BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering пре 8 година
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BasePass.bslinc 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way пре 8 година
ColorSpace.bslinc 2f7eef36ea Added importance sampling to SSR (non-temporal for now) пре 8 година
DeferredLightCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
GBufferInput.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL пре 8 година
GBufferOutput.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
ImageBasedLighting.bslinc f16667cece WIP: Adding separate rendering path for when tiled deferred is not available пре 8 година
ImportanceSampling.bslinc 4f1722d7c1 Stohastic screen space reflections hooked up and functional пре 8 година
LightGridCommon.bslinc 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
LightingCommon.bslinc 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled пре 8 година
PPBase.bslinc f888d7c751 Inital work on HBAO пре 8 година
PPEyeAdaptationCommon.bslinc 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
PPGaussianDOFCommon.bslinc 0f42cf8dbc Bulk of work implemented for Gaussian DOF пре 8 година
PPTonemapCommon.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPWhiteBalance.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PerCameraData.bslinc 441b7dc7dc WIP: Editor polish and cleanup пре 8 година
PerObjectData.bslinc 441b7dc7dc WIP: Editor polish and cleanup пре 8 година
RayMarch.bslinc 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling пре 8 година
ReflectionCubemapCommon.bslinc 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL пре 8 година
SHCommon.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
ShadowDepthBase.bslinc 517608073c Feature: Various improvements and fixes for shadow rendering пре 8 година
ShadowProjectionCommon.bslinc fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
SpriteImage.bslinc af7e3c0606 Feature: Added 'alias' modified to BSL пре 8 година
SurfaceData.bslinc 8e451ac36f WIP - Deferred MSAA пре 8 година
TemporalResolve.bslinc b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles пре 8 година
VertexInput.bslinc 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes пре 8 година
VolumeRenderBase.bslinc 1523924732 Updated engine shaders to new BSL syntax пре 8 година