BsD3D11Mappings.cpp 21 KB

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  1. #include "BsD3D11Mappings.h"
  2. #include "BsDebug.h"
  3. #include "BsException.h"
  4. namespace BansheeEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch(tam)
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(BlendFactor bf)
  22. {
  23. switch(bf)
  24. {
  25. case BF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case BF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case BF_DEST_COLOR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case BF_SOURCE_COLOR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case BF_INV_DEST_COLOR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case BF_INV_SOURCE_COLOR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case BF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case BF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case BF_INV_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case BF_INV_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. // Unsupported type
  47. return D3D11_BLEND_ZERO;
  48. }
  49. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation bo)
  50. {
  51. switch(bo)
  52. {
  53. case BO_ADD:
  54. return D3D11_BLEND_OP_ADD;
  55. case BO_SUBTRACT:
  56. return D3D11_BLEND_OP_SUBTRACT;
  57. case BO_REVERSE_SUBTRACT:
  58. return D3D11_BLEND_OP_REV_SUBTRACT;
  59. case BO_MIN:
  60. return D3D11_BLEND_OP_MIN;
  61. case BO_MAX:
  62. return D3D11_BLEND_OP_MAX;
  63. }
  64. // Unsupported type
  65. return D3D11_BLEND_OP_ADD;
  66. }
  67. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  68. {
  69. switch(cf)
  70. {
  71. case CMPF_ALWAYS_FAIL:
  72. return D3D11_COMPARISON_NEVER;
  73. case CMPF_ALWAYS_PASS:
  74. return D3D11_COMPARISON_ALWAYS;
  75. case CMPF_LESS:
  76. return D3D11_COMPARISON_LESS;
  77. case CMPF_LESS_EQUAL:
  78. return D3D11_COMPARISON_LESS_EQUAL;
  79. case CMPF_EQUAL:
  80. return D3D11_COMPARISON_EQUAL;
  81. case CMPF_NOT_EQUAL:
  82. return D3D11_COMPARISON_NOT_EQUAL;
  83. case CMPF_GREATER_EQUAL:
  84. return D3D11_COMPARISON_GREATER_EQUAL;
  85. case CMPF_GREATER:
  86. return D3D11_COMPARISON_GREATER;
  87. };
  88. // Unsupported type
  89. return D3D11_COMPARISON_ALWAYS;
  90. }
  91. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  92. {
  93. switch(cm)
  94. {
  95. case CULL_NONE:
  96. return D3D11_CULL_NONE;
  97. case CULL_CLOCKWISE:
  98. return D3D11_CULL_FRONT;
  99. case CULL_COUNTERCLOCKWISE:
  100. return D3D11_CULL_BACK;
  101. }
  102. // Unsupported type
  103. return D3D11_CULL_NONE;
  104. }
  105. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode mode)
  106. {
  107. switch(mode)
  108. {
  109. case PM_WIREFRAME:
  110. return D3D11_FILL_WIREFRAME;
  111. case PM_SOLID:
  112. return D3D11_FILL_SOLID;
  113. }
  114. return D3D11_FILL_SOLID;
  115. }
  116. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  117. {
  118. switch(op)
  119. {
  120. case SOP_KEEP:
  121. return D3D11_STENCIL_OP_KEEP;
  122. case SOP_ZERO:
  123. return D3D11_STENCIL_OP_ZERO;
  124. case SOP_REPLACE:
  125. return D3D11_STENCIL_OP_REPLACE;
  126. case SOP_INCREMENT:
  127. return invert ? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  128. case SOP_DECREMENT:
  129. return invert ? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  130. case SOP_INCREMENT_WRAP:
  131. return invert ? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  132. case SOP_DECREMENT_WRAP:
