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- #include "BsD3D9RenderWindowManager.h"
- #include "BsD3D9RenderSystem.h"
- #include "BsD3D9RenderWindow.h"
- #include "BsAsyncOp.h"
- namespace BansheeEngine
- {
- D3D9RenderWindowManager::D3D9RenderWindowManager(D3D9RenderSystem* renderSystem)
- :mRenderSystem(renderSystem)
- {
- assert(mRenderSystem != nullptr);
- }
- RenderWindowPtr D3D9RenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
- {
- if(parentWindow != nullptr)
- {
- HWND hWnd;
- parentWindow->getCustomAttribute("WINDOW", &hWnd);
- desc.platformSpecific["parentWindowHandle"] = toString((UINT64)hWnd);
- }
- D3D9RenderWindow* window = new (bs_alloc<D3D9RenderWindow, PoolAlloc>()) D3D9RenderWindow(desc, mRenderSystem->getInstanceHandle());
- return RenderWindowPtr(window, &CoreObject::_deleteDelayed<D3D9RenderWindow, PoolAlloc>);
- }
- }
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