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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsModule.h"
- #include "BsColor.h"
- #include "BsVector2I.h"
- #include "BsMatrix4.h"
- #include "BsGpuParam.h"
- #include "BsDrawHelper.h"
- namespace BansheeEngine
- {
- class GizmoManagerCore;
- /**
- * @brief Handles the rendering and picking of gizmo elements. Gizmos are icons and 3D objects
- * usually rendered in scene view for various visualization purposes (e.g. a Camera component
- * will have a gizmo that draws a Camera icon since otherwise it has no visual representation).
- * Aside from being rendered, gizmos can also be selected by the user as if they were normal
- * scene elements.
- */
- class BS_ED_EXPORT GizmoManager : public Module<GizmoManager>
- {
- public:
- GizmoManager();
- ~GizmoManager();
- /**
- * @brief Starts gizmo creation. All further call will be referencing this gizmo.
- * Must be followed by a matching "endGizmo".
- *
- * @note gizmoParent Scene object this gizmo is attached to. Selecting the gizmo will
- * select this scene object.
- */
- void startGizmo(const HSceneObject& gizmoParent);
- /**
- * @brief Ends gizmo creation. Must be called after a matching "startGizmo".
- */
- void endGizmo();
- /**
- * @brief Changes the color of any further gizmo draw calls.
- */
- void setColor(const Color& color);
- /**
- * @brief Changes the transform that will be applied to meshes of any further gizmo draw calls.
- */
- void setTransform(const Matrix4& transform);
- /**
- * @brief If pickable is set to true, gizmo can be selected by the user, otherwise it will be
- * drawn but cannot be interacted with.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void setPickable(bool pickable) { mPickable = pickable; }
- /**
- * @brief Returns the currently set gizmo color.
- */
- Color getColor() const { return mColor; }
- /**
- * @brief Returns the currently set gizmo transform.
- */
- Matrix4 getTransform() const { return mTransform; }
- /**
- * @brief Draws an axis aligned cuboid.
- *
- * @param position Center of the cuboid.
- * @param extents Radius of the cuboid in each axis.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawCube(const Vector3& position, const Vector3& extents);
- /**
- * @brief Draws a sphere.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawSphere(const Vector3& position, float radius);
- /**
- * @brief Draws a wireframe axis aligned cuboid.
- *
- * @param position Center of the cuboid.
- * @param extents Radius of the cuboid in each axis.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawWireCube(const Vector3& position, const Vector3& extents);
- /**
- * @brief Draws a wireframe sphere represented by three discs.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawWireSphere(const Vector3& position, float radius);
- /**
- * @brief Draws a line between two points.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawLine(const Vector3& start, const Vector3& end);
- /**
- * @brief Draws a wireframe disc.
- *
- * @param position Center of the disc.
- * @param normal Orientation of the disc, pointing in the direction the disc is visible in.
- * @param radius Radius of the disc.
- */
- void drawWireDisc(const Vector3& position, const Vector3& normal, float radius);
- /**
- * @brief Draws a wireframe arc.
- *
- * @param position Center of the arc.
- * @param normal Orientation of the arc, pointing in the direction the arc is visible in.
- * @param radius Radius of the arc.
- * @param startAngle Angle at which to start the arc.
- * @param amountAngle Length of the arc.
- */
- void drawWireArc(const Vector3& position, const Vector3& normal, float radius, Degree startAngle, Degree amountAngle);
- /**
- * @brief Draws a wireframe frustum.
- *
- * @param position Origin of the frustum, or the eye point.
- * @param aspect Ratio of frustum width over frustum height.
- * @param FOV Horizontal field of view in degrees.
- * @param near Distance to the near frustum plane.
- * @param far Distance to the far frustum plane.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawFrustum(const Vector3& position, float aspect, Degree FOV, float near, float far);
- /**
- * @brief Draws an icon that always faces the camera.
- *
- * @param position Position of the center of the icon.
- * @param image Sprite image for the icon to draw.
- * @param fixedScale If true then the icon will remain the same size
- * regardless of the distance from camera.
- *
- * @note Must be called between startGizmo/endGizmo calls.
- */
- void drawIcon(Vector3 position, HSpriteTexture image, bool fixedScale);
- /**
- * Draws a mesh representing 2D text with the specified properties.
- *
- * @param[in] position Position to render the text at. Text will be centered around this point.
