BsScriptGUITextField.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptGUITextField : public TScriptGUIElement<ScriptGUITextField>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUITextField")
  10. private:
  11. static void internal_createInstance(MonoObject* instance, bool multiline, MonoObject* title, UINT32 titleWidth,
  12. MonoString* style, MonoArray* guiOptions, bool withTitle);
  13. static void internal_getValue(ScriptGUITextField* nativeInstance, MonoString** output);
  14. static void internal_setValue(ScriptGUITextField* nativeInstance, MonoString* value);
  15. static void internal_hasInputFocus(ScriptGUITextField* nativeInstance, bool* output);
  16. static void onChanged(MonoObject* instance, const WString& newValue);
  17. ScriptGUITextField(MonoObject* instance, GUITextField* textField);
  18. typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoString*, MonoException**);
  19. static OnChangedThunkDef onChangedThunk;
  20. };
  21. }