| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="DebugRelease|Win32">
- <Configuration>DebugRelease</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="DebugRelease|x64">
- <Configuration>DebugRelease</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{796B6DFF-BA04-42B7-A43A-2B14D707A33A}</ProjectGuid>
- <RootNamespace>CamelotD3D9Renderer</RootNamespace>
- <ProjectName>BansheeD3D9RenderAPI</ProjectName>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v140</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>NotSet</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>..\bin\x86\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>..\bin\x86\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'">
- <OutDir>..\bin\x86\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'">
- <OutDir>..\bin\$(Platform)\$(Configuration)\</OutDir>
- <IntDir>.\Intermediate\$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)Include;.\Include;..\BansheeCore\Include;..\BansheeUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>BS_RSD3D9_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <ExceptionHandling>false</ExceptionHandling>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>d3d9.lib;d3dx9.lib;DxErr.lib;dxguid.lib;legacy_stdio_definitions.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;..\lib\x86\$(Configuration);..\Dependencies\lib\x86\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)Include;.\Include;..\BansheeCore\Include;..\BansheeUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>BS_RSD3D9_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <ExceptionHandling>false</ExceptionHandling>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <AdditionalDependencies>d3d9.lib;d3dx9.lib;DxErr.lib;dxguid.lib;legacy_stdio_definitions.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)Include;.\Include;..\BansheeCore\Include;..\BansheeUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>BS_RSD3D9_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <DebugInformationFormat>None</DebugInformationFormat>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <ExceptionHandling>false</ExceptionHandling>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>false</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d9.lib;d3dx9.lib;DxErr.lib;dxguid.lib;legacy_stdio_definitions.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;..\lib\x86\$(Configuration);..\Dependencies\lib\x86\Release</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)Include;.\Include;..\BansheeCore\Include;..\BansheeUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>BS_RSD3D9_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <MinimalRebuild>true</MinimalRebuild>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <ExceptionHandling>false</ExceptionHandling>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d9.lib;d3dx9.lib;DxErr.lib;dxguid.lib;legacy_stdio_definitions.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;..\lib\x86\$(Configuration);..\Dependencies\lib\x86\DebugRelease</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\x86\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)Include;.\Include;..\BansheeCore\Include;..\BansheeUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>BS_RSD3D9_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <DebugInformationFormat>None</DebugInformationFormat>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <ExceptionHandling>false</ExceptionHandling>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>false</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d9.lib;d3dx9.lib;DxErr.lib;dxguid.lib;legacy_stdio_definitions.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\Release</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugRelease|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)Include;.\Include;..\BansheeCore\Include;..\BansheeUtility\Include;..\Dependencies\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>BS_RSD3D9_EXPORTS;_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
- <BufferSecurityCheck>false</BufferSecurityCheck>