- * @param[in] text Text to draw.
- * @param[in] font Font to use for rendering the text's characters.
- * @param[in] fontSize Size of the characters, in points.
- */
- void drawText(const Vector3& position, const WString& text, const HFont& font, UINT32 fontSize = 16);
- /**
- * @brief Updates all the gizmo meshes to reflect all draw calls submitted since "clearGizmos".
- *
- * @note Internal method.
- */
- void update(const CameraPtr& camera);
- /**
- * @brief Queues all gizmos to be rendered for picking. Each gizmo is draw with a separate
- * color so we can identify them later.
- *
- * @param camera Camera to draw the gizmos on.
- * @param idxToColorCallback Callback that assigns a unique color to each gizmo index.
- *
- * @note Internal method.
- */
- void renderForPicking(const CameraPtr& camera, std::function<Color(UINT32)> idxToColorCallback);
- /**
- * @brief Clears all gizmo data, but doesn't update the meshes
- * or the render data. (Calling update would create empty
- * meshes, but before calling update gizmos will still be drawn).
- */
- void clearGizmos();
- /**
- * @brief Clears gizmo render data like meshes, but doesn't clear the original gizmo data.
- * (Calling update would just recreate the render data).
- */
- void clearRenderData();
- /**
- * @brief Returns a scene object that was attached to a specific gizmo.
- *
- * @param gizmoIdx Index of the gizmo to look for.
- */
- HSceneObject getSceneObject(UINT32 gizmoIdx);
- private:
- friend class GizmoManagerCore;
- /**
- * @brief Supported types of gizmo materials (i.e. shaders)
- */
- enum class GizmoMaterial
- {
- Solid, Wire, Picking, PickingAlpha, Text
- };
- /**
- * @brief Common data shared by all gizmo types.
- */
- struct CommonData
- {
- UINT32 idx;
- Color color;
- Matrix4 transform;
- HSceneObject sceneObject;
- bool pickable;
- };
- /**
- * @brief Data required for rendering a cuboid gizmo.
- */
- struct CubeData : public CommonData
- {
- Vector3 position;
- Vector3 extents;
- };
- /**
- * @brief Data required for rendering a sphere gizmo.
- */
- struct SphereData : public CommonData
- {
- Vector3 position;
- float radius;
- };
- /**
- * @brief Data required for rendering a line gizmo.
- */
- struct LineData : public CommonData
- {
- Vector3 start;
- Vector3 end;
- };
- /**
- * @brief Data required for rendering a wireframe disc gizmo.
- */
- struct WireDiscData : public CommonData
- {
- Vector3 position;
- Vector3 normal;
- float radius;
- };
- /**
- * @brief Data required for rendering a wireframe arc gizmo.
- */
- struct WireArcData : public CommonData
- {
- Vector3 position;
- Vector3 normal;
- float radius;
- Degree startAngle;
- Degree amountAngle;
- };
- /**
- * @brief Data required for rendering a frustum gizmo.
- */
- struct FrustumData : public CommonData
- {
- Vector3 position;
- float aspect;
- Degree FOV;
- float near;
- float far;
- };
- /**
- * @brief Data required for rendering an icon gizmo.
- */
- struct IconData : public CommonData
- {
- Vector3 position;
- bool fixedScale;
- HSpriteTexture texture;
- };
- /**
- * @brief Data required for rendering text.
- */
- struct TextData : public CommonData
- {
- Vector3 position;
- WString text;
- HFont font;
- UINT32 fontSize;
- };
- /**
- * @brief Stores how many icons use a specific texture.
- */
- struct IconRenderData
- {
- UINT32 count;
- SPtr<TextureCore> texture;
- };
- /**
- * @brief Data used for initializing the core thread equivalent of the gizmo manager.
- */
- struct CoreInitData
- {
- SPtr<MaterialCore> solidMat;
- SPtr<MaterialCore> wireMat;
- SPtr<MaterialCore> iconMat;
- SPtr<MaterialCore> textMat;
- SPtr<MaterialCore> pickingMat;
- SPtr<MaterialCore> alphaPickingMat;
- };
- typedef Vector<IconRenderData> IconRenderDataVec;
- typedef std::shared_ptr<IconRenderDataVec> IconRenderDataVecPtr;
- /**
- * @brief Builds a brand new mesh that can be used for rendering all icon gizmos.
