CmEditorPrerequisites.h 503 B

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. using namespace CamelotEngine; // Not great design, but I'm just using namespaces to make the distinction between engine and editor cleaner so its fine
  4. namespace CamelotEditor
  5. {
  6. class LayoutManager;
  7. class EditorPrefs;
  8. class EditorApplication;
  9. class ProjectPrefs;
  10. class QtEditor;
  11. class QtDockOverlayWidget;
  12. class EditorWindowFactory;
  13. class QtEditorWindow;
  14. }
  15. // Qt
  16. class QWidget;
  17. class QLabel;
  18. class QPushButton;
  19. class QSplitter;