- <MinimalRebuild>true</MinimalRebuild>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <RuntimeTypeInfo>false</RuntimeTypeInfo>
- <ExceptionHandling>false</ExceptionHandling>
- <DisableSpecificWarnings>4530;4577</DisableSpecificWarnings>
- </ClCompile>
- <Link>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>d3d9.lib;d3dx9.lib;DxErr.lib;dxguid.lib;legacy_stdio_definitions.lib;BansheeCore.lib;BansheeUtility.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;..\lib\$(Platform)\$(Configuration);..\Dependencies\lib\x64\DebugRelease</AdditionalLibraryDirectories>
- <ImportLibrary>..\lib\$(Platform)\$(Configuration)\$(TargetName).lib</ImportLibrary>
- </Link>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClInclude Include="Include\BsD3D9Device.h" />
- <ClInclude Include="Include\BsD3D9DeviceManager.h" />
- <ClInclude Include="Include\BsD3D9Driver.h" />
- <ClInclude Include="Include\BsD3D9DriverList.h" />
- <ClInclude Include="Include\BsD3D9EmulatedParamBlocks.h" />
- <ClInclude Include="Include\BsD3D9EventQuery.h" />
- <ClInclude Include="Include\BsD3D9GpuBuffer.h" />
- <ClInclude Include="Include\BsD3D9GpuProgram.h" />
- <ClInclude Include="Include\BsD3D9HardwareBufferManager.h" />
- <ClInclude Include="Include\BsD3D9HLSLParamParser.h" />
- <ClInclude Include="Include\BsD3D9IndexBuffer.h" />
- <ClInclude Include="Include\BsD3D9OcclusionQuery.h" />
- <ClInclude Include="Include\BsD3D9PixelBuffer.h" />
- <ClInclude Include="Include\BsD3D9QueryManager.h" />
- <ClInclude Include="Include\BsD3D9TimerQuery.h" />
- <ClInclude Include="Include\BsD3D9VertexBuffer.h" />
- <ClInclude Include="Include\BsD3D9HLSLProgramFactory.h" />
- <ClInclude Include="Include\BsD3D9Mappings.h" />
- <ClInclude Include="Include\BsD3D9MultiRenderTexture.h" />
- <ClInclude Include="Include\BsD3D9Prerequisites.h" />
- <ClInclude Include="Include\BsD3D9RenderAPI.h" />
- <ClInclude Include="Include\BsD3D9RenderAPIFactory.h" />
- <ClInclude Include="Include\BsD3D9RenderTexture.h" />
- <ClInclude Include="Include\BsD3D9RenderWindow.h" />
- <ClInclude Include="Include\BsD3D9RenderWindowManager.h" />
- <ClInclude Include="Include\BsD3D9Resource.h" />
- <ClInclude Include="Include\BsD3D9ResourceManager.h" />
- <ClInclude Include="Include\BsD3D9Texture.h" />
- <ClInclude Include="Include\BsD3D9TextureManager.h" />
- <ClInclude Include="Include\BsD3D9VertexDeclaration.h" />
- <ClInclude Include="Include\BsD3D9VideoModeInfo.h" />
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="Source\BsD3D9Device.cpp" />
- <ClCompile Include="Source\BsD3D9DeviceManager.cpp" />
- <ClCompile Include="Source\BsD3D9Driver.cpp" />
- <ClCompile Include="Source\BsD3D9DriverList.cpp" />
- <ClCompile Include="Source\BsD3D9EmulatedParamBlocks.cpp" />
- <ClCompile Include="Source\BsD3D9EventQuery.cpp" />
- <ClCompile Include="Source\BsD3D9GpuBuffer.cpp" />
- <ClCompile Include="Source\BsD3D9GpuProgram.cpp" />
- <ClCompile Include="Source\BsD3D9HardwareBufferManager.cpp" />
- <ClCompile Include="Source\BsD3D9IndexBuffer.cpp" />
- <ClCompile Include="Source\BsD3D9OcclusionQuery.cpp" />
- <ClCompile Include="Source\BsD3D9PixelBuffer.cpp" />
- <ClCompile Include="Source\BsD3D9Plugin.cpp" />
- <ClCompile Include="Source\BsD3D9QueryManager.cpp" />
- <ClCompile Include="Source\BsD3D9TimerQuery.cpp" />
- <ClCompile Include="Source\BsD3D9VertexBuffer.cpp" />
- <ClCompile Include="Source\BsD3D9HLSLProgramFactory.cpp" />
- <ClCompile Include="Source\BsD3D9Mappings.cpp" />
- <ClCompile Include="Source\BsD3D9MultiRenderTexture.cpp" />
- <ClCompile Include="Source\BsD3D9RenderAPI.cpp" />
- <ClCompile Include="Source\BsD3D9RenderAPIFactory.cpp" />
- <ClCompile Include="Source\BsD3D9RenderTexture.cpp" />
- <ClCompile Include="Source\BsD3D9RenderWindow.cpp" />
- <ClCompile Include="Source\BsD3D9RenderWindowManager.cpp" />
- <ClCompile Include="Source\BsD3D9Resource.cpp" />
- <ClCompile Include="Source\BsD3D9ResourceManager.cpp" />
- <ClCompile Include="Source\BsD3D9Texture.cpp" />
- <ClCompile Include="Source\BsD3D9TextureManager.cpp" />
- <ClCompile Include="Source\BsD3D9VertexDeclaration.cpp" />
- <ClCompile Include="Source\BsD3D9VideoModeInfo.cpp" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|