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- #pragma once
- #include "BsMonoPrerequisites.h"
- #include "BsScriptMeta.h"
- #include "BsModule.h"
- #include <mono/jit/jit.h>
- namespace BansheeEngine
- {
- /**
- * @brief Available Mono versions
- */
- enum class MonoVersion
- {
- v4_0,
- v4_5
- };
- /**
- * @brief Loads Mono script assemblies and manages script objects.
- */
- class BS_MONO_EXPORT MonoManager : public Module<MonoManager>
- {
- public:
- MonoManager();
- ~MonoManager();
- /**
- * @brief Loads a new assembly from the provided path.
- *
- * @param path Absolute path to the assembly .dll.
- * @param name Unique name for the assembly.
- */
- MonoAssembly& loadAssembly(const String& path, const String& name);
- /**
- * @brief Searches all loaded assemblies for the specified class.
- */
- MonoClass* findClass(const String& ns, const String& typeName);
- /**
- * @brief Searches all loaded assemblies for the specified class.
- */
- MonoClass* findClass(::MonoClass* rawMonoClass);
- /**
- * @brief Returns the current Mono domains.
- */
- MonoDomain* getDomain() const { return mScriptDomain; }
- /**
- * @brief Attempts to find a previously loaded assembly with the specified name.
- * Returns null if assembly cannot be found.
- */
- MonoAssembly* getAssembly(const String& name) const;
- /**
- * @brief Unloads the active domain all script assemblies are loaded in
- * and destroys any managed objects associated with it.
- */
- void unloadScriptDomain();
- /**
- * @brief Loads a new script domain. If another domain already exists it will be unloaded. This will also
- * restore any previously loaded assemblies.
- */
- void loadScriptDomain();
- /**
- * @brief Returns the path of the folder where Mono framework assemblies are located. Path is relative
- * to the application executable.
- */
- Path getFrameworkAssembliesFolder() const;
- /**
- * @brief Returns the path to the Mono /etc folder that is required for initializing Mono. Path is relative
- * to the application executable.
- */
- Path getMonoEtcFolder() const;
- /**
- * @brief Returns the absolute path to the Mono compiler.
- */
- Path getCompilerPath() const;
- /**
- * @brief Registers a new script type. This should be done before any assembly loading is done.
- * Upon assembly load these script types will be initialized with necessary information about their
- * managed counterparts.
- */
- static void registerScriptType(ScriptMeta* metaData);
- /**
- * @brief Triggered when the assembly domain and all relevant assemblies are about to be unloaded.
- */
- Event<void()> onDomainUnload;
- private:
- /**
- * @brief Initializes a previous loaded assembly.
- */
- void initializeAssembly(MonoAssembly& assembly);
- /**
- * @brief Returns a list of all types that will be initializes with their assembly gets loaded.
- */
- static UnorderedMap<String, Vector<ScriptMeta*>>& getScriptMetaData()
- {
- static UnorderedMap<String, Vector<ScriptMeta*>> mTypesToInitialize;
- return mTypesToInitialize;
- }
- UnorderedMap<String, MonoAssembly*> mAssemblies;
- MonoDomain* mScriptDomain;
- MonoDomain* mRootDomain;
- bool mIsCoreLoaded;
- };
- }
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