  133. return invert ? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  134. case SOP_INVERT:
  135. return D3D11_STENCIL_OP_INVERT;
  136. }
  137. // Unsupported type
  138. return D3D11_STENCIL_OP_KEEP;
  139. }
  140. DWORD D3D11Mappings::get(FilterType ft)
  141. {
  142. switch (ft)
  143. {
  144. case FT_MIN:
  145. return D3D11_MIN_FILTER_SHIFT;
  146. break;
  147. case FT_MAG:
  148. return D3D11_MAG_FILTER_SHIFT;
  149. break;
  150. case FT_MIP:
  151. return D3D11_MIP_FILTER_SHIFT;
  152. break;
  153. }
  154. // Unsupported type
  155. return D3D11_MIP_FILTER_SHIFT;
  156. }
  157. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  158. {
  159. D3D11_FILTER res;
  160. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  161. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  162. {
  163. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  164. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  165. break;
  166. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  167. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  168. break;
  169. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  170. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  171. break;
  172. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  173. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  174. break;
  175. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  176. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  177. break;
  178. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  179. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  180. break;
  181. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  182. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  183. break;
  184. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  185. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  186. break;
  187. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  188. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  189. break;
  190. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  191. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  192. break;
  193. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  194. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  195. break;
  196. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  197. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  198. break;
  199. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  200. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  201. break;
  202. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  203. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  204. break;
  205. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  206. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  207. break;
  208. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  209. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  210. break;
  211. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  212. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  213. break;
  214. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  215. res = D3D11_FILTER_ANISOTROPIC;
  216. break;
  217. default:
  218. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  219. }
  220. return res;
  221. }
  222. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  223. {
  224. DWORD ret = D3D11_USAGE_DEFAULT;
  225. if (usage & GBU_DYNAMIC)
