CmVertexData.cpp 1.1 KB

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  1. #include "CmIndexData.h"
  2. #include "CmVertexData.h"
  3. #include "CmHardwareBufferManager.h"
  4. #include "CmVertexBuffer.h"
  5. #include "CmVector3.h"
  6. #include "CmException.h"
  7. #include "CmRenderSystem.h"
  8. namespace BansheeEngine
  9. {
  10. VertexData::VertexData()
  11. {
  12. vertexCount = 0;
  13. }
  14. VertexData::~VertexData()
  15. {
  16. }
  17. void VertexData::setBuffer(UINT32 index, VertexBufferPtr buffer)
  18. {
  19. mVertexBuffers[index] = buffer;
  20. recalculateMaxIndex();
  21. }
  22. VertexBufferPtr VertexData::getBuffer(UINT32 index) const
  23. {
  24. auto iterFind = mVertexBuffers.find(index);
  25. if(iterFind != mVertexBuffers.end())
  26. {
  27. return iterFind->second;
  28. }
  29. return nullptr;
  30. }
  31. bool VertexData::isBufferBound(UINT32 index) const
  32. {
  33. auto iterFind = mVertexBuffers.find(index);
  34. if(iterFind != mVertexBuffers.end())
  35. {
  36. if(iterFind->second != nullptr)
  37. return true;
  38. }
  39. return false;
  40. }
  41. void VertexData::recalculateMaxIndex()
  42. {
  43. mMaxBufferIdx = 0;
  44. for (auto& bufferData : mVertexBuffers)
  45. mMaxBufferIdx = std::max(bufferData.first, mMaxBufferIdx);
  46. }
  47. }