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- #pragma once
- #include "CmPrerequisites.h"
- namespace CamelotEngine
- {
- class Renderer
- {
- public:
- virtual const String& getName() const = 0;
- /**
- * @brief Renders all cameras.
- */
- virtual void renderAll() = 0;
- /**
- * @brief Renders the scene from the perspective of a single camera
- */
- virtual void render(const CameraPtr camera) = 0;
- protected:
- friend class RenderCommandBuffer;
- /**
- * @brief Sets the currently active pass.
- */
- virtual void setPass(PassPtr pass) = 0;
- /**
- * @brief Sets the parameters for the current pass;
- */
- virtual void setPassParameters(PassParametersPtr params) = 0;
- };
- }
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