  226. ret = D3D11_USAGE_DYNAMIC;
  227. return ret;
  228. }
  229. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  230. {
  231. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  232. if (options == GBL_WRITE_ONLY_DISCARD)
  233. {
  234. // D3D doesn't like discard on non-dynamic buffers
  235. if (usage & GBU_DYNAMIC)
  236. ret = D3D11_MAP_WRITE_DISCARD;
  237. else
  238. ret = D3D11_MAP_WRITE;
  239. }
  240. else if (options == GBL_READ_ONLY)
  241. {
  242. ret = D3D11_MAP_READ;
  243. }
  244. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  245. {
  246. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  247. }
  248. return ret;
  249. }
  250. DXGI_FORMAT D3D11Mappings::get(VertexElementType type)
  251. {
  252. switch (type)
  253. {
  254. case VET_COLOR:
  255. case VET_COLOR_ABGR:
  256. case VET_COLOR_ARGB:
  257. return DXGI_FORMAT_R8G8B8A8_UNORM;
  258. break;
  259. case VET_FLOAT1:
  260. return DXGI_FORMAT_R32_FLOAT;
  261. break;
  262. case VET_FLOAT2:
  263. return DXGI_FORMAT_R32G32_FLOAT;
  264. break;
  265. case VET_FLOAT3:
  266. return DXGI_FORMAT_R32G32B32_FLOAT;
  267. break;
  268. case VET_FLOAT4:
  269. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  270. break;
  271. case VET_SHORT2:
  272. return DXGI_FORMAT_R16G16_SINT;
  273. break;
  274. case VET_SHORT4:
  275. return DXGI_FORMAT_R16G16B16A16_SINT;
  276. break;
  277. case VET_UBYTE4:
  278. return DXGI_FORMAT_R8G8B8A8_UINT;
  279. break;
  280. case VET_UINT4:
  281. return DXGI_FORMAT_R32G32B32A32_UINT;
  282. break;
  283. case VET_SINT4:
  284. return DXGI_FORMAT_R32G32B32A32_SINT;
  285. break;
  286. }
  287. // Unsupported type
  288. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  289. }
  290. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  291. {
  292. if(strcmp(sem, "BLENDINDICES") == 0)
  293. return VES_BLEND_INDICES;
  294. if(strcmp(sem, "BLENDWEIGHT") == 0)
  295. return VES_BLEND_WEIGHTS;
  296. if(strcmp(sem, "COLOR") == 0)
  297. return VES_COLOR;
  298. if(strcmp(sem, "NORMAL") == 0)
  299. return VES_NORMAL;
  300. if(strcmp(sem, "POSITION") == 0)
  301. return VES_POSITION;
  302. if(strcmp(sem, "TEXCOORD") == 0)
  303. return VES_TEXCOORD;
  304. if(strcmp(sem, "BINORMAL") == 0)
  305. return VES_BITANGENT;
  306. if(strcmp(sem, "TANGENT") == 0)
  307. return VES_TANGENT;
  308. if(strcmp(sem, "POSITIONT") == 0)
  309. return VES_POSITIONT;
  310. if(strcmp(sem, "PSIZE") == 0)
  311. return VES_PSIZE;
  312. // Unsupported type
  313. return VES_POSITION;
  314. }
  315. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  316. {
  317. switch (sem)
  318. {
  319. case VES_BLEND_INDICES:
  320. return "BLENDINDICES";
  321. break;
  322. case VES_BLEND_WEIGHTS:
  323. return "BLENDWEIGHT";
  324. break;
  325. case VES_COLOR:
  326. return "COLOR";
  327. break;
  328. case VES_NORMAL:
  329. return "NORMAL";
  330. break;
  331. case VES_POSITION:
  332. return "POSITION";
  333. break;
  334. case VES_TEXCOORD:
  335. return "TEXCOORD";
  336. break;
  337. case VES_BITANGENT:
  338. return "BINORMAL";
  339. break;
  340. case VES_TANGENT:
  341. return "TANGENT";
  342. break;
  343. case VES_POSITIONT:
  344. return "POSITIONT";
  345. break;
  346. case VES_PSIZE:
  347. return "PSIZE";
  348. break;
  349. }
  350. // Unsupported type
  351. return "";
  352. }
  353. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  354. {
