Marko Pintera 35b5f1e6f3 Managed resource unloading works properly 11 vuotta sitten
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BsApplication.cpp 35b5f1e6f3 Managed resource unloading works properly 11 vuotta sitten
BsBuiltinMaterialManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsBuiltinResources.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCamera.cpp 6ed941be49 Camera frustum is valid on first frame 11 vuotta sitten
BsCursor.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsD3D11BuiltinMaterialFactory.cpp 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsD3D9BuiltinMaterialFactory.cpp 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsDragAndDropManager.cpp a68c5a87de More documentation 11 vuotta sitten
BsDrawHelper2D.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDrawHelper3D.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDrawHelperTemplate.cpp 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsGLBuiltinMaterialFactory.cpp eb114847f2 Added default shaders for BansheeRenderer 11 vuotta sitten
BsGUIArea.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 vuotta sitten
BsGUIButton.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIButtonBase.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIContent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsGUIContextMenu.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsGUIDropDownBox.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 vuotta sitten
BsGUIDropDownBoxManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIDropDownHitBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsGUIElement.cpp b0236b0eb1 Added support for GUI sub-styles 11 vuotta sitten
BsGUIElementBase.cpp 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 vuotta sitten
BsGUIElementContainer.cpp eee0e6bbf4 GUIPanelContainer used in C# and working 11 vuotta sitten
BsGUIHelper.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIInputBox.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIInputCaret.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIInputSelection.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsGUIInputTool.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUILabel.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUILayout.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 vuotta sitten
BsGUILayoutOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsGUILayoutUtility.cpp 5bbcc98953 Added a wrapper for GUIPanelContainer 11 vuotta sitten
BsGUILayoutX.cpp 69adb41575 Optimal layout size with layout containing only fixed space is now properly calculated 11 vuotta sitten
BsGUILayoutY.cpp 69adb41575 Optimal layout size with layout containing only fixed space is now properly calculated 11 vuotta sitten
BsGUIListBox.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 vuotta sitten
BsGUIManager.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 vuotta sitten
BsGUIMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIMenu.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 vuotta sitten
BsGUIMouseEvent.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely 11 vuotta sitten
BsGUIOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsGUIRenderTexture.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIScrollArea.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIScrollBar.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIScrollBarHandle.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIScrollBarHorz.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIScrollBarVert.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUISkin.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUITextInputEvent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsGUITexture.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIToggle.cpp 60ee2232d7 More documentation 11 vuotta sitten
BsGUIToggleGroup.cpp 60ee2232d7 More documentation 11 vuotta sitten
BsGUIViewport.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGUIWidget.cpp 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 vuotta sitten
BsImageSprite.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsInputConfiguration.cpp a713a99a65 More documentation & input fixes 11 vuotta sitten
BsOverlay.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsOverlayManager.cpp 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsProfilerOverlay.cpp 2386b6c4cd Ensured meshes get properly released 11 vuotta sitten
BsRenderQueue.cpp 0eecfe525d More documentation 11 vuotta sitten
BsRenderable.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 vuotta sitten
BsRenderableHandler.cpp 610f21b521 Refactored Renderer so that render type specific elements are in a separate class 11 vuotta sitten
BsRenderableProxy.cpp 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 vuotta sitten
BsSceneManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsScriptManager.cpp 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 vuotta sitten
BsSprite.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsSpriteTexture.cpp 591af1e6c0 MeshHeap and TransientMeshes no longer hold circular references to each other 11 vuotta sitten
BsTextSprite.cpp f272125527 Release build compiles 11 vuotta sitten
BsUpdateCallback.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 12 vuotta sitten
BsVirtualInput.cpp 964e591f57 More documentation 11 vuotta sitten