BsScriptResourceManager.cpp 4.7 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptSpriteTexture.h"
  7. #include "BsScriptManagedResource.h"
  8. namespace BansheeEngine
  9. {
  10. ScriptResourceManager::ScriptResourceManager()
  11. :mTextureClass(nullptr), mSpriteTextureClass(nullptr)
  12. {
  13. MonoAssembly* assembly = MonoManager::instance().getAssembly(BansheeEngineAssemblyName);
  14. if(assembly == nullptr)
  15. BS_EXCEPT(InternalErrorException, "Cannot find \"" + String(BansheeEngineAssemblyName) + "\" assembly.");
  16. mTextureClass = assembly->getClass("BansheeEngine", "Texture2D");
  17. mSpriteTextureClass = assembly->getClass("BansheeEngine", "SpriteTexture");
  18. if(mTextureClass == nullptr)
  19. BS_EXCEPT(InternalErrorException, "Cannot find managed Texture2D class.");
  20. if(mSpriteTextureClass == nullptr)
  21. BS_EXCEPT(InternalErrorException, "Cannot find managed SpriteTexture class.");
  22. }
  23. ScriptTexture2D* ScriptResourceManager::createScriptTexture(const HTexture& resourceHandle)
  24. {
  25. MonoObject* monoInstance = mTextureClass->createInstance();
  26. return createScriptTexture(monoInstance, resourceHandle);
  27. }
  28. ScriptTexture2D* ScriptResourceManager::createScriptTexture(MonoObject* instance, const HTexture& resourceHandle)
  29. {
  30. const String& uuid = resourceHandle.getUUID();
  31. throwExceptionIfInvalidOrDuplicate(uuid);
  32. ScriptTexture2D* scriptResource = new (bs_alloc<ScriptTexture2D>()) ScriptTexture2D(instance, resourceHandle);
  33. mScriptResources[uuid] = scriptResource;
  34. return scriptResource;
  35. }
  36. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  37. {
  38. MonoObject* monoInstance = mSpriteTextureClass->createInstance();
  39. return createScriptSpriteTexture(monoInstance, resourceHandle);
  40. }
  41. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle)
  42. {
  43. const String& uuid = resourceHandle.getUUID();
  44. throwExceptionIfInvalidOrDuplicate(uuid);
  45. ScriptSpriteTexture* scriptResource = new (bs_alloc<ScriptSpriteTexture>()) ScriptSpriteTexture(instance, resourceHandle);
  46. mScriptResources[uuid] = scriptResource;
  47. return scriptResource;
  48. }
  49. ScriptManagedResource* ScriptResourceManager::createManagedResource(MonoObject* existingInstance, const HManagedResource& resourceHandle)
  50. {
  51. const String& uuid = resourceHandle.getUUID();
  52. throwExceptionIfInvalidOrDuplicate(uuid);
  53. ScriptManagedResource* scriptResource = new (bs_alloc<ScriptManagedResource>()) ScriptManagedResource(existingInstance, resourceHandle);
  54. mScriptResources[uuid] = scriptResource;
  55. return scriptResource;
  56. }
  57. ScriptTexture2D* ScriptResourceManager::getScriptTexture(const HTexture& resourceHandle)
  58. {
  59. return static_cast<ScriptTexture2D*>(getScriptResource(resourceHandle.getUUID()));
  60. }
  61. ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  62. {
  63. return static_cast<ScriptSpriteTexture*>(getScriptResource(resourceHandle.getUUID()));
  64. }
  65. ScriptManagedResource* ScriptResourceManager::getScriptManagedResource(const HManagedResource& resourceHandle)
  66. {
  67. return static_cast<ScriptManagedResource*>(getScriptResource(resourceHandle.getUUID()));
  68. }
  69. ScriptResourceBase* ScriptResourceManager::getScriptResource(const String& uuid)
  70. {
  71. if(uuid == "")
  72. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  73. auto findIter = mScriptResources.find(uuid);
  74. if(findIter != mScriptResources.end())
  75. return findIter->second;
  76. return nullptr;
  77. }
  78. void ScriptResourceManager::destroyScriptResource(ScriptResourceBase* resource)
  79. {
  80. HResource resourceHandle = resource->getNativeHandle();
  81. const String& uuid = resourceHandle.getUUID();
  82. if(uuid == "")
  83. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  84. auto findIter = mScriptResources.find(uuid);
  85. if(findIter != mScriptResources.end())
  86. {
  87. (resource)->~ScriptResourceBase();
  88. MemoryAllocator<GenAlloc>::free(resource);
  89. mScriptResources.erase(findIter);
  90. }
  91. }
  92. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  93. {
  94. if(uuid == "")
  95. BS_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  96. auto findIter = mScriptResources.find(uuid);
  97. if(findIter != mScriptResources.end())
  98. {
  99. BS_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  100. Retrieve the existing instance instead of creating a new one.");
  101. }
  102. }
  103. }