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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsTexture.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of a texture.
- */
- class D3D11TextureCore : public TextureCore
- {
- public:
- ~D3D11TextureCore();
- /** Returns internal DX11 texture resource object. */
- ID3D11Resource* getDX11Resource() const { return mTex; }
- /** Returns shader resource view associated with the texture. */
- ID3D11ShaderResourceView* getSRV() const { return mShaderResourceView; }
- /** Returns DXGI pixel format that was used to create the texture. */
- DXGI_FORMAT getDXGIFormat() const { return mDXGIFormat; }
- /** Returns DXGI pixel used for reading the texture as a shader resource or writing as a render target. */
- DXGI_FORMAT getColorFormat() const { return mDXGIColorFormat; }
- /** Returns DXGI pixel used for writing to a depth stencil texture. */
- DXGI_FORMAT getDepthStencilFormat() const { return mDXGIDepthStencilFormat; }
- protected:
- friend class D3D11TextureCoreManager;
- D3D11TextureCore(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount, const PixelDataPtr& initialData);
- /**
- * @copydoc CoreObjectCore::initialize()
- */
- void initialize() override;
- /**
- * @copydoc Texture::lockImpl
- */
- PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /**
- * @copydoc Texture::unlockImpl
- */
- void unlockImpl() override;
- /**
- * @copydoc Texture::copyImpl
- */
- void copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr<TextureCore>& target) override;
- /**
- * @copydoc Texture::readData
- */
- void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0) override;
- /**
- * @copydoc Texture::writeData
- */
- void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false) override;
- /**
- * @brief Creates a blank DX11 1D texture object.
- */
- void create1DTex();
- /**
- * @brief Creates a blank DX11 2D texture object.
- */
- void create2DTex();
- /**
- * @brief Creates a blank DX11 3D texture object.
- */
- void create3DTex();
- /**
- * @brief Creates a staging buffer that is used as a temporary buffer for read operations on textures
- * that do not support direct reading.
- */
- void createStagingBuffer();
- /**
- * @brief Maps the specified texture surface for reading/writing.
- *
- * @param res Texture resource to map.
- * @param flags Mapping flags that let the API know what are we planning to do with mapped memory.
- * @param mipLevel Mip level to map (0 being the base level).
- * @param face Texture face to map, in case texture has more than one.
- * @param rowPitch Output size of a single row in bytes.
- * @param slicePitch Output size of a single slice in bytes (relevant only for 3D textures).
- *
- * @returns Pointer to the mapped area of memory.
- *
- * @note Non-staging textures must be dynamic in order to be mapped directly and only for writing.
- * No restrictions are made on staging textures.
- */
- void* map(ID3D11Resource* res, D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch);
- /**
- * @brief Unmaps a previously mapped texture.
- */
- void unmap(ID3D11Resource* res);
- /**
- * @brief Copies texture data into a staging buffer and maps the staging buffer. Will create a staging
- * buffer if one doesn't already exist (potentially wasting a lot of memory).
- *
- * @param flags Mapping flags that let the API know what are we planning to do with mapped memory.
- * @param mipLevel Mip level to map (0 being the base level).
- * @param face Texture face to map, in case texture has more than one.
- * @param rowPitch Output size of a single row in bytes.
- * @param slicePitch Output size of a single slice in bytes (relevant only for 3D textures).
- *
- * @returns Pointer to the mapped area of memory.
- */
- void* mapstagingbuffer(D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch);
- /**
- * @brief Unmaps a previously mapped staging buffer.
- */
- void unmapstagingbuffer();
-
- /**
- * @brief Maps a static buffer, for writing only. Returned pointer points to temporary CPU memory
- * that will be copied to the mapped resource on "unmap" call.
- *
- * @param flags Mapping flags that let the API know what are we planning to do with mapped memory.
- * @param mipLevel Mip level to map (0 being the base level).
- * @param face Texture face to map, in case texture has more than one.
- * @param rowPitch Output size of a single row in bytes.
- * @param slicePitch Output size of a single slice in bytes (relevant only for 3D textures).
- *
- * @returns Pointer to the mapped area of memory.
- */
- void* mapstaticbuffer(PixelData lock, UINT32 mipLevel, UINT32 slice);
- /**
- * @brief Unmaps a previously mapped static buffer and flushes its data to the actual GPU buffer.
- */
- void unmapstaticbuffer();
- /**
- * @brief Creates an empty and uninitialized texture view object.
- */
- TextureViewPtr createView(const SPtr<TextureCore>& texture, const TEXTURE_VIEW_DESC& desc) override;
- protected:
- ID3D11Texture1D* m1DTex;
- ID3D11Texture2D* m2DTex;
- ID3D11Texture3D* m3DTex;
- ID3D11Resource* mTex;
- ID3D11ShaderResourceView* mShaderResourceView;
- D3D11_SHADER_RESOURCE_VIEW_DESC mSRVDesc;
- D3D11_SRV_DIMENSION mDimension;
- DXGI_FORMAT mDXGIFormat;
- DXGI_FORMAT mDXGIColorFormat;
- DXGI_FORMAT mDXGIDepthStencilFormat;
- ID3D11Resource* mStagingBuffer;
- PixelData* mStaticBuffer;
- UINT32 mLockedSubresourceIdx;
- bool mLockedForReading;
- };
- }
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