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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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пре 9 година |
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Default.bsl
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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пре 9 година |
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Diffuse.bsl
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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пре 9 година |
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LightGridLLCreation.bsl
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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пре 9 година |
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LightGridLLReduction.bsl
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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пре 9 година |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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пре 9 година |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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пре 9 година |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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пре 9 година |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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пре 9 година |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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пре 9 година |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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пре 9 година |
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ReflectionCubemapFilter.bsl
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7784a96128
Reflection cubemap filtering
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пре 9 година |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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пре 9 година |
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Skybox.bsl
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e32b4ad844
Skybox rendering & cubemap import fixes
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пре 9 година |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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пре 9 година |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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пре 9 година |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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пре 9 година |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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пре 9 година |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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пре 9 година |
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TiledDeferredLighting.bsl
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6edc0af5ff
Vulkan/OpenGL: Tiled deferred renderer functional
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пре 9 година |