- *
- * @param camera Camera the mesh will be rendered to.
- * @param iconData A list of all icons and their properties.
- * @param forPicking Whether the icons will be rendered normally, or with a special material for picking.
- * @param renderData Output data that outlines the structure of the returned mesh. It tells us which portions of the
- * mesh use which icon texture.
- *
- * @returns A mesh containing all of the visible icons. Mesh is allocated using the icon mesh heap and should be deallocated manually.
- */
- TransientMeshPtr buildIconMesh(const CameraPtr& camera, const Vector<IconData>& iconData, bool forPicking, IconRenderDataVecPtr& renderData);
- /**
- * @brief Resizes the icon width/height so it is always scaled to optimal size (with preserved aspect).
- */
- void limitIconSize(UINT32& width, UINT32& height);
- /**
- * @brief Calculates colors for an icon based on its position in the camera. e.g. icons too close to too far might be faded.
- *
- * @param tint Primary tint for the icon.
- * @param camera Camera in which the icon will be rendered in.
- * @param iconHeight Height of the icon in pixels.
- * @param fixedScale Whether the icon size changes depending on distance from the camera.
- * @param normalColor Normal color of the icon.
- * @param fadedColor Faded color to be used when icon is occluded by geometry.
- */
- void calculateIconColors(const Color& tint, const CameraPtr& camera, UINT32 iconHeight, bool fixedScale,
- Color& normalColor, Color& fadedColor);
- /**
- * @brief Initializes the core thread version of the gizmo manager.
- */
- void initializeCore(const CoreInitData& initData);
- /**
- * @brief Destroys the core thread version of the gizmo manager.
- */
- void destroyCore(GizmoManagerCore* core);
- static const UINT32 VERTEX_BUFFER_GROWTH;
- static const UINT32 INDEX_BUFFER_GROWTH;
- static const UINT32 SPHERE_QUALITY;
- static const UINT32 WIRE_SPHERE_QUALITY;
- static const float MAX_ICON_RANGE;
- static const UINT32 OPTIMAL_ICON_SIZE;
- static const float ICON_TEXEL_WORLD_SIZE;
- typedef Set<IconData, std::function<bool(const IconData&, const IconData&)>> IconSet;
- Color mColor;
- Matrix4 mTransform;
- HSceneObject mActiveSO;
- bool mPickable;
- UINT32 mCurrentIdx;
- DrawHelper* mDrawHelper;
- DrawHelper* mPickingDrawHelper;
- Vector<CubeData> mSolidCubeData;
- Vector<CubeData> mWireCubeData;
- Vector<SphereData> mSolidSphereData;
- Vector<SphereData> mWireSphereData;
- Vector<LineData> mLineData;
- Vector<WireDiscData> mWireDiscData;
- Vector<WireArcData> mWireArcData;
- Vector<FrustumData> mFrustumData;
- Vector<IconData> mIconData;
- Vector<TextData> mTextData;
- Map<UINT32, HSceneObject> mIdxToSceneObjectMap;
- Vector<DrawHelper::ShapeMeshData> mActiveMeshes;
- MeshHeapPtr mIconMeshHeap;
- TransientMeshPtr mIconMesh;
- std::atomic<GizmoManagerCore*> mCore;
- // Immutable
- VertexDataDescPtr mIconVertexDesc;
- // Transient
- struct SortedIconData
- {
- float distance;
- Vector2I screenPosition;
- UINT32 iconIdx;
- };
- Vector<SortedIconData> mSortedIconData;
- };
- /**
- * @brief Core thread version of the gizmo manager that handles most of the rendering
- * of meshes provided by the gizmo manager.
- */
- class GizmoManagerCore
- {
- friend class GizmoManager;
- /**
- * @brief Solid gizmo material and parameter handles.
- */
- struct SolidMaterialData
- {
- SPtr<MaterialCore> mat;
- GpuParamMat4Core mViewProj;
- GpuParamVec4Core mViewDir;
- };
- /**
- * @brief Wire gizmo material and parameter handles.
- */
- struct WireMaterialData
- {
- SPtr<MaterialCore> mat;
- GpuParamMat4Core mViewProj;
- };
- /**
- * @brief Icon gizmo material and parameter handles.
- */
- struct IconMaterialData
- {
- SPtr<MaterialCore> mat;
- SPtr<GpuParamsCore> mFragParams[2];
- GpuParamMat4Core mViewProj[2];
- GpuParamTextureCore mTexture[2];
- };
- /**
- * @brief Text gizmo material and parameter handles.