  355. switch(type)
  356. {
  357. case D3D_REGISTER_COMPONENT_FLOAT32:
  358. return VET_FLOAT4;
  359. case D3D_REGISTER_COMPONENT_SINT32:
  360. return VET_SINT4;
  361. case D3D_REGISTER_COMPONENT_UINT32:
  362. return VET_UINT4;
  363. default:
  364. return VET_FLOAT4;
  365. }
  366. }
  367. void D3D11Mappings::get(const Color& inColor, float* outColor)
  368. {
  369. outColor[0] = inColor.r;
  370. outColor[1] = inColor.g;
  371. outColor[2] = inColor.b;
  372. outColor[3] = inColor.a;
  373. }
  374. PixelFormat D3D11Mappings::getPF(DXGI_FORMAT pf)
  375. {
  376. switch(pf)
  377. {
  378. case DXGI_FORMAT_UNKNOWN:
  379. return PF_UNKNOWN;
  380. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  381. return PF_UNKNOWN;
  382. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  383. return PF_FLOAT32_RGBA;
  384. case DXGI_FORMAT_R32G32B32A32_UINT:
  385. return PF_UNKNOWN;
  386. case DXGI_FORMAT_R32G32B32A32_SINT:
  387. return PF_UNKNOWN;
  388. case DXGI_FORMAT_R32G32B32_TYPELESS:
  389. return PF_UNKNOWN;
  390. case DXGI_FORMAT_R32G32B32_FLOAT:
  391. return PF_FLOAT32_RGB;
  392. case DXGI_FORMAT_R32G32B32_UINT:
  393. return PF_UNKNOWN;
  394. case DXGI_FORMAT_R32G32B32_SINT:
  395. return PF_UNKNOWN;
  396. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  397. return PF_UNKNOWN;
  398. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  399. return PF_FLOAT16_RGBA;
  400. case DXGI_FORMAT_R16G16B16A16_UNORM:
  401. return PF_UNKNOWN;
  402. case DXGI_FORMAT_R16G16B16A16_UINT:
  403. return PF_UNKNOWN;
  404. case DXGI_FORMAT_R16G16B16A16_SNORM:
  405. return PF_UNKNOWN;
  406. case DXGI_FORMAT_R16G16B16A16_SINT:
  407. return PF_UNKNOWN;
  408. case DXGI_FORMAT_R32G32_TYPELESS:
  409. return PF_UNKNOWN;
  410. case DXGI_FORMAT_R32G32_FLOAT:
  411. return PF_FLOAT32_RG;
  412. case DXGI_FORMAT_R32G32_UINT:
  413. return PF_UNKNOWN;
  414. case DXGI_FORMAT_R32G32_SINT:
  415. return PF_UNKNOWN;
  416. case DXGI_FORMAT_R32G8X24_TYPELESS:
  417. return PF_UNKNOWN;
  418. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  419. return PF_D32_S8X24;
  420. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  421. return PF_UNKNOWN;
  422. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  423. return PF_UNKNOWN;
  424. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  425. return PF_UNKNOWN;
  426. case DXGI_FORMAT_R10G10B10A2_UNORM:
  427. return PF_UNORM_R10G10B10A2;
  428. case DXGI_FORMAT_R10G10B10A2_UINT:
  429. return PF_UNKNOWN;
  430. case DXGI_FORMAT_R11G11B10_FLOAT:
  431. return PF_FLOAT_R11G11B10;
  432. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  433. return PF_UNKNOWN;
  434. case DXGI_FORMAT_R8G8B8A8_UNORM:
  435. return PF_R8G8B8A8;
  436. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
  437. return PF_UNKNOWN;
  438. case DXGI_FORMAT_R8G8B8A8_UINT:
  439. return PF_UNKNOWN;
  440. case DXGI_FORMAT_R8G8B8A8_SNORM:
  441. return PF_UNKNOWN;
  442. case DXGI_FORMAT_R8G8B8A8_SINT:
  443. return PF_UNKNOWN;
  444. case DXGI_FORMAT_R16G16_TYPELESS:
  445. return PF_UNKNOWN;
  446. case DXGI_FORMAT_R16G16_FLOAT:
  447. return PF_FLOAT16_RG;
  448. case DXGI_FORMAT_R16G16_UNORM:
  449. return PF_UNKNOWN;
  450. case DXGI_FORMAT_R16G16_UINT:
  451. return PF_UNKNOWN;
  452. case DXGI_FORMAT_R16G16_SNORM:
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R16G16_SINT:
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_R32_TYPELESS:
