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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsTextureManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Handles creation of DirectX 11 textures.
- */
- class BS_D3D11_EXPORT D3D11TextureManager : public TextureManager
- {
- public:
- /**
- * @copydoc TextureManager::getNativeFormat
- */
- PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage, bool hwGamma) override;
- protected:
- /**
- * @copydoc TextureManager::createRenderTextureImpl
- */
- RenderTexturePtr createRenderTextureImpl(const RENDER_TEXTURE_DESC& desc) override;
- /**
- * @copydoc TextureManager::createMultiRenderTextureImpl
- */
- MultiRenderTexturePtr createMultiRenderTextureImpl(const MULTI_RENDER_TEXTURE_DESC& desc) override;
- };
- /**
- * @brief Handles creation of DirectX 11 textures.
- */
- class BS_D3D11_EXPORT D3D11TextureCoreManager : public TextureCoreManager
- {
- protected:
- /**
- * @copydoc TextureCoreManager::createTextureInternal
- */
- SPtr<TextureCore> createTextureInternal(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
- int numMips, PixelFormat format, int usage = TU_DEFAULT, bool hwGammaCorrection = false,
- UINT32 multisampleCount = 0, const PixelDataPtr& initialData = nullptr) override;
- /**
- * @copydoc TextureCoreManager::createRenderTextureInternal
- */
- SPtr<RenderTextureCore> createRenderTextureInternal(const RENDER_TEXTURE_CORE_DESC& desc) override;
- /**
- * @copydoc TextureCoreManager::createMultiRenderTextureInternal
- */
- SPtr<MultiRenderTextureCore> createMultiRenderTextureInternal(const MULTI_RENDER_TEXTURE_CORE_DESC& desc) override;
- };
- }
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