BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering il y a 8 ans
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Default.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
Diffuse.bsl 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support il y a 8 ans
FlatFramebufferToTexture.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
IrradianceComputeSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
IrradianceProjectSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
IrradianceReduceSH.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
LightGridLLCreation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
LightGridLLReduction.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPCreateTonemapLUT.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPEyeAdaptHistogram.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPEyeAdaptHistogramReduce.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPEyeAdaptation.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
PPTonemapping.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
ReflectionCubeDownsample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
ReflectionCubeImportanceSample.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
ShadowDepthCube.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering il y a 8 ans
ShadowDepthDirectional.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering il y a 8 ans
ShadowDepthNormal.bsl 84eb9fc38b Laid much of the foundation for shadow map depth rendering il y a 8 ans
Skybox.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
SpriteImageAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
SpriteImageNoAlpha.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
SpriteLine.bsl 775b9c4431 Vulkan up and running on the unified shader platform il y a 8 ans
SpriteText.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
TestFX.bsl 775b9c4431 Vulkan up and running on the unified shader platform il y a 8 ans
TiledDeferredImageBasedLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
TiledDeferredLighting.bsl adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
Transparent.bsl 585e0a6e67 Fixing transparent shaders il y a 8 ans