  457. return PF_UNKNOWN;
  458. case DXGI_FORMAT_D32_FLOAT:
  459. return PF_D32;
  460. case DXGI_FORMAT_R32_FLOAT:
  461. return PF_FLOAT32_R;
  462. case DXGI_FORMAT_R32_UINT:
  463. return PF_UNKNOWN;
  464. case DXGI_FORMAT_R32_SINT:
  465. return PF_UNKNOWN;
  466. case DXGI_FORMAT_R24G8_TYPELESS:
  467. return PF_UNKNOWN;
  468. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  469. return PF_D24S8;
  470. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  471. return PF_UNKNOWN;
  472. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  473. return PF_UNKNOWN;
  474. case DXGI_FORMAT_R8G8_TYPELESS:
  475. return PF_UNKNOWN;
  476. case DXGI_FORMAT_R8G8_UNORM:
  477. return PF_R8G8;
  478. case DXGI_FORMAT_R8G8_UINT:
  479. return PF_UNKNOWN;
  480. case DXGI_FORMAT_R8G8_SNORM:
  481. return PF_UNKNOWN;
  482. case DXGI_FORMAT_R8G8_SINT:
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_R16_TYPELESS:
  485. return PF_UNKNOWN;
  486. case DXGI_FORMAT_R16_FLOAT:
  487. return PF_FLOAT16_R;
  488. case DXGI_FORMAT_D16_UNORM:
  489. return PF_D16;
  490. case DXGI_FORMAT_R16_UNORM:
  491. return PF_UNKNOWN;
  492. case DXGI_FORMAT_R16_UINT:
  493. return PF_UNKNOWN;
  494. case DXGI_FORMAT_R16_SNORM:
  495. return PF_UNKNOWN;
  496. case DXGI_FORMAT_R16_SINT:
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_R8_TYPELESS:
  499. return PF_UNKNOWN;
  500. case DXGI_FORMAT_R8_UNORM:
  501. return PF_R8;
  502. case DXGI_FORMAT_R8_UINT:
  503. return PF_UNKNOWN;
  504. case DXGI_FORMAT_R8_SNORM:
  505. return PF_UNKNOWN;
  506. case DXGI_FORMAT_R8_SINT:
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_A8_UNORM:
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_R1_UNORM:
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  513. return PF_UNKNOWN;
  514. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  515. return PF_UNKNOWN;
  516. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_BC1_TYPELESS:
  519. return PF_UNKNOWN;
  520. case DXGI_FORMAT_BC1_UNORM:
  521. return PF_BC1;
  522. case DXGI_FORMAT_BC1_UNORM_SRGB:
  523. return PF_BC1;
  524. case DXGI_FORMAT_BC2_TYPELESS:
  525. return PF_BC2;
  526. case DXGI_FORMAT_BC2_UNORM:
  527. return PF_BC2;
  528. case DXGI_FORMAT_BC2_UNORM_SRGB:
  529. return PF_BC2;
  530. case DXGI_FORMAT_BC3_TYPELESS:
  531. return PF_BC3;
  532. case DXGI_FORMAT_BC3_UNORM:
  533. return PF_BC3;
  534. case DXGI_FORMAT_BC3_UNORM_SRGB:
  535. return PF_BC3;
  536. case DXGI_FORMAT_BC4_TYPELESS:
  537. return PF_BC4;
  538. case DXGI_FORMAT_BC4_UNORM:
  539. return PF_BC4;
  540. case DXGI_FORMAT_BC4_SNORM:
  541. return PF_BC4;
  542. case DXGI_FORMAT_BC5_TYPELESS:
  543. return PF_BC5;
  544. case DXGI_FORMAT_BC5_UNORM:
  545. return PF_BC5;
  546. case DXGI_FORMAT_BC5_SNORM:
  547. return PF_BC5;
  548. case DXGI_FORMAT_BC6H_UF16:
  549. return PF_BC6H;
  550. case DXGI_FORMAT_BC6H_SF16:
  551. return PF_BC6H;
  552. case DXGI_FORMAT_BC6H_TYPELESS:
  553. return PF_BC6H;
  554. case DXGI_FORMAT_BC7_UNORM:
  555. return PF_BC7;
  556. case DXGI_FORMAT_BC7_UNORM_SRGB:
  557. return PF_BC7;
  558. case DXGI_FORMAT_BC7_TYPELESS:
  559. return PF_BC7;
  560. case DXGI_FORMAT_B5G6R5_UNORM:
  561. return PF_UNKNOWN;
  562. case DXGI_FORMAT_B5G5R5A1_UNORM:
  563. return PF_UNKNOWN;
  564. case DXGI_FORMAT_B8G8R8A8_UNORM:
  565. return PF_B8G8R8A8;
  566. case DXGI_FORMAT_B8G8R8X8_UNORM:
  567. return PF_B8G8R8X8;
