Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 年之前
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Win32 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsAABox.cpp fb655afe7f Started work on C# camera 11 年之前
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年之前
BsBinarySerializer.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 年之前
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsCapsule.cpp a4c60121f4 WIP work on handles 11 年之前
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 年之前
BsDataStream.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDebug.cpp 8069c9bdeb Some fixes for input handling 11 年之前
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsDynLib.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDynLibManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFileSerializer.cpp eb4de059fc Advanced resource loading WIP stage 1 11 年之前
BsFrameAlloc.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 年之前
BsHString.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年之前
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 年之前
BsLog.cpp 8069c9bdeb Some fixes for input handling 11 年之前
BsManagedDataBlock.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMath.cpp 547d3f9c59 Added root finding code to Math 11 年之前
BsMatrix3.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMatrix4.cpp 17e7648476 Work on handles: 11 年之前
BsMemStack.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMemorySerializer.cpp af2dbad955 Fixing serializer so it properly handles large value types 11 年之前
BsMessageHandler.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsPath.cpp 4ee72a455c ProjectLibrary::create added and working 11 年之前
BsPlane.cpp 331d4ac2aa Frustum culling working 11 年之前
BsQuaternion.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsRay.cpp fb655afe7f Started work on C# camera 11 年之前
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsRect2I.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsRect3.cpp a4c60121f4 WIP work on handles 11 年之前
BsSphere.cpp fb655afe7f Started work on C# camera 11 年之前
BsString.cpp 17e7648476 Work on handles: 11 年之前
BsStringTable.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年之前
BsTaskScheduler.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing 11 年之前
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年之前
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年之前
BsTexAtlasGenerator.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsThreadPool.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 年之前
BsTime.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsTorus.cpp a4c60121f4 WIP work on handles 11 年之前
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVector2I.cpp 17e7648476 Work on handles: 11 年之前
BsVector3.cpp 17e7648476 Work on handles: 11 年之前
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前