RenderWindowManager::createImpl
  16. */
  17. RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const RenderWindowPtr& parentWindow) override;
  18. private:
  19. D3D11RenderAPI* mRenderSystem;
  20. };
  21. /**
  22. * @copydoc RenderWindowCoreManager
  23. */
  24. class BS_D3D11_EXPORT D3D11RenderWindowCoreManager : public RenderWindowCoreManager
  25. {
  26. public:
  27. D3D11RenderWindowCoreManager(D3D11RenderAPI* renderSystem);
  28. protected:
  29. /**
  30. * @copydoc RenderWindowCoreManager::createInternal
  31. */
  32. virtual SPtr<RenderWindowCore> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
  33. private:
  34. D3D11RenderAPI* mRenderSystem;
  35. };
  36. }