  568. default:
  569. return PF_UNKNOWN;
  570. }
  571. }
  572. DXGI_FORMAT D3D11Mappings::getPF(PixelFormat pf, bool gamma)
  573. {
  574. switch(pf)
  575. {
  576. case PF_R8:
  577. return DXGI_FORMAT_R8_UNORM;
  578. case PF_R8G8:
  579. return DXGI_FORMAT_R8G8_UNORM;
  580. case PF_R8G8B8:
  581. return DXGI_FORMAT_UNKNOWN;
  582. case PF_A8R8G8B8:
  583. return DXGI_FORMAT_UNKNOWN;
  584. case PF_A8B8G8R8:
  585. return DXGI_FORMAT_UNKNOWN;
  586. case PF_X8R8G8B8:
  587. return DXGI_FORMAT_UNKNOWN;
  588. case PF_X8B8G8R8:
  589. return DXGI_FORMAT_UNKNOWN;
  590. case PF_R8G8B8A8:
  591. return DXGI_FORMAT_R8G8B8A8_UNORM;
  592. case PF_B8G8R8A8:
  593. return DXGI_FORMAT_B8G8R8A8_UNORM;
  594. case PF_B8G8R8X8:
  595. return DXGI_FORMAT_B8G8R8X8_UNORM;
  596. case PF_FLOAT16_R:
  597. return DXGI_FORMAT_R16_FLOAT;
  598. case PF_FLOAT16_RG:
  599. return DXGI_FORMAT_R16G16_FLOAT;
  600. case PF_FLOAT16_RGB:
  601. return DXGI_FORMAT_UNKNOWN;
  602. case PF_FLOAT16_RGBA:
  603. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  604. case PF_FLOAT32_R:
  605. return DXGI_FORMAT_R32_FLOAT;
  606. case PF_FLOAT32_RG:
  607. return DXGI_FORMAT_R32G32_FLOAT;
  608. case PF_FLOAT32_RGB:
  609. return DXGI_FORMAT_R32G32B32_FLOAT;
  610. case PF_FLOAT32_RGBA:
  611. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  612. case PF_BC1:
  613. case PF_BC1a:
  614. return DXGI_FORMAT_BC1_UNORM;
  615. case PF_BC2:
  616. return DXGI_FORMAT_BC2_UNORM;
  617. case PF_BC3:
  618. return DXGI_FORMAT_BC3_UNORM;
  619. case PF_BC4:
  620. return DXGI_FORMAT_BC4_UNORM;
  621. case PF_BC5:
  622. return DXGI_FORMAT_BC5_UNORM;
  623. case PF_BC6H:
  624. return DXGI_FORMAT_BC6H_UF16;
  625. case PF_BC7:
  626. if (gamma)
  627. return DXGI_FORMAT_BC7_UNORM_SRGB;
  628. else
  629. return DXGI_FORMAT_BC7_UNORM;
  630. case PF_D32_S8X24:
  631. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  632. case PF_D24S8:
  633. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  634. case PF_D32:
  635. return DXGI_FORMAT_D32_FLOAT;
  636. case PF_D16:
  637. return DXGI_FORMAT_D16_UNORM;
  638. case PF_FLOAT_R11G11B10:
  639. return DXGI_FORMAT_R11G11B10_FLOAT;
  640. case PF_UNORM_R10G10B10A2:
  641. return DXGI_FORMAT_R10G10B10A2_UNORM;
  642. case PF_UNKNOWN:
  643. default:
  644. return DXGI_FORMAT_UNKNOWN;
  645. }
  646. }
  647. DXGI_FORMAT D3D11Mappings::getTypelessDepthStencilPF(PixelFormat format)
  648. {
  649. switch(format)
  650. {
  651. case PF_D32_S8X24:
  652. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  653. case PF_D24S8:
  654. return DXGI_FORMAT_R24G8_TYPELESS;
  655. case PF_D32:
  656. return DXGI_FORMAT_R32_TYPELESS;
  657. case PF_D16:
  658. return DXGI_FORMAT_R16_TYPELESS;
  659. default:
  660. return DXGI_FORMAT_UNKNOWN;
  661. }
  662. }
  663. DXGI_FORMAT D3D11Mappings::getShaderResourceDepthStencilPF(PixelFormat format)
  664. {
  665. switch (format)
  666. {
  667. case PF_D32_S8X24:
  668. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  669. case PF_D24S8:
  670. return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
  671. case PF_D32:
  672. return DXGI_FORMAT_R32_FLOAT;
  673. case PF_D16:
  674. return DXGI_FORMAT_R16_UNORM;
  675. default:
  676. return DXGI_FORMAT_UNKNOWN;
  677. }
  678. }
  679. PixelFormat D3D11Mappings::getClosestSupportedPF(PixelFormat pf, bool hwGamma)
  680. {
  681. if (getPF(pf, hwGamma) != DXGI_FORMAT_UNKNOWN)
