BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend hace 8 años
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BasePass.bslinc.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way hace 8 años
ColorSpace.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
DeferredLightCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
DirectLightAccumulator.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute hace 8 años
ForwardLighting.bslinc.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file hace 8 años
GBufferInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
GBufferOutput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
ImageBasedLighting.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute hace 8 años
ImportanceSampling.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
LightGridCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
LightingCommon.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute hace 8 años
NormalVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPEyeAdaptationCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
PPGaussianDOFCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPTonemapCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PPWhiteBalance.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
PerCameraData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
PerObjectData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup hace 8 años
RayMarch.bslinc.asset 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling hace 8 años
ReflProbeAccumulator.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute hace 8 años
ReflectionCubemapCommon.bslinc.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL hace 8 años
SHCommon.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
ShadowDepthBase.bslinc.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend hace 8 años
ShadowProjectionCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
SkinnedVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
SpriteImage.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
Surface.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
SurfaceData.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años
TemporalResolve.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles hace 8 años
VertexInput.bslinc.asset 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes hace 8 años
VolumeRenderBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation hace 8 años