- */
- struct TextMaterialData
- {
- SPtr<MaterialCore> mat;
- GpuParamMat4Core mViewProj;
- GpuParamTextureCore mTexture;
- };
- /**
- * @brief Gizmo material and parameter handles used for picking.
- */
- struct PickingMaterialData
- {
- SPtr<MaterialCore> mat;
- GpuParamMat4Core mViewProj;
- };
- /**
- * @brief Gizmo material and parameter handles used for picking, with
- * blending support (generally used for icon picking).
- */
- struct AlphaPickingMaterialData
- {
- SPtr<MaterialCore> mat;
- SPtr<GpuParamsCore> mFragParams;
- GpuParamMat4Core mViewProj;
- GpuParamTextureCore mTexture;
- };
- /** Type of mesh that can be drawn. */
- enum class MeshType
- {
- Solid, Wire, Text
- };
- /** Data about a mesh rendered by the draw manager. */
- struct MeshData
- {
- MeshData(const SPtr<MeshCoreBase>& mesh, SPtr<TextureCore> texture, MeshType type)
- :mesh(mesh), texture(texture), type(type)
- { }
- SPtr<MeshCoreBase> mesh;
- SPtr<TextureCore> texture;
- MeshType type;
- };
- struct PrivatelyConstuct { };
- public:
- GizmoManagerCore(const PrivatelyConstuct& dummy);
- ~GizmoManagerCore();
- private:
- /**
- * @brief Initializes the core gizmo manager. Must be called right after creation.
- */
- void initialize(const GizmoManager::CoreInitData& initData);
- /**
- * @brief Renders all gizmos in the parent camera.
- */
- void render();
- /**
- * @brief Renders a non-icon gizmo mesh using the provided parameters.
- *
- * @param viewMatrix View matrix of the camera we are rendering with.
- * @param projMatrix Projection matrix of the camera we are rendering with.
- * @param viewDir View direction of the camera we are rendering with.
- * @param mesh Mesh to render. This is normally the solid or wireframe gizmo mesh.
- * @param texture Texture to apply to the material, if the material supports a texture.
- * @param material Material to use for rendering. This is normally the solid, wireframe or picking material.
- */
- void renderGizmos(const Matrix4& viewMatrix, const Matrix4& projMatrix, const Vector3& viewDir,
- const SPtr<MeshCoreBase>& mesh, const SPtr<TextureCore>& texture, GizmoManager::GizmoMaterial material);
- /**
- * @brief Renders the icon gizmo mesh using the provided parameters.
- *
- * @param screenArea Area of the viewport to render the gizmos in, in pixels.
- * @param mesh Mesh containing the icons.
- * @param renderData Icon render data outlining which parts of the icon mesh use which textures.
- * @param usePickingMaterial Should the icons be rendered normally or for picking.
- */
- void renderIconGizmos(Rect2I screenArea, SPtr<MeshCoreBase> mesh, GizmoManager::IconRenderDataVecPtr renderData, bool usePickingMaterial);
- /**
- * @brief Updates the internal data that is used for rendering. Normally you would call this after
- * updating the camera or meshes on the sim thread.
- *
- * @param camera Sets the camera all rendering will be performed to.
- * @param meshes Meshes to render.
- * @param iconMesh Mesh containing icon meshes.
- * @param iconRenderData Icon render data outlining which parts of the icon mesh use which textures.
- */
- void updateData(const SPtr<CameraCore>& camera, const Vector<MeshData>& meshes, const SPtr<MeshCoreBase>& iconMesh,
- const GizmoManager::IconRenderDataVecPtr& iconRenderData);
- static const float PICKING_ALPHA_CUTOFF;
- SPtr<CameraCore> mCamera;
- Vector<MeshData> mMeshes;
- SPtr<MeshCoreBase> mIconMesh;
- GizmoManager::IconRenderDataVecPtr mIconRenderData;
- // Immutable
- SolidMaterialData mSolidMaterial;
- WireMaterialData mWireMaterial;
- IconMaterialData mIconMaterial;
- TextMaterialData mTextMaterial;
- PickingMaterialData mPickingMaterial;
- AlphaPickingMaterialData mAlphaPickingMaterial;
- };
- }
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