  682. {
  683. return pf;
  684. }
  685. switch(pf)
  686. {
  687. case PF_FLOAT16_RGB:
  688. return PF_FLOAT16_RGBA;
  689. case PF_R8G8B8:
  690. return PF_R8G8B8A8;
  691. case PF_B8G8R8:
  692. return PF_R8G8B8A8;
  693. case PF_A8R8G8B8:
  694. return PF_R8G8B8A8;
  695. case PF_A8B8G8R8:
  696. return PF_B8G8R8A8;
  697. case PF_X8R8G8B8:
  698. return PF_R8G8B8A8;
  699. case PF_X8B8G8R8:
  700. return PF_B8G8R8X8;
  701. case PF_R8G8B8X8:
  702. return PF_B8G8R8X8;
  703. case PF_UNKNOWN:
  704. default:
  705. return PF_R8G8B8A8;
  706. }
  707. }
  708. D3D11_USAGE D3D11Mappings::getUsage(GpuBufferUsage usage)
  709. {
  710. if (isDynamic(usage))
  711. return D3D11_USAGE_DYNAMIC;
  712. else
  713. return D3D11_USAGE_DEFAULT;
  714. }
  715. bool D3D11Mappings::isDynamic(GpuBufferUsage usage)
  716. {
  717. switch (usage)
  718. {
  719. case GBU_DYNAMIC:
  720. return true;
  721. }
  722. return false;
  723. }
  724. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  725. {
  726. if(map == D3D11_MAP_READ)
  727. return false;
  728. return true;
  729. }
  730. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  731. {
  732. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  733. return true;
  734. return false;
  735. }
  736. UINT D3D11Mappings::getAccessFlags(GpuBufferUsage usage)
  737. {
  738. if(isDynamic(usage))
  739. return D3D11_CPU_ACCESS_WRITE;
  740. else
  741. return 0;
  742. }
  743. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  744. {
  745. switch(type)
  746. {
  747. case DOT_POINT_LIST:
  748. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  749. case DOT_LINE_LIST:
  750. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  751. case DOT_LINE_STRIP:
  752. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  753. case DOT_TRIANGLE_LIST:
  754. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  755. case DOT_TRIANGLE_STRIP:
  756. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  757. case DOT_TRIANGLE_FAN:
  758. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  759. }
  760. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  761. }
  762. UINT32 D3D11Mappings::getSizeInBytes(PixelFormat pf, UINT32 width, UINT32 height)
  763. {
  764. if(width == 0 || height == 0)
  765. return 0;
  766. if(PixelUtil::isCompressed(pf))
  767. {
  768. // D3D wants the width of one row of cells in bytes
  769. if (pf == PF_BC1 || pf == PF_BC4)
  770. {
  771. // 64 bits (8 bytes) per 4x4 block
  772. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 8;
  773. }
  774. else
  775. {
  776. // 128 bits (16 bytes) per 4x4 block
  777. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 16;
  778. }
  779. }
  780. else
  781. {
  782. return width * height * PixelUtil::getNumElemBytes(pf);
  783. }
  784. }
  785. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  786. {
  787. switch(lockOptions)
  788. {
  789. case GBL_WRITE_ONLY_NO_OVERWRITE:
  790. return D3D11_MAP_WRITE_NO_OVERWRITE;
  791. break;
  792. case GBL_READ_WRITE:
  793. return D3D11_MAP_READ_WRITE;
  794. break;
  795. case GBL_WRITE_ONLY_DISCARD:
  796. return D3D11_MAP_WRITE_DISCARD;
  797. break;
  798. case GBL_READ_ONLY:
  799. return D3D11_MAP_READ;
  800. break;
  801. case GBL_WRITE_ONLY:
  802. return D3D11_MAP_WRITE;
  803. break;
  804. default:
  805. break;
  806. };
  807. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  808. }
  809. }